Negative energy vs. negative energy burst, from Tome and Blood

The damage for these spells seems odd. Neg Ray is a first level spell and scales so that it does much more damage than the third level neg energy burst. Granted one is a ray and one an area of effect spell, but the differancees still seem extreme.

Does anyone have an explanation for this?
 
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The cool thing about negative energy burst, is that negative energy damage heals the undead. So if you have your undead minions fighting for you, then drop this over the battle field, not only do you hurt your opponents, but heal your minions at the same shot.
 

Not surprising

Lotsa books, lotsa spells, some of them are bound to be a bit off-kilter when they are compared.

Flame Arrow is my personal favorite to pick on. Does about the same damage as a fireball, same level as fireball, only hits one dude AND you have to make an attack roll! :(
 

too many spells

There already is to many spells. We don't need slightly different versions of each spell. Very rarely do I see a truely original spell. Instead of all these spells it would have been better to have simplier more generic spells that could be shaped different ways throughn meta magic. Plus it'd save us a lot of space in books that constantly come up with more useless spells.
 

Re: too many spells

Crothian said:
There already is to many spells. We don't need slightly different versions of each spell. Very rarely do I see a truely original spell. Instead of all these spells it would have been better to have simplier more generic spells that could be shaped different ways throughn meta magic. Plus it'd save us a lot of space in books that constantly come up with more useless spells.

I tend to like that sort of idea as well. However, can you imagine the difficulty in balancing it? I see enough posts about players finding ways to abuse the few metamagic rules we have!

-Skaros
 

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