ASTRAL SEA
Astral Sea
Regional Encounter Table (Any)
Abomination - Astral Stalker
Abomination - Phane
Angel
Githyanki
Marut
BEASTLANDS *
Between the Trade Road and the North Harken Forest
Prides of nomadic Wemic roam the western beastlands, often warring with each other, and with nomadic bands of Satyr. Wemic also inhabit the eastern beastlands, although these Wemic are not nomadic and have adapted to the presence of the civilized races. They sometimes skirmish with the Satyr of the Harken Forest.
Eastern Beastlands
Regional Encounter Table (6-10)
Behemoth
Griffin - Griffin
Wemic
Human – Bandit
Ogre
Western Beastlands
Regional Encounter Table (11-15)
Satyr
Wemic
Minotaur
Purple Worm
CAIRNGORM PEAKS
Cairngorm Peaks
Regional Encounter Table (21-25)
Dragon, Blue Dragon
Dragonspawn – Bluespawn Godslayer
Giant – Storm Giant
Giant – Storm Titan
Roc – Thunder Hawk
Wyvern – Fell Wyvern
CLOAK WOOD
Cloak Wood
Regional Encounter Table (1-5)
Beetle – Tangler Beetle
Drake – Pseudodragon*
Drake – Spitting Drake*
Ettercap
Gnoll
Kobold
Snake – Crush Grip Constrictor
Spider – Death Jump Spider
Vine Horror
Wolf – Dire Wolf
Wolf – Gray Wolf
* Chance of Rage Drake present
DAWNFORGE MOUNTAINS
Dawnforge Mountains
Regional Encounter Table (16-20)
Azer
Dragon, Red Dragon
Giant – Fire Giant
Giant – Fire Titan
Orc
DEADLANDS*
Downs east of the Old Hills, extending to Nenlast
Deadlands
Regional Encounter Table (6-10)
Basilisk - Venom-Eye Basilisk
Griffin – Griffin
Harpy
Manticore
Ogre
Stirge – Dire Stirge
Troll
ELEMENTAL CHAOS
Elemental Chaos
Regional Encounter Table (Any)
Abomination – Blood Fiend
Archon
Efreet
Elemental
Githzerai
Griffin – Rimefire
Hound - Hell Hound
Hydra – Primortial Hydra
Magma Beast
Naga – Primortial Naga
Roc – Phoenix
Roc – Thunder Hawk
Salamander
Slaad
Snake – Flame Snake
Spider – Demon Web
FASTORMEL FLATS*
Plains around the Ruins of Fastormel
Fastormel Flats
Regional Encounter Table (11-15)
Gorgon
Quickling
Scorpion – Hell Stinger
FEYWILD
Feywild
Regional Encounter Table (Any)
Banshrae
Choker – Feygrove Choker
Cyclops
Displacer Beast
Eladrin
Fomorian
Hag
Harpy
Hound – Wild Hunt Hound
Lamia
Panther – Fey Panther
Quickling
Unicorn
GARDMORE PLAINS*
North to Lake Wintermist and the Winterbole Forest
West to the Gardbury Downs
East to the Winter River
South to the Kings Road
Gardmore Plains
Regional Encounter Table (6-10)
Griffin – Griffin
Hound – Shadow Hound
Ogre
Oni
Troll
Worg
GARDBURY DOWNS
Gardbury Downs
Regional Encounter Table (6-10)
Griffin – Griffin
Hound – Shadow Hound
Manticore
Ogre
Wyvern
GRAY DOWNS
Gray Downs
Regional Encounter Table (11-15)
Chimera
Ettin
Scorpion – Hell Stinger
GRAY PLAINS*
North to the Gray Downs
West to the Winter River
East to the Nentir River
Gray Plains
Regional Encounter Table (6-10)
Griffin – Griffin
Ogre
Stirge – Dire Stirge
HAMMER HILLS*
Hammer Hills
Regional Encounter Table (11-15)
Basilisk - Stone-Eye Basilisk
Dragonspawn – Redspawn Firebelcher
Dwarf
Galeb Duhr – Rockcaller
Giant – Hill Giant
Scorpion – Hell Stinger
HARKENDALE*
The plains around Harkenwold, including all the hamlets, farms, and thorps just inside the bordering woods. These small communities have banded together for mutual protection and prosperity, and are largely self-reliant, dependant only on trade with each other. This is the second most populated area in the Heartlands.
Harkendale
Regional Encounter Table (1-5)
Halfling
HARKEN FOREST
This large woodland stretches from the Nentir River to the mountains and extends for miles to the south. It separates the Nentir Vale from the more populous coastal towns of the south. A strong goblin keep called Daggerburg lies somewhere in the southwest reaches, not too far from Kalton Manor; the goblins sometimes raid the river-traffic moving along the Nentir, or send small parties of marauders to Harkenwold’s borders. An elf tribe known as the Woodsinger Clan roams the eastern portions of the forest. They occasionally trade with the humans of Harkendale and keep an eye on travelers along the old King’s Road. They have a long-standing feud with the Daggerburg goblins, and the goblins keep to the western parts of the forest to avoid swift and deadly elven arrows. However, the goblins are growing more numerous and have become bolder in recent months.
North Harken Forest
Regional Encounter Table (6-10)
Displacer Beast
Gnome
Harpy
Satyr
Snake – Crush Grip Constrictor
Vine Horror – Spell Feind
West Harken Forest
Regional Encounter Table (1-5)
Drake – Needlefang Drake Swarm
Goblin
Spider – Death Jump
East Harken Forest
Regional Encounter Table (1-5)
Drake – Needlefang Drake Swarm
Elf
Gnome
Spider – Death Jump
HEARTLANDS*
Plains to the northwest, north, and east of Fallcrest, including the Moon Hills and Fallcrest itself
This is the most populated region of the Nentir Vale, and the center of it's regrowth. There are a number of tiny rural communities that manage to survive here, although they are in constant peril from kobold, goblin, hobgoblin, gnoll and other humanoid raiders, as well as bandits and other more unsavory monsters. There is little to no central authority in the rural Heartlands, and patrols from Fallcrest rarely range past the Moon Hills. A deed system of land ownership is respected within 10 miles of Fallcrest in all directions (which is the breadth of it's control), but outside of that any man may stake his claim.
Heartlands
Regional Encounter Table (1-5)
Drake – Any (10% chance of Rage Drake being present)
Gnoll
Goblin
Griffin – Hippogriff
Halfling
Human – Bandit
Kobold
IRON FOREST
Iron Forest
Regional Encounter Table (21-25)
Purple Worm – Elder
MANORLANDS*
Plains south of the Moon Hills
Manorlands
Regional Encounter Table (6-10)
Goblin – Bugbear
Goblin – Hobgoblin
Human – Bandit
Ogre
Stirge – Dire Stirge
Wolf – Dire Wolf
LAKE NEN
Lake Nen
Regional Encounter Table
LAKE WINTERMIST
Lake Wintermist
Regional Encounter Table
MOON HILLS
This area of gently rolling hills is populated by farmers and rural folk surrounding Fallcrest, which lies in the center of the region. Though well populated, the region is not devoid of monsters. Fire beetles infest the area, and kobolds occasionally prowl the area, looking for livestock or other goodies that they can filch. Novice adventurers often begin their careers by patrolling the Moon Hills.
Moon Hills
Regional Encounter Table
Beetle – Fire Beetle
Drake – Spiretop Drake
Drake – Spitting Drake
Kobold
Rat – Dire Rat
Rat – Giant Rat
Scorpion - Stormclaw Scorpion
Stirge
OGREFIST HILLS
Ogrefist Hills
Regional Encounter Table (16-20)
Hag – Death Hag
Purple Worm
*Rakasha ??
Troll – Fell Troll
OLD HILLS
A series of forts dating back to the earliest Nerath settlers, called the Ring forts, dot the tops of these hills.
Old Hills
Regional Encounter Table (1-5)
Gnoll
Goblin – Hobgoblin
Goblin – Bugbear
Griffin – Hippogriff
Human – Bandit
Kobold
Snake – Death Rattle Viper
Wolf – Gray Wolf
RAZOR PLAINS*
North to the Gardbury Downs
South to the Witchlight Fens and the Umbron Forest*
West to the Ogrefist Hills
East to the Cloak Wood and the Witchlight Fens
This inhospitable plain is completely overgrown with head-height razorgrass, sharp enough to cut through chainmail. A simple change of wind can slice a traveler to shreds.
Razor Plains
Regional Encounter Table (16-20)
Bulette – Dire Bulette
Carrion Crawler – Enormous Carrion Crawler
Troll – Fell Troll
SHADOWFELL
Shadowfell
Regional Encounter Table (Any)
Bat - Shadowhunter
Beetle – Rot Scarab Beetle
Bodak
Dark One
Devourer
Giant – Death Giant
Shadar-Kai
Hound – Shadow Hound
Nightmare
Night Walker
Panther – Spectral
Snake – Shadow Snake
Sorrow Sworn
Wyvern – Fell Wyvern
SILVER MOORS*
Small plain to the southeast of Lake Wintermist, south of the Winterbole Forest
Constantly shrouded in a silvery fog, these moors are said to be haunted. The locals give them a wide berth.
Silver Moors
Regional Encounter Table (11-15)
Crocodile – Feymire Crocodile
Ghost - Banshee
Hag – Night Hag - U
Hydra – Fen Hydra
Skeleton – Tomb Guardian
STONEMARCH
A rugged land of stony hills and deep gorges cut by white-rushing rivers, the Stonemarch is home to tribes of dangerous humanoids and giants. Orcs, ogres, giants, and trolls haunt the farther reaches of these barren lands. Fortunately for the residents of the vale, the monsters rarely come east over the Cairngorm Peaks. A great orc-warren known as the Fanged Jaws of Kulkoszar lies in the northern part of the wasteland; here the chief of the Bloodspear tribe rules over hundreds of the fierce warriors.
Stonemarch
Regional Encounter Table (11-15)
Basilisk - Stone-Eye Basilisk
Chimera
Giant – Hill Giant
Giant – Earth Titan
Manticore
Ogre
Orc
Roc – Roc
Troll – War Troll
Wyvern
TALONWOOD*
Patch of woods west of the Old Hills
Talonwood
Regional Encounter Table (11-15)
Lamia
Owlbear
Bear - Dire Bear
Scorpion – Hellstinger
Boar – Thuderfury
Manticore
UNDERDARK
Underdark
Regional Encounter Table (Any)
Aboleth
Balhannoth
Bear - Cave Bear
Beholder
Carrion Crawler – Carrion Crawler
Choker – Cavern Choker
Chuul
Destrachan
Displacer Beast
Dragonspawn – Blackspawn Gloomwing
Drider
Drow
Foulspawn
Gargoyle
Gibbering Beast
Grell
Grick
Grimlock
Hook Horror
Hydra
Kruthik
Kuo-Toa
Medusae
Mind Flayer
Minotaur
Ooze
Otyugh
Purple Worn
Roper
Spider – Blade Spider
Sword Wing
Troglodyte
Umber Hulk
WINTERBOLE FOREST
West Winterbole Forest
Regional Encounter Table (11-15)
Bear - Dire Bear
Choker – Feygrove Choker
Ettin
Owlbear – Winter Claw
Cyclops
Vine Horror – Strangler
East Winterbole Forest
Regional Encounter Table (6-10)
Bear - Dire Bear
Dryad
Hag – Howling
Harpy
Ogre
Owlbear – Owlbear
Snake – Crush Grip Constrictor
Spider – Blood Web Swarm
Central Winterbole Forest
Regional Encounter Table (16-20)
Cyclops
Treant
Worg – Guulvorg
WITCHLIGHT FENS
Outer Witchlight Fens
Regional Encounter Table (16-20)
Beholder – Eye Tyrant
Hag – Death Hag
Hydra – Mordant Hydra
Yuan-Ti
Deep Witchlight Fens
Regional Encounter Table (21-25)
Abomination - Blood Fiend (unique)
Dragon or Dracolich (unique)
OTHER
Abomination – Atropal Roams the planes
Abomination - Tarrasque Earth's Core
Angel Any Plane
Archon Any Plane
Bats Any wilderness – Night Only
Battlebriar Construct plants - military
Beetle – Rot Scarab Beetle Shadowfell and places touched by death
Berbalang Dunno
Boar Any wilderness
Boneclaw Construct undead hunter/killers
Cambion Half-devil, some raised in natural world, some raised in the Hells
Colossus Construct made by demon lords/divine exarchs
Crocodile – Visejaw Along rivers
Death Knight
Demon The Abyss
Devil The Nine Hells
Doppleganger Any, usually towns or cities
Dracolich Unique
Dragon Scatter several uniques around
Dragonborn Integrated into human society
Drake – Spiretop Drake Cities, towns, populated areas
Drake – Guard Drake Commonly used by rural folk as pets
Drake – Needlefang Drake Rarely used as pets by rich nobles
Eidolon Clerical construct – can turn on creator
Eladrin Not indigenous
Flameskull Constructs used as guardians
Galeb Duhr - Earthbreaker No low level mountains to put them in
Gargoyles Summoned guardians – cities
Ghost Haunts place of death
Ghoul Undead
Ghoul – Abyssal The Abyss
Golem Construct guardian
Guardian Construct
Hag – Bog Hag Low level Swamp
Helmed Horror Elemental Construct
Homunculus Construct Guardian
Horse Mounts
Hound – Hell Hound Pets for Fire Giants
Hound – Shadow Hound Pets for Shadar-Kai
Hound – Wild Hunt Hound Guard Dogs for Eladrin Nobles
Hyena – CackleFeind The Abyss – Yeenoghu
Larva Mage
Lich
Lizard Folk Along Rivers/Marshes/Lakes
Lycanthrope
Mummy Undead
Naga Immortal ,Work with Yuan-Ti
Otyugh Sewers
Rakasha
Rats All locations
Rot Harbinger Undead
Sahaugin Salt Water
Shambling Mound Low level Swamp (6-10)
Shifter Possible PC Race?
Skeleton Undead
Skull Lord Undead
Snake – Shadow Revered by Yuan-Ti
Sorrow Sworn Grim Reaper
Spectre Undead
Sphinx Immortal
Spider – Demon Web With Lolth in Pits
Vampire Undead
War Forged Possible PC Race?
Wight Undead
Wraith Undead
Zombie Undead