Nerd Guild Players Stay out! I need some help with a high level party

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I am starting a lvl 19 campaign and I want to take the party to other planes, most likely though the negative energy plane. I have never done anything like this before so I need some help getting started, does the party need any special equipment? Are the an apropriate level for that plane? What kind of information about the negative energy plane would a bardic knowledge check provide? If the players have to find a specific area would they have to find a guide? if so what wuold the guide charge for his services?
 
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I would recommend adding something to the title about your subject like "Help me with a high level party," just a keep out notice might not get many hits.
 


If you don't already have it, the Manual of the Planes is a must for this kind of game, and it's one of the best 3e books imo. It has a number of spells and such to help with environmental issues, cool monsters, and more plot hooks than I've seen in one place anywhere else. It's crammed with really cool stuff.

I think your party should be at a fine level for such an adventure; be prepared to kill them a lot, and for them to bounce right back (although it's expensive...)
 

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