coyote6
Adventurer
Dinkeldog said:I think it would have made more sense to turn regeneration, fast healing and the like to supernatural abilities.
Or make up a new designation ("Natural" or whatever). Then all the plain-old regular critter abilities would be "Natural", and Regeneration and whatever else designers want critters to keep in Anti-Magic Zones could be Extraordinary.
(Or reverse it, so a wolf's Scent is an Extraordinary ability, and a troll's Regeneration is an Astounding or whatever ability.)
No constraint for future designers*; instead, More Options.
*That bugs me; they're designing 3.5e with hypothetical idiot future designers in mind? That's dumb. I can be a "designer" and build stuff that's still broken (e.g., Super Platinum Foil Chased Hologram Spell Focus, which gives a +11 bonus that stacks with all other bonuses, to save DCs of spells from a particular school).
There's a limit to how much you can design a game to counter "munchkin" players; trying to outguess hypothetical overpowered future designers is pointless and edges on the absurb.