bwgwl said:
i don't like the idea of a "Commander" base class. the ability to lead masses of troops into combat should be earned, not handed out to newbie 1st level characters.
this concept works much better as a prestige class IMO.
Good point, I applied the same argument to the Paladin class. I think a warrior personally called by a god should be a prestige class. But then somebody argued that Joan of Arc, and Galahad, and a few other icons were all basically 1st level.
I feel the same way about this proposed Commander class. Sure, the general in Gladiator was high level, but Mel Gibson's Braveheart was just a farmer. There are plenty examples in history and fiction of otherwise average schmoes achieving great things just because they had the guts to say "Follow me!"
Maybe higher level Commanders (or a prestige class) will have the ability to positively influence more than a party, or command armies. What I had in mind for this proposed base class was something smaller scale--a character with a +1 BAB/level that had the fear-qualling and party-boosting abilities of the Bard and Paladin, but without the singing, spells, smites, and holiness.
For class abilities I had something like this in mind:
LEVEL ABILITY
1 Inspire Comrades (Bless effect, as bard).
2 Inspire Competance (Bonus to a specific skill checks, as Bard, lasts for 1 minute/level)
3 Quell Fear (Bonus to Fear saves 15' radius, also applies to self)
4 Intimidate. As the Fist of Hextor ability (can scare opponents)
5 "Don't you die on me!" (stabilize nearby comrades with sheer power of command, supernatural ability)
(higher level: Ambush, which effectively gives the Expert Tactician feat to everyone but only during a Surprise round.)
And so on. Instead of music or divine grace, the Commander's party-boosting effects are conveyed through his presence and through encouraging speeches. He's a coach. He's Hannibal from the A-Team. He's a charismatic fighter.
Sure, you can do this by multiclassing--you can also do Bard, Ranger, Druid, and Paladin by multiclassing. I'm just tossing out ideas for what might be the new base classes in the Miniatures handbook. We know there'll be new classes--but what could they be?
-z