TwinBahamut
First Post
Why is that the case? It is not like guns are homing weapons or anything... Why would they be able to more reliably strike a major blow against a target trying to defend himself than any other kind of weapon? Older guns are notoriously inaccurate, and even modern pistols are not terribly accurate at anything other than close range. The vast majority of bullets fired would do things like be near misses or grazing wounds, especially considering D&D is based on the idea that heroes have cinematic luck (and what move hero gets hit in the chest by a bullet very often?).Cadfan said:TwinBahamut- No, the difference, for me at least, is that getting grazed by a sword seems a reasonable prospect for a swordfighting hero, but people mostly don't get grazed by bullets. They get shot. I can visualize a character in a duel getting minor cuts and lacerations all over his body, but avoiding getting actually impaled. But how many times, per fight, is it realistic for a bullet to do minor damage?
I'd see them as the same if there were something in the rules that said that a sword wound of over 10 damage was a stab through the torso. But that's not how it is.
In other words, why does a wound inflicted by a gun that does more than 10hp damage have to be a shot through the chest, if a sword injury that does more than 10hp damage is not a stab through the chest? Why can't it be a near miss that forces you into a tougher situation, a shot deflected by your armor (since armor is bulletproof) that stings and leaves a nasty bruise, or even just a bullet that crashes into your thigh and sticks in your femur? I don't see anything wrong with it at all.
Besides, if real-world American presidents could have taken a bullet through the chest years before they ever entered office, and get through their lives without ever having the bullet removed, then I think even a bullet into the chest shouldn't be that lethal for people with the mythical level of might and strength that high-level D&D heroes possess.