When you play a 3e module and nearly every NPC you fight has at least a +1 weapon, even the guards, it breaks my suspension of disbelief. It takes the wonder away from magic. It reminds me of the tale of adventurers paying for things with +1 swords because they had collected so many.
Sir Brennen said:Why? What do you think these rings do that makes them qualified for lower level characters? Seems to me they've got all the bases covered between all the other slots and wondrous items. What will rings do that other items can't and must be available at heroic levels? What is the basis of your assertation that having them at lower level will make them more fun?
Why is the assumption "the design team made rings unavailable until 11th level... just because"? Given how hard they've worked to make races and monsters and cosmology work both mechanically and story-wise, why assume this restriction is made arbitrarily?
I for one would love it if 4E rings were now all on the scale of Rings of Elemental Command or Three Wishes, and therefore geared towards higher level play. I want them to be something special, not just another slot that can have the same bonuses or abilities I could have on some other item anyway. Just take your +10 Jumping bonus and stick it up your boot.![]()
Or so their hats tell you.Abstraction said:The good news, the hat of disguise is in. The bad news, the gnome is out.
Mourn said:It's no different than having to wait until level 15 or so get a vorpal weapon, except that they're being more direct with expected item-usage at particular levels, instead of leaving it up to the vagaries of "can you afford to buy it?"
You seem to have missed where I said this:Hussar said:Rechan, take a look at high level 3e modules. You will find them literally SWIMMING in magic items. Not as badly as 1e modules, true, but, certainly not exactly magic light.[
Yes, Hussar. I'm acutely aware that 3e adventures are swimming in magical items. I run 3e games.When you play a 3e module and nearly every NPC you fight has at least a +1 weapon, even the guards, it breaks my suspension of disbelief. It takes the wonder away from magic. It reminds me of the tale of adventurers paying for things with +1 swords because they had collected so many.
Voss said:Actually, the 'or so' makes it different.
But really, a Ring of 'Trivial Toughness' (+2 hp) or a Ring of You Gain Proficiency with Clubs is totally Verboten? Or more realistically, a once per day cantrip like effect (detect magic, 1/day), or even just other, reasonable low level effects? Thats just insane.
Rechan said:Yes, Hussar. I'm acutely aware that 3e adventures are swimming in magical items. I run 3e games.
I thought that 4e would correct the problem, by what the designers said. And by any implication of this article, it isn't.
So my problem is that I feel that the designers let me down.