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Odovacar's Ghost

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Tikal http://www.boardgamegeek.com/game/54

Rules that we may have gotten wrong.
1. You can spend 1 AP to move from camp to camp. http://www.boardgamegeek.com/thread/295363

2. On page 8, it states that to uncover two layers on one turn at a temple, one must have 2 workers or 1 leader and 1 worker.

3. A leader is worth 3 workers for purposes of who has the most in a tile.

4. A leader can be brought out on the camp for 1 AP.

5. To guard a temple, one must spend the five AP, then take one FIGURE (either worker or leader) ON the temple. [we really messed up on this, which clarifies that one could guard 2 temples, I think this is a huge change to the game we played] Picture: http://www.boardgamegeek.com/image/209761

Zooloretto http://www.boardgamegeek.com/game/27588

Tide of Iron: Days of the Fox expansion http://www.boardgamegeek.com/game/29311


I am at 72 games/expansions. :) 28 to go, for my 100 goal, then my next is 1000. I love buying board games.

I still need to pick up 3 expansions to Arkham horror. When I do that, I will be wanting to play all of them at once. If I can that is. Vince has brought up this game twice. I think we should give it a go again.
 
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Re: #2 I think we just overlooked that but all abused it equally.

Re: #5 I think you're completely right there but I posted a question in BGG rules just to confirm. See my other thread.

I loved the game none the less and think you would have done better had you not committed your (incorrectly played) guard so early.
 
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In the interest of playing games other people like, I am completely willing to play Arkham Horror again. It was not a bad game. I really did like Tikal despite my early hatred of it (mostly due to Mark's late night, beer induced crankiness).

Let's play! Next Saturday?
 


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