New "Bullet Points" up at WotC: Nonlethal Combat

Kraedin: It's only unrealistic if you leave out the flavor text. If you leave out the flavor text, yeah, it's unrealistic. It doesn't come with a bunch of charts. You can make the charts. I'm sure that someone WILL make the charts. But d20 is built on not using those charts as the default, because it's faster, and most people can improvise the damage.

As for tburdett, calling nonlethal damage love taps and hugs is silly. First, the system wasn't designed to simulate schoolyard fights. It was designed for characters with a modicum of ability and hardiness. As well to insult D&D for not handling plowing and having adequate stats for realistic results of being trod upon by donkeys or run over by wagons.

For what it's worth, now that I start thinking about your argument instead of just sniping back, I completely agree with you that nonlethal damage isn't what he says it is. Nonlethal damage shouldn't be the default for unarmed people. It should always be stated as a choice for a person attempting to intelligently render an opponent unconscious without risking permanent harm. For that, it's great. And that IS what he says to use it for.

The problem is that he defends it in the wrong areas, too -- he gets into the "two people beating on each other all day" argument, when that argument doesn't really pertain to nonlethal combat at all -- because two people in nonlethal combat aren't beating on each other all day. They're sparring, trying for knockout punches and avoiding areas that could permanently hurt someone. A schoolyard fight with no rules, two people really trying to hurt each other, is lethal damage. The -4 is because permanently injuring someone with your hands is hard. A schoolyard fight would only be nonlethal damage if it were two people agreeing on rules and "fighting fair" and all that -- and in that case, it wouldn't work well, because nonlethal damage doesn't work well for first-level people who aren't utterly optimized for it, and kids in a schoolyard are first level, as a rule.

So yeah. It wouldn't work in your case. I don't consider your case a big enough problem for it to hurt most games. If you look at most of his argument, it's good -- use it for intentional knockouts, conking people on the back of the head or sucker-punching them. Don't use it in a stand-up fight, unless it's a boxing match, a karate tournament, or some other situation where rules of conduct apply and you can't break people's knees.

-Tacky
 

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This session, we saw a not so minor flaw in the system -
what happens if none of the characters has Brawl and the other special feats for it, but we do not want to kill a target - what happens, if the DM wants this to happen? It is impossible to get a massive damage threshold check with 1d3 points of damage. The only alternative is dealing lethal damage, which has some other penalties with it, especially that nobody would want to do it, because it takes to much time and risks their own life...

Mustrum Ridcully
 

Mustrum_Ridcully said:
This session, we saw a not so minor flaw in the system -
what happens if none of the characters has Brawl and the other special feats for it, but we do not want to kill a target - what happens, if the DM wants this to happen? It is impossible to get a massive damage threshold check with 1d3 points of damage. The only alternative is dealing lethal damage, which has some other penalties with it, especially that nobody would want to do it, because it takes to much time and risks their own life...

Mustrum Ridcully
No, it is not the ONLY alternative.

Try grappling them (page 152) then choking them into unconciousness (page 214).

Taser (page 102) or stun gun (page107) paralyzing them, giving you enough time to bind and gag them.

Chloroform (page 54) causes unconciousness for 1d3 hours. Grapple and pin for an unwilling subject.
 

I get the alternatives there, Dismas, but I just ran into the same thing. You shouldn't need special training in unarmed fighting to knock a guy out.

The strongest guy in the world, with a +4 strength mod but only doing 1d3 damage, couldn't knock the average joe into unconsciousness? That's what the system gives us, but I;m failry sure the strongest guy in the world hits me two or three times, I'm done.

Two drunks fight, they wear each other down, eventually one goes down from the combo of battering and exhaustion. It's not "one lucky punch."

I love the system, but the "wearing a guy down" thing is the only piece that's missing for me. A combination of MDT and subdual could work perhaps.

I know one could say that what I'm talking about is the -4/lethal damage effect, but on the other hand, wearing a guy down and eventually knocking him out is a far cry from beating a man to death -- which is what HP represent.
 

Power Attack.

Everyone forgets about Power Attack. It was barely useful in D&D, taken more often as a chance to get Cleave than because you really wanted it. Here in d20 Modern, though, Power Attack is your chance to concentrate all the damage potential for your round into one single attack -- any secondary attacks you might have are probably doomed to failure, but your first attack, if you do the math right, can hit hard enough to knock somebody out (or put 'em at -1 immediately when you do lethal damage).

Aside from that, you get, quite literally, what you pay for. Nobody had Brawl? Nobody took martial arts feats? And then you complain about your characters not having the ability to render someone unconscious in a COMPLETELY SAFE fashion with NO LONG-TERM RISKS to their health? You're not supposed to be able to be very good at it unless you put feats into it. A bouncer, a boxer, a tough guy with years of combat experience under his belt -- that is to say, anyone who could be reasonably expected to be good at this sort of thing -- will have the feats.

Heck, I'd love to be able to fight with a pair of nunchaku in each hand without penalties, too, but I'm not going to complain if I'm not very effective because I didn't get Exotic Weapon Proficiency or Two-Weapon Fighting.

If you don't have the feats, do lethal damage, get them down and dying, and make a Treat Injury check. Bam. Stabilized. Not as pretty, but then, you haven't designed your character to be that good at combat.

-Tacky

PS:

"You shouldn't need special training in unarmed fighting to knock a guy out."

Yes, actually, you should. You definitely should need a feat to knock someone out without putting them in any danger of permanent injury. Ask police officers why so many chokeholds are against the rules for them to use except in life-threatening situations. Ask them where they are and aren't allowed to hit a suspect with their nightstick. It's tough. The human body does not naturally tend toward unconsciousness. Putting it there without ALSO doing it something ugly and potentially fatal is not the easiest thing in the world.
 
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Strongest guy in the world could knock out the average joe, but it would take a critical. 1d3+4 averages 6 points so 12 for a crit, which would force a check.

As you said there is no mechanism for 'wearing the guy down'. Should there be some sort of fatigue rules? I don't know.

Most of the examples people have been giving, school children etc. just wouldn't come up in a game. The only examples I have ever seen that might come up in a game is characters being set apon by refugees. As a GM I would turn to the grappling rules to cover that.
 

tburdett said:
I really wish that he would stop trying to use 'real life' to justify the non-lethal combat system. He is obviously wrong and his repeated attempts to prove otherwise are in vain. I don't know where or when he grew up, but in the schoolyard where I grew up, you beat the other guy down. It wasn't love taps and hugs.

Non lethal damage system does not represent hurting someone in a fist fight. That is represented by taking a -4 and doing lethal damage. The non-lethal damage system is about KOing someone without hurting them. This is difficult to do without training, so most just go for the pummel option. In this sense the d20 Modern system is simply and works fine.
 

I don't know where the hell you're from tburdett, but in my world, someone being beaten unconscious (note: Not temporarily knocked down, or being hit enough that he gives up) is typically bloody worrying. In d20 modern, that means the guy's out for anywhere from 12 seconds to half a minute. I think that happened a whole once in all the fights I saw, and when it happened, the fight stopped dead, and the other guy involved was the first person to check that the guy was OK.

My schoolyard fights typically consisted of trips, grapples, and the occasional lucky punch (which pretty much never caused anyone to pass out - just get a serious shiner). If they didn't end quick, the tactics used would change (ie - holding the guy down and repeatedly smacking him in the head till he stopped struggling, which again didn't mean that he was unconscious, just that he'd realised he couldn't fight back and was taking a beating for trying). I'd say there were definate times when I thought to myself "I'd better not do that, I could kill the guy", and that would be where the shift to lethal combat would occur had I pursued those particular tactics.

Hell, even in fights where weapons that d20 modern would consider lethal were used (the one which springs to mind was a skateboard), noone passed out.

In short, the schoolyard fights I saw and participated in pretty much all finished in submission.
 
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My elementary and junior high school years were spent in an accelerated learning program for gifted children. I was bussed across town to a school that happened to be situated in the poorest part of town. As a fat, nerdy, white kid I learned very early on that I didn't want to be the focus for every bully that walked the playground. As I stated in a previous post, I would do whatever it took to win the fight. If that meant repeatedly hitting somebody in the face, so be it. If that meant hitting them until they were unconscious, so be it. I learned that if you give someone a severe beating in front of others, those witnesses, especially the bullies, would leave you the hell alone. So be it.
 

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