Plane Sailing
Astral Admin - Mwahahaha!
A simple house rule that I've seen suggested a few times which would work well for allowing strong people to easily knock out ordinary joes, is to use the lowest of MDT *or* max hit points to determine the actual threshold for a KO check. This means that you have to do 4 points nonlethal to KO an ordinary joe - more achievable.
I'm toying with a slight modification to this - use *current* hp for the threshold if it is lower than the ordinary MDT. This seems to neatly provide a bit of "wearing down" in a combat - you could use "lethal" damage to wear their hp down, and then use nonlethal to KO them.
(n.b. are there not also rules for allowing nonlethal attacks against unaware targets to do double damage or something? separate from the feats, that is?)
Cheers
I'm toying with a slight modification to this - use *current* hp for the threshold if it is lower than the ordinary MDT. This seems to neatly provide a bit of "wearing down" in a combat - you could use "lethal" damage to wear their hp down, and then use nonlethal to KO them.
(n.b. are there not also rules for allowing nonlethal attacks against unaware targets to do double damage or something? separate from the feats, that is?)
Cheers