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Delemental - Sound advice. I have already started to gauge prospective players interest. I am planning to use only the Core and Complete books. Also, having just received my DMG II in the the mail, I will likely base the new game in Saltmarsh. I am considering not allowing (or at least restricting/modifying) Teleportation magic or Elves, but including Lizardmen as a PC race. Item Creation feats don't bother me so much, and I would prefer that to purchasing magic any day. That said, I do like the idea of making Item Creation more of a big deal...
 

I can't recommend Grim Tales highly enough, if you are looking for a low(er) magic alternative. In addition, the item creation/crafting rules from the Black Comany setting are very useful (6 "levels" of mundane items) for a lower magic setting. Puts less pressure on to ramp up the magic level (and has the added benefit of a major cash drain).

~ OO
 

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