D&D (2024) New Celestials | 2024 Monster Manual | D&D

It's an understood Magical [Blank]. Magical Beast, Magical Humanoid, Magical Giant. It allows for augmented versions of any other type, without the unnecessary restriction of being just Beasts.
You'd have to go back to 4e where everyone has 2 types.

Origin types
  • Aberrant
  • Celestial
  • Elemental
  • Fey
  • Fiendish
  • Immortal
  • Mechanical
  • Natural
  • Shadow
General body types:
  • Animate
  • Beast
  • Dragon
  • Humanoid
  • Magical Beast
  • Monstrosity
  • Ooze
  • Undead
 

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But they changed what Celestial (and other types) means so they could shuffle creatures around. Still not sure why.
They explained that in the videos. There were barely any Celestials in the original 5e MM. They created some more completely new celestial monsters (Animal Lords, Iotas), but also switched other creatures into the category if they thought they fit (Nagas, Sphinxes, Giant Eagles, etc). Same story as the Fey.

How on earth would this let them trademark the term “Celestial?” Not everything is some corporate conspiracy.
 



that would very much be undermined by an SRD though
Plus what GW did is change names from the commone names to ownable IP.

What WOTC is doing is saying that there aren't evil celestials and fey in our slaying evil game because both are often not evil.

So lets kill the little used magical beast and make any smart furry or scaly into a celestial or fey.
 

That's what I'm saying. Magical Beast is a better category than Monstrosity.

And Outsider/Immortal is better then the Celestial & Fiend categories.

Modrons aren't actual Constructs, no one builds them, they are Planar Exemplars same as Guardinals, Devils, etc...

Slaads are Planar Exemplars for Limbo. They have no connection to the Far Realms.

And Empyreans wouldn't need two creature types, and still not really cover all it's bases (Empyreans of TN, CN, LN Gods what are they?)

Should have brought back Outsider from 3e and Shadow from 4e, way more consistent creature type philosophy. Creatures native to the Outer planes Outersiders, creatures native to the Elemental Planes Elementals, creatures native to the Feywild Fey, creatures native to the Shadowfell Shadow, creatures native to the Far Realms Aberrations.

Everything else describes different kinds of Material Plane creatures, Magical Beast, Beasts, Plants, Humaniods, Constructs, Monstrosities, Giants, Dragons.
 



And Outsider/Immortal is better then the Celestial & Fiend categories.

Modrons aren't actual Constructs, no one builds them, they are Planar Exemplars same as Guardinals, Devils, etc...

Slaads are Planar Exemplars for Limbo. They have no connection to the Far Realms.

And Empyreans wouldn't need two creature types, and still not really cover all it's bases (Empyreans of TN, CN, LN Gods what are they?)

Should have brought back Outsider from 3e and Shadow from 4e, way more consistent creature type philosophy. Creatures native to the Outer planes Outersiders,
I use the term "Astrals" as a catchall Type for all of the types of the Astral Plane, including the alignment Outer Planes, with Celestial and Fiend.


creatures native to the Elemental Planes Elementals, creatures native to the Feywild Fey, creatures native to the Shadowfell Shadow, creatures native to the Far Realms Aberrations.
For the Inner Planes, including Fey, Shadow, and Elemental, I use the term "Ethereals".


Everything else describes different kinds of Material Plane creatures, Magical Beast, Beasts, Plants, Humaniods, Constructs, Monstrosities, Giants, Dragons.
4e distinguished between planar "origin" and creature "type". That is a useful distinction.

So one could speak about a "Fey Construct", a "Material Dragon", a "Celestial Plant", and so on.

(4e referred to Material planar origin as "Natural".)
 


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