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New Class and Race?

Which stats are primary for the Runepriest and Battlemind? IOW, which seem to be their attack stats?

Also, what's the Shardmind's racial power?

The battlemind in question is almost assuredly con-primary, wis-secondary. I'm very interested in both confirming that, and learning what the runepriest's primary and secondary stats were.
 

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For the Wilden, if it is Con/Wis, and those are its stats, and we're using point buy, a possibility is this:

Ability Score - Points Spent - Level 1 - Level 6
Strength - - - - - - 3 - - - - - - - 13 - - - - 13
Constitution - - - - 7 - - - - - - - 17 - - - - 18
Dexterity - - - - - - 1 - - - - - - - 11 - - - - 12
Intelligence - - - - - 0 - - - - - - 10 - - - - 10
Wisdom - - - - - - - 9 - - - - - - 18 - - - - 18
Charisma - - - - - - 2 - - - - - - - 10 - - - - 10

Of course, this is only a possibility. If Con is primary, then switch it with Wis. An excuse for giving a +1 at level 4 to Dex is to boost Ref.

That really bugs me about the shardmind. Forget flavor for just one second and appeal to our mechanical needs!!!! And doesn't it make more sense for a crystalline creature to be tough than wise? It works! Just do it! They are trying to annoy us on purpose. =) Seriously, though, the shardmind should be Con/Int, not another Int/Wis.
 

Does WotC usually ship out kits for WWDDGD this far in advance of the actual event? Its what, almost two months from now? I would have expected the Dark Sun stuff from DDXP to have leaked first.
 

I'm glad to see more controllers, bringing the count to controllers: 5, defenders: 5, leaders: 7, strikers: 8. Much more balanced, though not compeltely. I guess more stikers makes sense, since people love to play strikers, but leaders is the last role most players want to take, so why are there so many of them?

Strikers and Leaders are both generally split into Ranged/Melee (either classes or builds). Defenders are melee only and controllers are pretty much ranged only. That's the most likely reason for the increased number of both roles (I still really wish the ardent has a ranged weapon build).

I wonder why the runepriest is divine and what their class flavor will be. It sounds generic enough in principle it could fit into anything but martial, will be interesting to see where the divine hook is...
 

I wonder why the runepriest is divine and what their class flavor will be. It sounds generic enough in principle it could fit into anything but martial, will be interesting to see where the divine hook is...
Personally, 'runepriest' sounds pretty arcane to me. They're going to have to work hard sell the fluff to me, personally. Not to mention differentiate it from the cleric who is, let's face, the Big Daddy of leaders, let alone Divine Leaders.
 

Sounds to me like runepriest is much more of a melee leader than the cleric, though like Destil pointed out, I'm sure ranged options are available. If it was up to me, Wisdom and Constitution would play big parts in the runepriest's ability scores, making dwarves perfect for them, since dwarves and runes go together like dragons and gold.
 

I can't tell what the primary stat is on the Battlemind. Both con and wis are 18, and all attack powers are +12 to hit. I'd guess it's +4 (ability mod) +2 (enhancement) +2 (axe proficiency) +3 (half level) +1 (feat??). Not everything is listed on the card.

I'm curious as to what sort of at-will and encounter powers the runepriest has and how they differ from the cleric's. Can you deduct the primary attack stat? Strength? Constitution? If the Con/Str modifiers are different you can calculate it.

Minotaur Runepriest stats are: Str 20, Con 18, Dex 10, Int 10, Wis 13, Cha 8. It's attacks are +13 (except for Goring Charge, which is +12). It uses a +2 warhammer.

The at-wills are Word of Diminishment and Word of Shielding. Diminishment is melee damage and either gives the target vulnerable 2 until end of next turn (or vulnerable 5 vs. attacks of opportunity), or target has -4 to attacks until end of next turn.

Shielding does melee damage and either makes the target take damage the first time it attacks you or an adjacent ally (unless it attacks someone who marked it), or the first time it attacks you or an adjacent ally, that character gets temp hp.

Flames of Purity is a close blast 3 encounter power that does fire damage to enemies only. If there are allies in the blast, they either get +3 damage until end of next turn or regain 3 hp.

When I say either/or in the powers, it just means you have to choose destruction or protection rune state.
 

Personally, 'runepriest' sounds pretty arcane to me. They're going to have to work hard sell the fluff to me, personally. Not to mention differentiate it from the cleric who is, let's face, the Big Daddy of leaders, let alone Divine Leaders.
Well, when I hear 'rune' I immediately think 'Odin', and what's a priest if not a divine class?

I'm a bit surprised about the crystalline race, though I probably shouldn't be since I remember having seen the artwork before.
 

Does anyone else think they are really reaching with these new races and classes? It's like they are running out of ideas and just making drek up to fill the pages.

I'm buying into their merchandising strategy though since I'm coughing up the money to buy the book just for the Monk (and I suppose the minotaur).
 

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