Zardnaar
Legend
THe idea of this thread is a group effort to design a gish class for 5E. Hopefully its interactive assuming anyone actually wants to contribute.
The PHB doesn't really have any good gish options IMHO. By gish I mean arcane type warrior, the Paladin is great but uses divine magic. The Eldritch Knight takes a long time to come online/isn't that good and trips over its war mage ability at level 11, the Valor Bard is more bard than fighter and is weak at the fighting part. The bladelock has various issues and more or less needs the XGtE hexblade option to function. And unlike the Paladin they are also tripping over things like somatic gestures, the new Paladin spells are mostly V only or you can use them to smite. The warcaster feat is almost a feat tax just to function Or don't use a shield and kind of suck vs the Paladin or be forced to use a two handed weapon. ANd most of them are not proficient in con saves either (except for the EK) and they have no equivalent of spiritual guardians. Put simply to make a good gish play a cleric, paladin, multiclass (FIghrter 1,. warlock XYZ) or get XGtE and pick up hexblade (or MC with it as a Bard/Paladin/Sorcerer etc). Note this is not meant to imply you need the an uber build fish just the 5E PHB ones are clunky and kind of fail conceptually while the Paladin for example is well designed (and possibly over powered).
So using the Paladin and Rangers as templates, I am going to design a half caster that gets around some of these issues while not falling into a 3pp issue of making a over powered or drastically weak class. For power level we have some of the better Paladin archetypes to look at along with a Fighter 1/Warlock XYZ build and the Hexblade. We don't need to match those examples exactly but come close enough IMHO to be viable vs just defualting to playing a Paladin or a XGtE hexblade build.
So stripping out all of the class exclusive bits this is the basic half caster warrior template 5E uses.
[TABLE="width: 500"]
[TR]
[TD]Level[/TD]
[TD]PB[/TD]
[TD]Features[/TD]
[/TR]
[TR]
[TD]1[/TD]
[TD]+2[/TD]
[TD][/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]+2[/TD]
[TD]Fighting Style[/TD]
[/TR]
[TR]
[TD]3[/TD]
[TD]+2[/TD]
[TD][/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]+2[/TD]
[TD]ASI[/TD]
[/TR]
[TR]
[TD]5[/TD]
[TD]+3[/TD]
[TD]Extra attack[/TD]
[/TR]
[TR]
[TD]6[/TD]
[TD]+3[/TD]
[TD][/TD]
[/TR]
[TR]
[TD]7[/TD]
[TD]+3[/TD]
[TD][/TD]
[/TR]
[TR]
[TD]8[/TD]
[TD]+3[/TD]
[TD]ASI[/TD]
[/TR]
[TR]
[TD]9[/TD]
[TD]+4[/TD]
[TD][/TD]
[/TR]
[TR]
[TD]10[/TD]
[TD]+4[/TD]
[TD][/TD]
[/TR]
[TR]
[TD]11[/TD]
[TD]+4[/TD]
[TD][/TD]
[/TR]
[TR]
[TD]12[/TD]
[TD]+4[/TD]
[TD]ASI[/TD]
[/TR]
[TR]
[TD]13[/TD]
[TD]+5[/TD]
[TD][/TD]
[/TR]
[TR]
[TD]14[/TD]
[TD]+5[/TD]
[TD][/TD]
[/TR]
[TR]
[TD]15[/TD]
[TD]+5[/TD]
[TD][/TD]
[/TR]
[TR]
[TD]16[/TD]
[TD]+5[/TD]
[TD]ASI[/TD]
[/TR]
[TR]
[TD]17[/TD]
[TD]+6[/TD]
[TD][/TD]
[/TR]
[TR]
[TD]18[/TD]
[TD]+6[/TD]
[TD][/TD]
[/TR]
[TR]
[TD]19[/TD]
[TD]+6[/TD]
[TD]ASI[/TD]
[/TR]
[TR]
[TD]20[/TD]
[TD]+6[/TD]
[TD]Capstone[/TD]
[/TR]
[/TABLE]
Spells (As Ranger/Paladin (half caster)
This is the basic template the Paladins and Rangers both get. They also both get subclass abilities.
This class will also get fighter saving throws- con+ strength, and I will make it intelligence based as we have plenty of charisma based spellcasting in 5E. martial weapons and heavy amror,+ shields would also be in the basic package since we kind of want and OSR fighter/mage and the Paladin gets heavy armor as well.
For now I'll also give it wizard spells although a specialized spell list might be an option at some point. First I would also like to have the base class sorted and perhaps 2 archetypes I would suggest the Duskblade and Swordmage. The Dusblade is more offensive orientated, the swordmage more defensive. The archetypes will kick in at level 3. I think I will also build the hands free casting part of the war caster feat into the base class since we do not have a specialized spel list yet. It will also need some sort of damage boost like the hunter or paladin smites and it doesn't have spells like hunters quarry either but later on can pick up haste. I don't want to make it to front loaded but at level 1-3 I think giving it a few cantrips and hands free casting makes senses. Perhaps cantrips level 1, hands free casting level 2, archetype abilities level 3.
The other half casters do not get cantrips but they get other things like lay on hands, ranger and paladin semi exclusive spells (domains and bards yay). Also thinking about a smite type ability or arcane strike based off the 3.5 PHB 2 feat and as a way to compete with the Paladin. base damage 3d6 elemental damage, different to the paladin is more base damage but no free extra dice vs undead/fiends, and elemental damage is a reasonably common resistance.
Some sort of bopnus action cantrip casting level 11-14 is also what I am thinking off and not sure of a level 6 ability perhaps an aura enabling extra damage (1d6?) for the duskblade and a defenvive one for the swordmage. Some of the 4E cantrips exist in SCAG, some other 4E powers can be used as inspiration and giving the swordmage aegis seems reasonable. It doesn't 100% need to match the 4E one IMHO but some of the 4E powers can be converted to spells or class abilities and XGtE in effect has encounter powers on some classes in there.
The PHB doesn't really have any good gish options IMHO. By gish I mean arcane type warrior, the Paladin is great but uses divine magic. The Eldritch Knight takes a long time to come online/isn't that good and trips over its war mage ability at level 11, the Valor Bard is more bard than fighter and is weak at the fighting part. The bladelock has various issues and more or less needs the XGtE hexblade option to function. And unlike the Paladin they are also tripping over things like somatic gestures, the new Paladin spells are mostly V only or you can use them to smite. The warcaster feat is almost a feat tax just to function Or don't use a shield and kind of suck vs the Paladin or be forced to use a two handed weapon. ANd most of them are not proficient in con saves either (except for the EK) and they have no equivalent of spiritual guardians. Put simply to make a good gish play a cleric, paladin, multiclass (FIghrter 1,. warlock XYZ) or get XGtE and pick up hexblade (or MC with it as a Bard/Paladin/Sorcerer etc). Note this is not meant to imply you need the an uber build fish just the 5E PHB ones are clunky and kind of fail conceptually while the Paladin for example is well designed (and possibly over powered).
So using the Paladin and Rangers as templates, I am going to design a half caster that gets around some of these issues while not falling into a 3pp issue of making a over powered or drastically weak class. For power level we have some of the better Paladin archetypes to look at along with a Fighter 1/Warlock XYZ build and the Hexblade. We don't need to match those examples exactly but come close enough IMHO to be viable vs just defualting to playing a Paladin or a XGtE hexblade build.
So stripping out all of the class exclusive bits this is the basic half caster warrior template 5E uses.
[TABLE="width: 500"]
[TR]
[TD]Level[/TD]
[TD]PB[/TD]
[TD]Features[/TD]
[/TR]
[TR]
[TD]1[/TD]
[TD]+2[/TD]
[TD][/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]+2[/TD]
[TD]Fighting Style[/TD]
[/TR]
[TR]
[TD]3[/TD]
[TD]+2[/TD]
[TD][/TD]
[/TR]
[TR]
[TD]4[/TD]
[TD]+2[/TD]
[TD]ASI[/TD]
[/TR]
[TR]
[TD]5[/TD]
[TD]+3[/TD]
[TD]Extra attack[/TD]
[/TR]
[TR]
[TD]6[/TD]
[TD]+3[/TD]
[TD][/TD]
[/TR]
[TR]
[TD]7[/TD]
[TD]+3[/TD]
[TD][/TD]
[/TR]
[TR]
[TD]8[/TD]
[TD]+3[/TD]
[TD]ASI[/TD]
[/TR]
[TR]
[TD]9[/TD]
[TD]+4[/TD]
[TD][/TD]
[/TR]
[TR]
[TD]10[/TD]
[TD]+4[/TD]
[TD][/TD]
[/TR]
[TR]
[TD]11[/TD]
[TD]+4[/TD]
[TD][/TD]
[/TR]
[TR]
[TD]12[/TD]
[TD]+4[/TD]
[TD]ASI[/TD]
[/TR]
[TR]
[TD]13[/TD]
[TD]+5[/TD]
[TD][/TD]
[/TR]
[TR]
[TD]14[/TD]
[TD]+5[/TD]
[TD][/TD]
[/TR]
[TR]
[TD]15[/TD]
[TD]+5[/TD]
[TD][/TD]
[/TR]
[TR]
[TD]16[/TD]
[TD]+5[/TD]
[TD]ASI[/TD]
[/TR]
[TR]
[TD]17[/TD]
[TD]+6[/TD]
[TD][/TD]
[/TR]
[TR]
[TD]18[/TD]
[TD]+6[/TD]
[TD][/TD]
[/TR]
[TR]
[TD]19[/TD]
[TD]+6[/TD]
[TD]ASI[/TD]
[/TR]
[TR]
[TD]20[/TD]
[TD]+6[/TD]
[TD]Capstone[/TD]
[/TR]
[/TABLE]
Spells (As Ranger/Paladin (half caster)
This is the basic template the Paladins and Rangers both get. They also both get subclass abilities.
This class will also get fighter saving throws- con+ strength, and I will make it intelligence based as we have plenty of charisma based spellcasting in 5E. martial weapons and heavy amror,+ shields would also be in the basic package since we kind of want and OSR fighter/mage and the Paladin gets heavy armor as well.
For now I'll also give it wizard spells although a specialized spell list might be an option at some point. First I would also like to have the base class sorted and perhaps 2 archetypes I would suggest the Duskblade and Swordmage. The Dusblade is more offensive orientated, the swordmage more defensive. The archetypes will kick in at level 3. I think I will also build the hands free casting part of the war caster feat into the base class since we do not have a specialized spel list yet. It will also need some sort of damage boost like the hunter or paladin smites and it doesn't have spells like hunters quarry either but later on can pick up haste. I don't want to make it to front loaded but at level 1-3 I think giving it a few cantrips and hands free casting makes senses. Perhaps cantrips level 1, hands free casting level 2, archetype abilities level 3.
The other half casters do not get cantrips but they get other things like lay on hands, ranger and paladin semi exclusive spells (domains and bards yay). Also thinking about a smite type ability or arcane strike based off the 3.5 PHB 2 feat and as a way to compete with the Paladin. base damage 3d6 elemental damage, different to the paladin is more base damage but no free extra dice vs undead/fiends, and elemental damage is a reasonably common resistance.
Some sort of bopnus action cantrip casting level 11-14 is also what I am thinking off and not sure of a level 6 ability perhaps an aura enabling extra damage (1d6?) for the duskblade and a defenvive one for the swordmage. Some of the 4E cantrips exist in SCAG, some other 4E powers can be used as inspiration and giving the swordmage aegis seems reasonable. It doesn't 100% need to match the 4E one IMHO but some of the 4E powers can be converted to spells or class abilities and XGtE in effect has encounter powers on some classes in there.