Shirt Guy John
First Post
I've created these two feats more as flavor feats than power feats, but I'd like to get any feedback possible on whether or not they'll work out in game.
Improved Parry [General]
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You are more adept at using a weapon to deflect blows.
Requirements: Base Attack Bonus +3, Combat Reflexes, Expertise, Weapon Focus, Int 13+
Benefits: When you wield a melee weapon with which you have the Weapon Focus feat, you gain a +1 parry* bonus to your armor class against all melee attacks made against you by a chosen opponent while you still receive you dexterity bonus to AC. If you are in a situation where you would normally be denied your dexterity bonus to AC, you are also denied this parry bonus. If you choose to fight defensively, your bonus to AC increases to +2 (still a parry bonus). If you choose to perform the all-out defense action, your bonus from this feat increases to +3 for as long as you maintain the all-out defense action. It is a free action to designate the foe affected by this feat, and you can change the affected enemy once on each one of your turns.
Special: A fighter may select this feat as one of his bonus feats.
Supreme Parry [General]
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You can deflect blows with ease with a weapon.
Requirements: Base Attack Bonus +9, Combat Reflexes, Expertise, Improved Parry, Weapon Focus, Int 15+
Benefits: So long as you wield a weapon with which you possess the Weapon Focus feat and you retain your dexterity bonus to AC you gain a +1 parry* bonus to AC against all melee attacks made by any foe. This bonus stacks with that of Improved Parry, although the bonus from Supreme Parry applies to all foes in general, while Improved Parry still only provides a bonus against its one chosen foe. If you are in a situation where you would normally be denied your dexterity bonus to AC, you are also denied this parry bonus.
Special: A fighter may select this feat as one of his bonus feats.
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arry is a new type of bonus to AC. A parry bonus typically applies to your AC when attacked with a melee weapon. Touch attacks ignore a parry bonus to AC. A parry bonus is lost if the subject does not retain his dexterity bonus to AC. If a parry bonus to AC comes from a source that gives rules other than those presented here, use those rules that are contained within the source instead.
Improved Parry [General]
===============================
You are more adept at using a weapon to deflect blows.
Requirements: Base Attack Bonus +3, Combat Reflexes, Expertise, Weapon Focus, Int 13+
Benefits: When you wield a melee weapon with which you have the Weapon Focus feat, you gain a +1 parry* bonus to your armor class against all melee attacks made against you by a chosen opponent while you still receive you dexterity bonus to AC. If you are in a situation where you would normally be denied your dexterity bonus to AC, you are also denied this parry bonus. If you choose to fight defensively, your bonus to AC increases to +2 (still a parry bonus). If you choose to perform the all-out defense action, your bonus from this feat increases to +3 for as long as you maintain the all-out defense action. It is a free action to designate the foe affected by this feat, and you can change the affected enemy once on each one of your turns.
Special: A fighter may select this feat as one of his bonus feats.
Supreme Parry [General]
===============================
You can deflect blows with ease with a weapon.
Requirements: Base Attack Bonus +9, Combat Reflexes, Expertise, Improved Parry, Weapon Focus, Int 15+
Benefits: So long as you wield a weapon with which you possess the Weapon Focus feat and you retain your dexterity bonus to AC you gain a +1 parry* bonus to AC against all melee attacks made by any foe. This bonus stacks with that of Improved Parry, although the bonus from Supreme Parry applies to all foes in general, while Improved Parry still only provides a bonus against its one chosen foe. If you are in a situation where you would normally be denied your dexterity bonus to AC, you are also denied this parry bonus.
Special: A fighter may select this feat as one of his bonus feats.
*
