New D&D novel: Mark of Nerath

The sentences are very short. Short and choppy. Probably written for a younger audience. It's not for old men like us.

HAIKU!!!!!!!!!!!


:P


Seriously though, I don't ever really expect the great american novel when it comes to D&D based novels. I'm pretty sure this is a book written for a younger audience, and I mean come on this is D&D... It's all about overly exaggerated characters and crazy story-lines.
 

log in or register to remove this ad

The Mark of who?

Would have worked better as a trilogy given the amount they ran through.

The cleric was supposed to be a novice and his companion was actually some kind of dwarven Guardian who should have been the more experienced rather than what I've read on the dnd site both were apparently 5th level!

Then there's the survivors of the adventuring party which deserved a novel of their own rather than cut down to introduce a side villain.

Lets not start on the eladrin wizard and his two new friends a dragonborn paladin and a Tiefling Warlock.

Oh and I have missed one other character or rather npc from what it felt like.

It is a shame though its got the makings of a good series but I really hate to say this but if you're really interested see if your local library has a copy before you decide on buying it.

I'd give my copy to my local library but the last time I did that they sold the books even though they didn't have them in their stock!
 

When it comes to game-related novels, I've found the following authors to be talented and entertaining enough as writers to stand the test of time:

Weis & Hickman
R.A. Salvatore
Rich Baker
Keith Baker
Elaine Cunningham (sometimes)
Ed Greenwood (sometimes)

I bought Gygax's Gord the Rogue novels, Doug Niles' first Moonshae trilogy, The Time of Troubles trilogy, several of the Harpers books, and a whole bunch of other D&D novels back when they were first released, but I'm not sure how they'd hold up now. The quality was probably way more variable than I recall.

I bought Mark of Nerath, as I often buy someone's first novel if the topic vaguely interests me. It was a decent popcorn novel, but I don't know that I'll be buying more of Slaviscek's books. I've been meaning to give James Wyatt a chance, but haven't gotten around to it.
 

Basics of the book: Its very plainly a D&D game with D&D characters using mostly D&D rules. It pulls together a group of adventurers with back story, and runs them through a short adventure that lets takes them through nentir and into thunderspire, ending with a Deus Ex Machina defeat of an enemy they couldn't hope to defeat. Enemies in the book pretty much are straight out of the monster manuel, and use powers pretty much straight out of their stat block. I counted kobold wyrmpriests, dragon shields, vampire spawn, vampire lord, carrion crawler, decrepit skeleton were called by name and all pretty much behaving as they would in a game, in some cases down to the powers (there were others, but they were less name straight out of the book) Characters were similar. Wizards all used light (many many times) and magic missle (many many times), and pretty much every other spell they cast were straight out of PHB1. The warlock was similar (edlritch blasts are described as being "eldritch blasts" etc) Divine characters are less obvious, or maybe I'm just less familiar with their powers, but I only caught them using actual power names once or twice for the cleric, and never for the paladin. Martial characters were much more vague, they seemed to just swing their swords/hammers as they liked. There is also a revenant assassin, but i think he only shows up in the books of DDI subscribers. As a player of an assassin, i pretty much recognized everything he did as a power.

The 'gameyness' always bothers me, whether its this bad, or even just some of RA Salvatores stuff. It pulls me out of the story pretty harshly because it imposes constraints that are important for a game, but kludgey for a narrative.

That complaint aside it was very readable, had a good setting, moved quickly and had a plot. I would rank it medium, mostly because the gameyness lead to suboptimal storytelling, but as some have said its not written at a very high level. I could read more by Mr. Bill, but I won't feel any real desire to.
 

The 'gameyness' always bothers me, whether its this bad, or even just some of RA Salvatores stuff. It pulls me out of the story pretty harshly because it imposes constraints that are important for a game, but kludgey for a narrative.

It's a toss up it seems...

Make character do stuff that looks/sounds cool in a book, but isn't based on rules, and people say the books aren't being true to the game, or argue for hours on message boards about how the stat block doesn't seem like the character at all...

Make them based on game rules and the book doesn't sound as natural as it could be...
 

It is a shame though its got the makings of a good series but I really hate to say this but if you're really interested see if your local library has a copy before you decide on buying it.

I'd give my copy to my local library but the last time I did that they sold the books even though they didn't have them in their stock!

As a librarian I can answer this one. Libraries always reserve the right to decide what to do with material donated by patrons, i.e. they are not "forced" to include titles in their collections and they are usually pretty upfront about this so that misunderstandings can be avoided. Often libraries recycle or sell material that is in bad condition (wouldn't last long in circulation, missing pages, etc.) or they might already have several copies of the title. However, the most common reason is simply the lack of storaging (closed stacks) and shelf space; no library has enough space to expand their collections without weeding, and it's part of collection development work to estimate whether a donated book is "good enough" for the collection or not. A classic that is missing from the collection is most certainly included in it, but a fantasy book from a less-known author might not automatically be -- especially if the library already has shelving problems with fantasy titles.
 

Basics of the book: Its very plainly a D&D game with D&D characters using mostly D&D rules. It pulls together a group of adventurers with back story, and runs them through a short adventure that lets takes them through nentir and into thunderspire, ending with a Deus Ex Machina defeat of an enemy they couldn't hope to defeat. Enemies in the book pretty much are straight out of the monster manuel, and use powers pretty much straight out of their stat block. I counted kobold wyrmpriests, dragon shields, vampire spawn, vampire lord, carrion crawler, decrepit skeleton were called by name and all pretty much behaving as they would in a game, in some cases down to the powers (there were others, but they were less name straight out of the book) Characters were similar. Wizards all used light (many many times) and magic missle (many many times), and pretty much every other spell they cast were straight out of PHB1. The warlock was similar (edlritch blasts are described as being "eldritch blasts" etc) Divine characters are less obvious, or maybe I'm just less familiar with their powers, but I only caught them using actual power names once or twice for the cleric, and never for the paladin. Martial characters were much more vague, they seemed to just swing their swords/hammers as they liked. There is also a revenant assassin, but i think he only shows up in the books of DDI subscribers. As a player of an assassin, i pretty much recognized everything he did as a power.

The 'gameyness' always bothers me, whether its this bad, or even just some of RA Salvatores stuff. It pulls me out of the story pretty harshly because it imposes constraints that are important for a game, but kludgey for a narrative.

That complaint aside it was very readable, had a good setting, moved quickly and had a plot. I would rank it medium, mostly because the gameyness lead to suboptimal storytelling, but as some have said its not written at a very high level. I could read more by Mr. Bill, but I won't feel any real desire to.

Heh.

But anyway, I get mad when reading a gaming based novel and it doesn't have "gameyness" in it.
 



Th price was very cheap so i will soon have it here...

[MENTION=19718]Spell[/MENTION]sright of the book: I kind of enjoy it, when magic users in novels use spells right of the rule books. It always makes me smile somehow.^^ I just feel like i understood an insider joke people who don´t know the game won´t get.

I kind of liked the finder´s stone trilogy. Just felt like an adventure.
 

Pets & Sidekicks

Remove ads

Top