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Well, I think I'll be waiting for the video game. I don't like the rules from a PnP RPG perspective. Paladin smites don't have much verisimilitude in my book. Looks like the DnD designers were told to focus on rule creation that was very friendly to the making of a video game. I think I'll be waiting for the video game rather than upgrading to 4th edition.
Strikes that heal your group or give AC? C'mon now. That is not in anyway interesting from a story book standpoint. It has absolutely nothing to do with simulating a fantasy holy knight. The characters I see as holy knights are Lancelot and Galahad with strong ideas of chivalry and nobility. Now it is some class that hits things and gives benefits to group members. Straight video game paladin.
Honestly, I understand it. If I were a businessman that owned PnP DnD, I would focus on designing rules for a video game as well. After seeing the success of WoW and Everquest, the owners of DnD could make alot more money designing a very good video game than they can designing a very good PnP game.
The main reasons DnD hasn't dominated the fantasy MMORPG market is because they had game designers that weren't focused on using the source material and creating game rules friendly to an MMORPG game. Now they are correcting the game rule error in 4th edition.
We'll see if DnD can get the game rules right and then do a proper job with the game content. We may not get a great PnP RPG out of 4th edition, but it wouldn't surprise me if we get the best MMORPG DnD has ever made.
Very smart of the marketing department. If I had owned DnD, I'd be torn between focusing on a MMORPG and making a great PnP game. In the end, I'd probably go for the MMORPG market as well since that is where the big money is.
Hasbro (That's who owns them right) finally decided to get the most out of this hobby game they purchsed from WotC. Smart move on their part. A successful MMORPG would be huge money if Hasbro puts good game designers on it and follows one of the successful models like Warcraft of the Orginal Everquest and uses the content advantage they have to dominated the market. We'll see if Hasbro is willing to put the money in to get the most out of their investment.
Well, I think I'll be waiting for the video game. I don't like the rules from a PnP RPG perspective. Paladin smites don't have much verisimilitude in my book. Looks like the DnD designers were told to focus on rule creation that was very friendly to the making of a video game. I think I'll be waiting for the video game rather than upgrading to 4th edition.
Strikes that heal your group or give AC? C'mon now. That is not in anyway interesting from a story book standpoint. It has absolutely nothing to do with simulating a fantasy holy knight. The characters I see as holy knights are Lancelot and Galahad with strong ideas of chivalry and nobility. Now it is some class that hits things and gives benefits to group members. Straight video game paladin.
Honestly, I understand it. If I were a businessman that owned PnP DnD, I would focus on designing rules for a video game as well. After seeing the success of WoW and Everquest, the owners of DnD could make alot more money designing a very good video game than they can designing a very good PnP game.
The main reasons DnD hasn't dominated the fantasy MMORPG market is because they had game designers that weren't focused on using the source material and creating game rules friendly to an MMORPG game. Now they are correcting the game rule error in 4th edition.
We'll see if DnD can get the game rules right and then do a proper job with the game content. We may not get a great PnP RPG out of 4th edition, but it wouldn't surprise me if we get the best MMORPG DnD has ever made.
Very smart of the marketing department. If I had owned DnD, I'd be torn between focusing on a MMORPG and making a great PnP game. In the end, I'd probably go for the MMORPG market as well since that is where the big money is.
Hasbro (That's who owns them right) finally decided to get the most out of this hobby game they purchsed from WotC. Smart move on their part. A successful MMORPG would be huge money if Hasbro puts good game designers on it and follows one of the successful models like Warcraft of the Orginal Everquest and uses the content advantage they have to dominated the market. We'll see if Hasbro is willing to put the money in to get the most out of their investment.