D.Shaffer said:To be fair, the Wizards description doesnt give much fluff text at all for it. All we have is a base description 'smites allow a paladin to deliver a powerful blow with the character's weapon of choice, while layering on some divine effect' and pure game mechanics. Any fluff you're putting behind it, ATM, is all your own creation...and you've already done the job of describing a way that it'd work for you...so why not use that?
That is true. There is no fluff text provided by wizards, so I have the mechanic to go off of. That said, to me, my ability to hit someone with a weapon should not result in healing allies, so a smite that heals a paladin's allies doesn't work for me. If the smite just healed the paladin, I'm fine with that, but not others.
D.Shaffer said:The paladin shouts out his god's name, calling upon him to close the wounds of his fellow warrior against darkness, and to empower his blade to smite the hell out the one before him. Heck, think of tradtional prayers...how many of them call upon a deity to do just ONE thing? Usually it's some combination of 'Make my opponents hurt a lot' with 'keep my guys from dying'
Ok. Traditional prayers are also full of honorifics, praise, asking for the saving of souls, and sometimes the request for a puppy

Traditional prayers aside, when does the god say 'No'? Unless the ally is of the same faith, why would the god even bother with healing a hurt ally? Is his servant not resourceful enough to handle the situation?
All this fluff aside (I think I'm just rambling now), spells for clerics and paladins are just traditional prayers that just invoke more power. There are prayers to heal, prayers to assist in combat, etc. The system works them one at a time. If you want multiple effects, that is a higher level spell.
I'll give in on healing with a smite on one condition: it's a burst effect centered on the paladin from divine energy being converted into positive energy at the point of impact. As a burst effect, it does not care about allies or enemies.
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