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New Design: Wizards...

Baby Samurai said:
Please don't put words in my mouth to try and strengthen your case.

I don't put word's in people mouths. A responsable lawyer would never do that. ;)
I just made an interpretation of the following posts, I didn't put anything in your mouth, it's all there:

Baby Samurai said:
So you really don't think that experience/training in combat would give you an edge, just what you were born with (ability scores)?
wgreen said:
It does. Hit points, man, hit points.
Baby Samurai said:
Yeah, yeah

I just agreed with you both: Characters do get an defensive edge in combat with experience/training that's called Hit Points. :)
 

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Sun Knight said:
I find wand +3, or a tome +4 quite arbitrary and contrived. In fact I find it rather stupid and lame in terms of design.

Can you give us a reason for that heavy criticism? Or are you just trolling/flaming/thread crapping here?
 

Sun Knight said:
I find wand +3, or a tome +4 quite arbitrary and contrived. In fact I find it rather stupid and lame in terms of design.

Can't you use your amazing powers of precognition to tell us more about how these things work instead? I'm more interested in the actual facts than your opinions.
 

F4NBOY said:
I don't put word's in people mouths. A responsable lawyer would never do that. ;)

I just made an interpretation of the following posts, I didn't put anything in your mouth, it's all there:

You know what you're doing and it's really lame, but then again, aren't lawyers born anally?
 

Wormwood said:
How do you feel about +1 swords and +2 shields?

Pretty much the same to be honest. If I use such weapons and armor I give them a special singular quality and history behind them that makes them more special. A long sword +1 is just as lame.
 

Sun Knight said:
Pretty much the same to be honest. If I use such weapons and armor I give them a special singular quality and history behind them that makes them more special. A long sword +1 is just as lame.

In this you and I are in complete agreement. Nothing is as boring as seeing "+2 sword" on a character sheet. As a DM, I always try to add a little flavor to each magic item (even if it's just a name, a history, or a special effect).

That said, you and I should have no problem adding the same flavor to our +1 tomes as we do to our +1 swords. Right?
 

Hey all! :)

Love this new idea.

Regarding 'Less Magic Item Intensive'...

Perhaps the number of items characters can simultaneously use has been lessened? So that maybe you can only utilise eight items at any given time.

So instead of Helm, Goggles, Necklace, Armour, Cloak, Two Rings, Belt, Boots and 2 held items its something less.

1. Clothes or Armour
2. Head or Neck
3. Torso or Back (Cloak or Belt etc.)
4. Legs or Feet
5-6. Arms (2)

7-8. Held Items (2)

Secondly, as others have mentioned, could be the number of stacking bonuses has been lessened or even done away with. So that you can only have one magical bonus to AC rather than Sacred, Insight, Enhancement etc.

Also if Orb, Staff, Tome and Wand are the Wizard items, what could be the Clerical equivalents?

Holy Symbol we already know about. Perhaps Favoured Weapon is another? Could Chalice be one (or would that simply be a type of Holy Symbol?)? Or what of Rods?

What if the Clerical 'Four' were:

Swords Favoured Weapon...boosts attacking magic
Pentacle Holy Symbol...boosts defensive magic
Rods...boosts miscellaneous magic
Chalice...boosts healing magic
 

Baby Samurai said:
2.) Don't give me that crap, I said hp are abstract and do not represent X amount of flesh.

I'm not sure what you're saying, exactly.

A 20th level character DOES have differences, even naked....IF the character chose to take advantage of those benefits, under 3.5e. He should have increased his stats four times...that COULD have gone to Dex. If his Dex is the same as the 1st level character, that was a choice he made on the way to 20th. The 20th level fighter has feats out the wazoo. He most likely has Dodge and Combat Expertise, meaning his AC is 19 for one foe and 18 for anyone else, instead of 13. He also probably has improved initiative...because the best defense is a good offense.

And while you're conceding that hp are a benefit, I think you're really underestimating how much of a benefit they reflect from experience. That 1st level fighter can be dropped by a kobold in one-shot if he rolls a crit. The 20th level fighter can absorb eight or more orcs scoring crits for maximum damage. At high levels, the fighter is encountering creatures that can inflict enough damage to instal-kill in a single hit....those hit points are necessary to even consider surivivint.
 

Baby Samurai said:
You know what you're doing and it's really lame, but then again, aren't lawyers born anally?
I'm not "doing" anything, chill down. I just understood what you said that way. If I was wrong I'm sorry, don't need to feel outraged.
 

Wormwood said:
In this you and I are in complete agreement. Nothing is as boring as seeing "+2 sword" on a character sheet. As a DM, I always try to add a little flavor to each magic item (even if it's just a name, a history, or a special effect).

That said, you and I should have no problem adding the same flavor to our +1 tomes as we do to our +1 swords. Right?

Its just that the whole concept for +1 tomes is just silly. Tomes are where spells are stored, instructions for creating golems are written down to be read, and other sundry things. They shouldn't be used as a +1 ANYTHING. Same with wands and orbs. Its too different. Its not DnD. Its something completely different.
 

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