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New Design: Wizards...

Sun Knight said:
I find wand +3, or a tome +4 quite arbitrary and contrived. In fact I find it rather stupid and lame in terms of design.

Mechanics are almost by definition arbitrary and contrived how could they not be (how is a +1 wand more contrived than a +1 sword)? It's the implementation that's important.

This implementation has the potential to be pretty good. My understanding is that there won't be saving throws as such but defenses - seems the +x wand, for example, will help the wizard penetrate certain defenses better. seems simple and elegant to me.
 

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Sun Knight said:
Its just that the whole concept for +1 tomes is just silly. Tomes are where spells are stored, instructions for creating golems are written down to be read, and other sundry things. They shouldn't be used as a +1 ANYTHING. Same with wands and orbs. Its too different. Its not DnD. Its something completely different.

What about two recipes for Chocolate Cake?
One is the normal recipe we find in the internet, no big deal.
The second is pretty much the same, but it's better organized and gives you tips to make an even better and more delicious chocolate cake.
So in game terms, whenever you are making that cake, the second recipe can be considered a +1 Recipe.
 

I like the sound of these different items for casting, have to wait and see if I like it.

But I don't want to see the big six magic items expanded into the big 11, as others have said.

+X items are boring and become must have items, don't get rid all of the old +X items and just replace them with new crap!
 

Sun Knight said:
Its just that the whole concept for +1 tomes is just silly. Tomes are where spells are stored, instructions for creating golems are written down to be read, and other sundry things. They shouldn't be used as a +1 ANYTHING. Same with wands and orbs. Its too different. Its not DnD. Its something completely different.

If it makes you feel better, why not just think of the +1 tome as shorthand? The actual description can be something like: this tome gives the user greater insight into summoning, controling and creating golems. mechanical effect +1 to spells of that nature (+1 what? depends on how the magic system plays out). It has some potential - and really can't be worse than the current system.
 

bording said:
Arcane strikes, power words, and spells.

Anyone think those are the names for the at will/per encounter/per day abilities?

No comment about what was said. I just wanted to point out that this person joined in 2003 and has a post count of 1!!! I think this gets lurker of the year award!!! One comment every 4 years?? Way to pace yourself :p
 

Baby Samurai said:
You know what you're doing and it's really lame...


No, what you are doing is really lame. Please come back in 3 days after you've reviewed The Rules of behavior around here.

Please be civil, folks.
 
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Baby Samurai said:
You know what you're doing and it's really lame, but then again, aren't lawyers born anally?

This kind of insult is not going to be tolerated. We'll see you in three days, Baby.
 

It is where spells are penned down by the wizard. It shouldn't give any more insight in casting magic than what the wizard already knows! I am really trying to wrap my head around this but as much as I try to put it in terms what Dungeons and Dragons is I just cannot do it. Spellbooks are where wizards pen down their spells to reference them when they need to rememorize their spells, to replenish their power. They don't have any modfiers to them. They just are.

I guess we just have to agree to disagree. I am going to drop this as another thing I don't like about 4e and leave it at that. This threader is done beating this dead horse.
 


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