Wormwood
Adventurer
Lurks-no-More said:Making magic items special and meaningful is a job for the GM and the players, not for the rulebooks.
You said it better in one sentence than I have in three bloated posts.
Repeated in bold.
Lurks-no-More said:Making magic items special and meaningful is a job for the GM and the players, not for the rulebooks.
Because you know for a fact that 4e won't.Sun Knight said:It does give you the option to have magic items beyond just +x in case you didn't notice.
Sun Knight said:It does give you the option to have magic items beyond just +x in case you didn't notice.
Sun Knight said:Sorry, but I am of the old school that magic items, even the most minor ones, should be special, have a history, and do something that makes them a useful tool more than just a bonus to a die roll.
Lurks-no-More said:Making magic items special and meaningful is a job for the GM and the players, not for the rulebooks.
I could see it if the tome is used for longer casting time spells, such as full round spells or longer ritual type spells. The idea could be these kinds of magic tomes contain blank pages. When the wizard casts one of the spells using the tome, his incantations magically inscribe in the tome, providing a focus for the spell. Where spoken words fade into nothingness, the tome provides a place for the magic to gather and strengthen before it is released. Casting the same spell a second time does not inscribe new pages, but reactivates the magic in the pages previously inscribed. When a new caster finds or acquires a tome, they must attune it to themselves. This wipes the inscriptions of the previous caster from the tome.fuindordm said:I can see both sides of the argument for tomes.
On the one hand, books have enormous symbolic weight and are certainly iconic tools.
On the other hand, the primary function of a book is never to be a symbol, but to hold knowledge.
So at a minimum, I would hope that tomes always give bonuses only to specific spells. But the question is always this:
"If what's written in a book gives me +2 to spell X, then why do I have to keep carrying the book around to get that +2 after I've read it?"
Ben