gorice
Hero
Yeah, this (gestures to page) is why I said that attrition has been done away with. Removing the 'X encounters per day' stuff and not replacing it with anything (like harder encounter scaling) is a big lapse, unless you assume (a) encounters aren't supposed to be genuinely challenging or (b) people will play official adventures and/or DMs will take notes from them.
I've always been in the camp of people who thought that attrition-based balancing (i.e. 'the adventuring day') was a terrible idea. To remove it and then just... Keep the existing balance model boggles the mind.
I've always been in the camp of people who thought that attrition-based balancing (i.e. 'the adventuring day') was a terrible idea. To remove it and then just... Keep the existing balance model boggles the mind.
Can you expand on this?It a new world with new assumptions. They've been remarkably clear about it, actually.