D&D (2024) New DMG Encounter Building Math vs 2014


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I read the section in the DMG that talked about its assumptions. And that's what I got from it.
You are right. Lets go back to old editions where it was survival horror for the first 5 levels...

That was way more fun.

I also loved it when stories completely changed their cast of main characters more than once.

And players not knowing every rule, because otherwise they would not have fun fighting monsters and finding treasure.

And of course the DM vs players mentality. Don't allow players to use their abilities. Have them describe every little detail and twist thwir words. Especially when they do something clever that shortcut your adventure. Or if they cast wish...

Yeah good old times indeed.
 

You are right. Lets go back to old editions where it was survival horror for the first 5 levels...

That was way more fun.

I also loved it when stories completely changed their cast of main characters more than once.

And players not knowing every rule, because otherwise they would not have fun fighting monsters and finding treasure.

And of course the DM vs players mentality. Don't allow players to use their abilities. Have them describe every little detail and twist thwir words. Especially when they do something clever that shortcut your adventure. Or if they cast wish...

Yeah good old times indeed.
I assume you're being sarcastic, but as far as I'm concerned, that's all part of the game. Weirdly, different people find different things fun. And we also don't always assume everyone should agree with our fun.

Good old times indeed.
 

I don't own the book. Read it here on the boards.

Interesting that something so important to the assumed playstyle the designers are clearly shooting for isn't in the free rules.

Still hedging their bets maybe?
My impression is that railroads and auto-win encounters are the norm, but that's not really a big departure from 2014. I guess we'll see.

Personally, while I didn't plan on running much more 5e anyway, the weakness of the encounter rules we've seen so far moves the 2024 edition from 'mildly curious' to 'absolutely not', in my book.

Of course, the MM could blow us all away, you never know.
 

You are correct. But having 2 encounters in a row was never correctly acknowledged.

1 CR 2, short rest 1 CR2 was also easier than two 1CR2 back to back.

Also you miss that if both CR 2's are fought at the same time, area of effect abilities become twice as effective.

It seems that optimizer's hate for area damage favours the old multiplier rule.

As soon as area damage is there, many low CR monsters are easier to beat than a single one.

Optimizers don't hate area damage. Not sure where you're getting that.
 

The 5.5 DMG in particular has made it quite clear that the purpose of D&D is crazy super-powered adventures where PCs show off their amazing powers to each other on the regular, feeling like badasses all the way. The rules are specifically designed (according to the book) to facilitate this and only this. I have to presume that's what the DM is for as well.

I think that's a pretty wild misrepresentation of the 2024 DMG. You said you read it here, but I have seen nothing like that here. Can you provide a more clear reference, since you say the rules "specifically" reference that design intent?
 

My impression is that railroads and auto-win encounters are the norm, but that's not really a big departure from 2014. I guess we'll see.

Personally, while I didn't plan on running much more 5e anyway, the weakness of the encounter rules we've seen so far moves the 2024 edition from 'mildly curious' to 'absolutely not', in my book.

Of course, the MM could blow us all away, you never know.
As I said, there are being much more obvious about it than previously.
 

I think that's a pretty wild misrepresentation of the 2024 DMG. You said you read it here, but I have seen nothing like that here. Can you provide a more clear reference, since you say the rules "specifically" reference that design intent?
I don't know what page they were from. It was a series of guidelines they believed DMs should follow, like, "the rules only matter to in relation to PCs" and, "there no attempt at an economy". Stuff like that.
 

I don't know what page they were from. It was a series of guidelines they believed DMs should follow, like, "the rules only matter to in relation to PCs" and, "there no attempt at an economy". Stuff like that.

Was it a video interview, or text in the DMG?
 

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