I am very unglad, because it f*cks up the whole trap system. Here's why. The DM knows the party's best passive perception before the game starts. When he applies static trap DC while prepping his material for the next session, he is already deciding, ahead of time, whether the party auto detects it or auto fails against this trap. This is Lametown. What it will lead to is players constantly declaring "I check for traps, active perception test" all the time, in order to avoid auto fails, or just as bad, it will lead to traps becoming non-existent because they are auto detected!
From a DM point of view, having static trap DCs and static passive perception = unglad. Still there is hope that elsewhere there will be a throwaway line about rolling for trap DCs, or some other variable mechanic. Otherwise I guess it's a pretty easy houserule, but really, Mearls (I think? not sure, one of the devs) even tweeted about the problem during the playtests. There should be a fix in there.