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new elemental - stone rager (and a new mineral: chretolimnica)

Devon

First Post
Hi, folks,

Please let me know what you think of this new elemental.

- Devon


Stone Rager
Large Elemental (Earth)
Hit Dice: 12d8+84 (138 hp)
Initiative: +1 (Dex)
Speed: 30 ft., Burrow 30 ft.
AC: 20 (-1 size, +1 Dex, +10 natural)
Attacks: slam +18/+13 melee
Damage: slam 2d6+15
Face/Reach: 10 ft. by 10 ft./ 10 ft.
Special attacks: earth mastery, push, roll, shards, trample, tremorsense
Special Qualities: damage reduction 10/+2, elemental, vulnerability to sonic attacks
Saves: Fort +15, Ref +5, Will +4
Abilities: Str 30, Dex 12, Con 25, Int 10, Wis 10, Cha 4
Skills: Listen +13, Spot +13, Tumbling +15
Feats: Power attack, Cleave
Climate/Terrain: any land or underground
Organization: solitary
Challenge Rating: 14
Treasure: none
Alignment: usually neutral
Advancement: 13 - 20 HD (Large), 21 - 29 HD HD (Huge), 30 - 36 (Gargantuan)

The stone rager is an aggressive earth elemental with the ability to temporarily petrify opponents.

The stone rager looks like an earth elemental composed mostly of grayish-black stone, its body, particularly its forearms, encrusted with shards of a glowing, reddish-amber mineral. If possible, it seems to be even more physically imposing than a standard earth elemental, with smaller legs, an immense, rounded back, a broad chest, and huge arms. It looks like it could easily roll up into a boulder, and often does so. It has no neck, and its glowing blue eyes seem to come from the upper part of its chest

Creatures with KS: Geology, KS: the Planes, or similar experience with supernatural minerals will recognize the shards as chretolimnica, a dangerous crystal from the elemental planes of Earth and Mineral known to cause temporary petrification in organic creatures. It is the presence of this mineral that makes this creature more aggressive and deadly than a standard earth elemental.

Combat:
The stone rager is an aggressive and brutal combatant, rolling into melee, trampling lesser opponents and flailing about with its massive fists. When it feels particularly threatened, it will attempt to slow and petrify opponents with its shard attack, smashing their petrified bodies and destroying them outright.

Roll (Ex): As a standard action, a stone rager can roll itself into a ball and charge an opponent. With a successful attack (including all bonuses and penalties for a charge), the stone rager inflicts trample damage (2d12+10), and can make a trip action as if it had the Improved Trip feat. The combat modifiers given in Earth Mastery, below, also apply to the stone rager's opposed Strength checks.

Earth Mastery (Ex): A stone rager gains a +1 attack and damage bonus if both it and its foe touch the ground. If an opponent is airborne or waterborne, the stone rager suffers a -4 penalty to attack and damage. (These modifiers are not included in the statistics block.)

Push (Ex): A stone rager can start a bull rush maneuver without provoking an attack of opportunity. The combat modifiers given in Earth Mastery, above, also apply to the stone rager's opposed Strength checks.

Shards (Ex): Once per round, as a standard action, the stone rager can fling shards of chretolimnica in a cone 30 feet long. Creatures in the area of effect must make a Reflex save (DC 23) or be pummeled with sharp bits of this volatile crystal, which deal 1d12 points of damage and require the victim to make a Fortitude save (DC 23).

If the victim makes the Fortitude save, she is merely slowed as the spell for 1 minute as her body is partially petrified by the potent mineral, cracking with every movement; failure means that she is petrified as per a flesh to stone spell for 1 minute. She must make a second save when the slow or flesh to stone wears off or take 2d6 damage from the violence of the transformation.

Casting stone to flesh on a creature petrified or slowed by the chretolimnica cancels the effect and eliminates the chance of taking damage. If the petrified creature is mutilated or destroyed while in statue form, she retains the damage (or is found to be dead) when the effect wears off. A stone rager will usually target these victims for destruction.

Chretolimnica does not affect creatures that lack a standard biology: elementals, undead, constructs. When the stone rager is destroyed, the chretolimnica in its body stops glowing, becoming inert, except for one fragment at the core of its body. Carefully handled, this chunk is enough to make 1d4 chretolimnica sling stones (-1 to hit, Fort save DC 15, effects outline above), but those who wield them must take extra care.

Trample (Ex): A stone rager can trample creatures at least one size category smaller than itself for 2d12+10 points of damage. Opponents who do not make attacks of opportunity against the stone rager can attempt a Reflex save (DC 26) to halve the damage.

Tremorsense (Ex): A stone rager can automatically sense the location of anything within 100 feet that is in contact with the ground.

Elemental: The stone rager is mmune to poison, sleep, paralysis, and stunning, and is not subject to critical hits or flanking. The stone rager has darkvision with a range of 60 feet. A slain stone rager cannot be raised or resurrected, although a wish or miracle spell can restore it to life.

Vulnerability to Sonic Attacks: If a stone rager fails a save against a sonic attack, it is also slowed as the spell for 1d6 rounds as the chretolimnica vibrates within its body.


[edited with changes]
 
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Interesting creature! I like it, and it has a lot of potential as an adversary. I have some questions and comments, listed here:

a) The creature's attacks should be "Slam +18/+13; Shards +9/+4". If a creature only uses a single attack method, it gets all of the iterative attacks for its BAB. If you want the Shards attack to operate more like a special ability, you should remove the attack from the Attacks line and change the description to make the use of Shards a Standard action.

b) Does Earth Mastery apply to the Bowl attack?

c) I'm a little confused by the Bowl attack. Why do they get a +2 bonus to hit with it? The only reason I can see is that you are trying to go over-the-top with the creature, but that's really not necessary.

d) Also, why do they get a +2 bonus to the Trip attempt involved in the Bowl attack? Same comment as c.)

e) Why does the Bowl attack require a Tumbling check at all? The DC is 15, and the Stone Rager has Tumble of +15. There is no automatic failure for skill checks, so the Rager will never fail this check. If you want a chance of failure, make the DC 20, reduce the ranks of Tumbling, or change the mechanic. I have a hard time seeing a Large earth elemental tumbling around combat, anyway.

f) Does a petrified creature gain the Hardness of stone? I would assume so, but you may want to reiterate this.

g) Why do creatures get a -4 to hit a Stone Rager on their Attacks of Opportunity when the Rager tries to Trample? I see no reason for it, and it's rather unprecedented.

h) Just to clarify, if a Stone Rager hits with a Bowl attack, it inflicts 4d6+15 damage, gets a free attempt to Trip an opponent, and then, if it Trips the opponent, gets an additional attack at its full BAB that does 2d6+15? Seems pretty powerful, but as long as that's what you were trying for, I don't have a problem with it.

Anyway, those are just the comments and questions I had as I was reading this. Overall, I really like this creature. Very creative!
 

a) The creature's attacks should be "Slam +18/+13; Shards +9/+4". If a creature only uses a single attack method, it gets all of the iterative attacks for its BAB. If you want the Shards attack to operate more like a special ability, you should remove the attack from the Attacks line and change the description to make the use of Shards a Standard action.

True. I hadn't noticed that precedent with the elementals, but I went back to check, and it is as you say. Thank you--I'll make the changes.

The Shards attack may become an area effect: cone attack with a Reflex save.

b) Does Earth Mastery apply to the Bowl attack?

It should, but I didn't note that as I did with Push. Both Earth Mastery and Push were taken straight from the original Earth Elemental, but Bowl was an ability I invented for another creature (See below).

c) I'm a little confused by the Bowl attack. Why do they get a +2 bonus to hit with it? ...

d) Also, why do they get a +2 bonus to the Trip attempt involved in the Bowl attack? ...

e) Why does the Bowl attack require a Tumbling check at all? ...

Those are artifacts of the power's original use--it was for a humanoid hedgehog and I wanted it to be a feasible attack... it could definitely be more clearly tailored for the stone rager...perhaps it will just be an attack called Roll.

I have a hard time seeing a Large earth elemental tumbling around combat, anyway.

True, it's more supposed to roll like a great boulder. Not really a dextrous creature, but I was trying to fit it into a mold for a much smaller creature.

f) Does a petrified creature gain the Hardness of stone? I would assume so, but you may want to reiterate this.

Perhaps, but I thought the reference to [i[flesh to stone[/i] would have been enough.

g) Why do creatures get a -4 to hit a Stone Rager on their Attacks of Opportunity when the Rager tries to Trample? I see no reason for it, and it's rather unprecedented.

That's right out of the description of the Trample ability at the beginning of the Monstrous Manual, and also mentioned in the SRD document. It's usually not explicitly stated, but it is the standard Trample rules.

From the SRD:
TRAMPLE

As a standard action during its turn each round, the creature can literally run over an opponent at least one size category smaller than itself. The creature merely has to move over the opponent. The trample deals bludgeoning damage, and the creature's descriptive text lists the amount.

Trampled opponents can attempt attacks of opportunity, but these incur a -4 penalty. If they do not make attacks of opportunity, trampled opponents can attempt Reflex saves for half damage. The save DC is 10 + 1/2 trampling creature's HD + trampling creature's Strength modifier (the exact DC is given in the creature's descriptive text).

h) Just to clarify, if a Stone Rager hits with a Bowl attack, it inflicts 4d6+15 damage, gets a free attempt to Trip an opponent, and then, if it Trips the opponent, gets an additional attack at its full BAB that does 2d6+15? Seems pretty powerful, but as long as that's what you were trying for, I don't have a problem with it.

Yeah, this creature is supposed to be pretty nasty in melee combat, bowling over people and smashing them with its fists. I'll be changing the wording of the Bowl power.

Anyway, those are just the comments and questions I had as I was reading this. Overall, I really like this creature. Very creative!

Thank you! You've really helped me tighten up this creature. I will post changes in a bit.

- Devon
 


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