Sure, but the problem exists even on Discworld. When Arch-Chancellor Ridcully teleports about half a mile in (IIRC) Carpe Jugulum, he has to do the angular-momentum calculations in his head first - and when he and the rest of the Faculty are teleporting Rincewind across the Disc in Interesting Times, it takes all the computational power of Hex to calculate a transposition spell that will ensure he arrives at a survivable velocity.Vurt said:In a game in which adventurers travel to other planes, who's to say that their home stomping grounds exists on a planet? It's turtles, all the way down, I tell ya!
Cheers,
Vurt
Though, the FAQ disagrees with itself in a number of instances. In our Rules Forum, we know better than to listen to the FAQ too often.mvincent said:... in rules forums (and in games played by rules lauders), the FAQ is considered part of the rules and so matters.
Given some of the 'lively debates' that frequently occur around rules questions, I could see such a system turning into a constant round of edited and re-edited articles, as various people attempt to defend entrenched positions. But maybe that's excessively cynical of me.Nail said:Amen.
I'm still having difficulties with the concept of using a FAQ to institute rules changes. But that topic's been discussed before.
You'd think that a FAQ would be a great opportunity for a "wiki" type document. FAQ's aren't for making rules (which, as a vehicle for the Sage, it frequently does), it's a document that shows how the rules work, and the possible interpretations of those rules. FAQ, after all, means "Frequently Asked Questions". What better way to present it than as the accumulated wisdom of all of the players of the game?
MarkB said:Given some of the 'lively debates' that frequently occur around rules questions, I could see such a system turning into a constant round of edited and re-edited articles, as various people attempt to defend entrenched positions. But maybe that's excessively cynical of me.
No, I see it as an example of the FAQ not introducing a rules change. It's not saying that's what the spell is supposed to do or was intended to do, it's saying that's what it does, as currently written.moritheil said:With regard to Evard's Tentacles, does anyone else see this as part of an ongoing "overpowered -> nerfed" problem? Many spells/feats/features start out overpowered, and get corrected due to being a little too good . . . but turn into broken, useless former shells of themselves once a "fix" comes in.
MarkB said:No, I see it as an example of the FAQ not introducing a rules change. It's not saying that's what the spell is supposed to do or was intended to do, it's saying that's what it does, as currently written.
I wouldn't be hugely surprised to see the spell addressed in the errata in about six months or so. But neither would I be particularly surprised if they don't bother.
The fact is, the FAQ seems to use either approach lately, on an ad hoc basis. Some FAQ answers include advice suggesting more reasonable rulings that go against the rules as written, while others simply clarify exactly what is meant.moritheil said:Guh. It figures that someone would catch me on bad wording before I would have time to realize and edit. I am, of course, making the assumption for the sake of discussion that the FAQ is being considered a possible source of rules corrections. (As stated previously on the boards, I don't actually interpret the FAQ that way for my campaigns, but since this is an FAQ discussion, I imagine that we'll get lots of FAQ true believers in this thread.)