greycastle
First Post
Feat: Bloodline of Evil (General)
Prerequisite: You must be of either Chaotic or Lawful Alignment.
Benefit:
Chaotic - You have Demonic blood flowing through your viens and gain 60ft darkvision, 5 acid/cold/electricity/fire restistance, and a +2 fortitude bonus against saves vs. poison. You also have a 10% chance of summoning a low-level demon to your help if your taken below 10% hitpoints in combat *but will only stay till the end of combat the this first time, and will deliver the message not to abuse this power as others may not be so generous as to simply leave, Dm's discretion. This demon is usually a Quasist.* . After this time you can attempt to summon the help of another Tana'ri with a 5% chance of success, who stays at your almost complete (Dm's discretion) control if summoned into combat. If summoned outside of combat, the demon may attack the caster, and will generally be played as an unfriendly NPC (Dm's Distcretion). Summoned Tana'ri will return whence they came from an hour after they have been summoned. Summoning Tana'ri willfully should be done lightly as it can leave the character at the mercy/beholden to the tana'ri it summoned. Generally characters who have learnt to use this ability only use it to when their lives are in dire danger.
Lawful - You have Infernal Blood flowing through your viens and gain 60ft darkvision (and the ability to see in any type of darkness, even that created from a Deeper Darkness spell), 5 acid/cold/fire resistance and a +2 fortitude bonus vs poison. You also have a 10% chance of summoning a low-level devil to your help if your taken below 10% hitpoints in combat *but will only stay till the end of combat the this first time, and will deliver the message not to abuse this power as others may not be so generous as to simply leave, Dm's discretion (this devil is never a lemure). This devil is usually a Imp.* . After this time you can attempt to summon the help of another Baazetu with a 5% chance of success, who stays at your almost complete (Dm's discretion) control if summoned into combat. If summoned outside of combat, the devil can attack the caster, and generally play as a unfriendly NPC (Dm's Distcretion). Summoned Baazetu will return whence they came from an hour after they have been summoned. Summoning Tana'ri Baazetu should be done lightly as it can leave the character at the mercy/beholden to the tana'ri it summoned. Generally characters who have learnt to use this ability only use it to when their lives are in dire danger.
Special: Tana'ri/Baazetu summoned can be up to 2x's your level in Hit points (so a 5th level character can summon a 10 hit dice demon/devil)You have evil blood flowing through your viens though you do not possess any odd apendages *such as Tieflings do*, though you portray a slightly evil aura regardless of your alignment (If you are of Good or Nuetral alignment, their is a 10% chance a spell cast to detect your alignment will say you are evil. Animals are also uncomfortable around you unless you have shown them your loyalty. This Feat can only be taken at 1st level, and DM's approval is required.
Quick Background: the idea of the feat is for Roleplaying, not to be abused by players with extremely lenient DM's *something i don't have and so know well*. The idea i'm playing mainly around with is that characters of Good or Neutral alignments who are battling with their 'blood' instincts, to commit evil deeds and such, while their hearts might be against it...Not completely sure
Opinons? Queries? Possible changes?
Prerequisite: You must be of either Chaotic or Lawful Alignment.
Benefit:
Chaotic - You have Demonic blood flowing through your viens and gain 60ft darkvision, 5 acid/cold/electricity/fire restistance, and a +2 fortitude bonus against saves vs. poison. You also have a 10% chance of summoning a low-level demon to your help if your taken below 10% hitpoints in combat *but will only stay till the end of combat the this first time, and will deliver the message not to abuse this power as others may not be so generous as to simply leave, Dm's discretion. This demon is usually a Quasist.* . After this time you can attempt to summon the help of another Tana'ri with a 5% chance of success, who stays at your almost complete (Dm's discretion) control if summoned into combat. If summoned outside of combat, the demon may attack the caster, and will generally be played as an unfriendly NPC (Dm's Distcretion). Summoned Tana'ri will return whence they came from an hour after they have been summoned. Summoning Tana'ri willfully should be done lightly as it can leave the character at the mercy/beholden to the tana'ri it summoned. Generally characters who have learnt to use this ability only use it to when their lives are in dire danger.
Lawful - You have Infernal Blood flowing through your viens and gain 60ft darkvision (and the ability to see in any type of darkness, even that created from a Deeper Darkness spell), 5 acid/cold/fire resistance and a +2 fortitude bonus vs poison. You also have a 10% chance of summoning a low-level devil to your help if your taken below 10% hitpoints in combat *but will only stay till the end of combat the this first time, and will deliver the message not to abuse this power as others may not be so generous as to simply leave, Dm's discretion (this devil is never a lemure). This devil is usually a Imp.* . After this time you can attempt to summon the help of another Baazetu with a 5% chance of success, who stays at your almost complete (Dm's discretion) control if summoned into combat. If summoned outside of combat, the devil can attack the caster, and generally play as a unfriendly NPC (Dm's Distcretion). Summoned Baazetu will return whence they came from an hour after they have been summoned. Summoning Tana'ri Baazetu should be done lightly as it can leave the character at the mercy/beholden to the tana'ri it summoned. Generally characters who have learnt to use this ability only use it to when their lives are in dire danger.
Special: Tana'ri/Baazetu summoned can be up to 2x's your level in Hit points (so a 5th level character can summon a 10 hit dice demon/devil)You have evil blood flowing through your viens though you do not possess any odd apendages *such as Tieflings do*, though you portray a slightly evil aura regardless of your alignment (If you are of Good or Nuetral alignment, their is a 10% chance a spell cast to detect your alignment will say you are evil. Animals are also uncomfortable around you unless you have shown them your loyalty. This Feat can only be taken at 1st level, and DM's approval is required.
Quick Background: the idea of the feat is for Roleplaying, not to be abused by players with extremely lenient DM's *something i don't have and so know well*. The idea i'm playing mainly around with is that characters of Good or Neutral alignments who are battling with their 'blood' instincts, to commit evil deeds and such, while their hearts might be against it...Not completely sure
Opinons? Queries? Possible changes?