New Feat: Bloodline of Evil

greycastle

First Post
Feat: Bloodline of Evil (General)

Prerequisite: You must be of either Chaotic or Lawful Alignment.

Benefit:

Chaotic - You have Demonic blood flowing through your viens and gain 60ft darkvision, 5 acid/cold/electricity/fire restistance, and a +2 fortitude bonus against saves vs. poison. You also have a 10% chance of summoning a low-level demon to your help if your taken below 10% hitpoints in combat *but will only stay till the end of combat the this first time, and will deliver the message not to abuse this power as others may not be so generous as to simply leave, Dm's discretion. This demon is usually a Quasist.* . After this time you can attempt to summon the help of another Tana'ri with a 5% chance of success, who stays at your almost complete (Dm's discretion) control if summoned into combat. If summoned outside of combat, the demon may attack the caster, and will generally be played as an unfriendly NPC (Dm's Distcretion). Summoned Tana'ri will return whence they came from an hour after they have been summoned. Summoning Tana'ri willfully should be done lightly as it can leave the character at the mercy/beholden to the tana'ri it summoned. Generally characters who have learnt to use this ability only use it to when their lives are in dire danger.

Lawful - You have Infernal Blood flowing through your viens and gain 60ft darkvision (and the ability to see in any type of darkness, even that created from a Deeper Darkness spell), 5 acid/cold/fire resistance and a +2 fortitude bonus vs poison. You also have a 10% chance of summoning a low-level devil to your help if your taken below 10% hitpoints in combat *but will only stay till the end of combat the this first time, and will deliver the message not to abuse this power as others may not be so generous as to simply leave, Dm's discretion (this devil is never a lemure). This devil is usually a Imp.* . After this time you can attempt to summon the help of another Baazetu with a 5% chance of success, who stays at your almost complete (Dm's discretion) control if summoned into combat. If summoned outside of combat, the devil can attack the caster, and generally play as a unfriendly NPC (Dm's Distcretion). Summoned Baazetu will return whence they came from an hour after they have been summoned. Summoning Tana'ri Baazetu should be done lightly as it can leave the character at the mercy/beholden to the tana'ri it summoned. Generally characters who have learnt to use this ability only use it to when their lives are in dire danger.

Special: Tana'ri/Baazetu summoned can be up to 2x's your level in Hit points (so a 5th level character can summon a 10 hit dice demon/devil)You have evil blood flowing through your viens though you do not possess any odd apendages *such as Tieflings do*, though you portray a slightly evil aura regardless of your alignment (If you are of Good or Nuetral alignment, their is a 10% chance a spell cast to detect your alignment will say you are evil. Animals are also uncomfortable around you unless you have shown them your loyalty. This Feat can only be taken at 1st level, and DM's approval is required.

Quick Background: the idea of the feat is for Roleplaying, not to be abused by players with extremely lenient DM's *something i don't have and so know well*. The idea i'm playing mainly around with is that characters of Good or Neutral alignments who are battling with their 'blood' instincts, to commit evil deeds and such, while their hearts might be against it...Not completely sure

Opinons? Queries? Possible changes?
 

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I'd say that feat is FAR too powerful. The heap of resistances alone are too much, let alone the darkvision and fiend summoning on top of it. Maybe if the feat gave just one of the resistances, possibly with darkvision as well. Or, the fiend summoning thing could be a feat in itself, with perhaps a slightly higher chance of success - although the idea of a good character calling up a demon to help him out seems a little iffy to me. Also, the cap on the fiend's HD shouldn't exceed the character's level.
 


If it is a feat designed to promote roleplaying of a character with a dark background, then all the resistances, special abilities, etc, are not needed. Instead just a minor physical change (similar to Tieflings) would be all that is needed.

Of course, I'm the sort of person who dislikes giving players any sort of advantage because I know they will misuse it, so I would never use your feats, although the idea of someone with fiendish blood trying to fight against their dark past appeals to me (but then I play a Birthright campaign, which already features bloodlines where characters can possess the divine bloodline of one of the dead gods and gain several powers and abilities due to this).
 

hmm....agreed, it is much to powerful...

One of the reasons i created it is for a few prestige classes i'm creating...but onto the feat then...

What if...the feat gained you the choice of either Acid, cold, or fire resistance 5, and a +1 to saves vs. Poison. Take away the Summoning ability, though keep the ability that if taken to 10% below in combat, there is a 10% chance a demon/devil will arrive to help you, and give you a msg *e.g. you are of the chosen blood...find yourself, or we will...(evil look)*??? also that the first time a demon/devil is summoned it is an imp or Quasist, but if it ever happens again, and the abyss/hell decides to save one of the 'blooded' then it would only be lemures, and the demonic equivelant...

This would promote the characters story line...

Any opinons on the changes?
 


reason i actually took it out...you people are really good at these things, and being critical so i take my dnd advice to you all.

However, i did take out the see in darkness and darkvision ability, so the 'final' thing looks like this

Bloodline of Evil (General)

Prerequisite: must be of Chaotic or Lawful alignment

Benefit: You gain a +1 fortitude save vs. poison and either Acid, cold, or fire resistance 5. You also have a 10% chance of summoning a low-level demon to your help if your taken below 10% hitpoints in combat (but will only stay till the end of combat and will usually deliver the message (and may even answer some questions). This demon is usually a Imp or Quasist, depending on alignment.)

Special: This feat may only be taken at 1st level. Also if you are of Good or Nuetral alignment, their is a 10% chance a spell cast to detect your alignment will say you are of evil alignment. Animals act edgy and uncomfortable around you unless they have reason to show you loyalty (such as in the case of a paladins mount, or druids animal companion).

Opinions?
 

....and this is just a Feat ???

Sorry, but I would agree with the rest of the posters on this thread, that this Feat is way too powerfull for a PC to have at just the cost of one Feat. However, I would suggest that if you wanted to have this type of feat incorporated then why not add it to the Teifling Race in the MM and then have the PC gain the extra abilites as he goes up in levels, as like a bonus for taking the feat in the first place but not all the abilites at once. Also you could say that this particular Teiflings Bloodline was stronger from a roleplaying point of view, hence the option of taking the feat in the first place. Oh well, just a suggestion to incorporate your feat but without it being mis-used or being unbalancing. However if you added this feat to Teiflings then wouldn't your "PlaneTouched" NPC's or PC's have a Celestial Bloodline feat too ??....something to spark interesting consequeces...perhaps !;)
 

wait wait...the revised version is still too powerful??

well then opinons on how to change it further? Rid the summon chance thing to a one time event only? a never event?
i can't imagine a +1 to fortitude saves vs. poison, and 5 resistance to either acid or cold or fire would be all that overpowering...

I get this opinon after reading feats such as Spellcasting prodigy, and even such things as Snakeblood, or Soul Strong...or even mind over body (20 int, +8 from various magic items...thats a 9 hp bonus per level)...
 
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Way too powerful. You could break that down into like 10 different feats. (Ok maybe not 10, but you get my point. :D)

And some of the stuff is just too powerful to be a feat anyway, IMO (like summoning demons or devils).

All that stuff works better as spells (like they currently are) or as a template (fiend/half-fiend).

Maybe its just me...
 

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