New feat: Charge and Impale

Nebuchadnezzar

First Post
Charge and Impale [General]
You can charge your foes with immense force and impale them on your horns.
Prerequisite: Minotaur.
Benefit: Instead of a normal charge attack, you can charge and impale your enemy. Charge and Impale is a charge that provokes attacks of opportunity from every foe who can reach its path, including the opponent you attack. Charge and Impale otherwise functions like a charge attack (+2 attack, -2 AC, straight-line movement only), except that a successful attack results in a gore attack that deals 4d6+6 damage.

This is a racial feat for the minotaurs in my campaign, which you can see at http://enworld.cyberstreet.com/showthread.php?s=&threadid=44295

I would like to know your opinions on whether this feat is balanced or not. When I made it, I drew on the minotaur ability in the Monster Manual and a feat in races of faerun called Headlong Rush. You can see the feat here: http://www.wizards.com/default.asp?x=dnd/ex/20030301a

I personally felt Headlong Rush was unbalanced. In the case of my minotaurs, most would wield huge greataxes (as they are large). Along with their +6 strength bonus and a reasonable unmodified 16 strength, a minotaur with headlong rush would do 4d8+18 damage (not counting magical weapon bonuses etc).

So, what do you think? Yay or Nay?
 

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Looks good but I think you should change the Prerequisite to Gore Attack, rather than minotaur, buts thats just me. I can see this being made an effective tactic by any creature with sharp horns and limiting it to minotaurs would be a shame.

Balance wise I thinks its ok given what its designed for.

Thullgrim
 
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