Name: Olo Tallhat
Sex: Olo is not sure, he has not come of age yet and no one knows much of his anatomy
Race: Tortle
Class/Level: abjurer wizard/5
Init: +0
Senses: N/A
Passive Perception: 15
Speed: 30ft
DEFENSE
AC: 17 (natural armor)
HP: 37 + 13 arcane ward (base HP: 22 + 15 constitution)
Saves: Intelligence, Wisdom, Constitution (from Resilient feat)
Special Defenses:
arcane ward
Water breathing ritual cast every morning (24h duration)
shell defense: as a bonus action, +4ac, adv con and str saves, disadv dex saves. prone. can't take reactions.
only action possible is a bonus action to get out of shell
STATISTICS
Str 12 (+1) [10 + 2 tortle]
Dex 10 (+0)
Con 16 (+3) [15 + 1 resilient]
Int 16 (+3) [15 + 1 bonus]
Wis 14 (+2) [13 + 1 tortle]
Cha 10 (+0)
Melee:
Code:
Weapons Attack Damage Type Range Property
claws +4 1d6+1 S - -
Staff +4 1d6+1 B - Versatile 1d8
dagger +4 1d4+1 P 20/60 Finesse, Light, Range, Thrown
SPECIAL ATTACKS: spells
RACE FEATURES
Languages: Common + aquan (primordial)
Skills: Survival
Claws: natural weapons: 1d6+sr slashing
Hold breath: for 1h
Natural armor: ac 17
shell defense: as a bonus action, +4ac, adv con and str saves, disadv dex saves. prone. can't take reactions.
only action possible is a bonus action to get out of shell
SKILLS Proficiencies in bold: 1 tortle, 2 wizard, 2 background
+0 (dex) Acrobatics
+2 (wis) Animal Handling
+6 (int) Arcana - From Background
+1 (str) Athletics
+0 (cha) Deception
+6 (int) History - from Background
+5 (wis) Insight - From Wizard
+0 (cha) Intimidation
+3 (int) Investigation
+2 (wis) Medicine
+3 (int) Nature
+5 (wis) Perception - From Wizard
+0 (cha) Performance
+0 (cha) Persuasion
+3 (int) Religion
+0 (dex) Sleight of Hand
+0 (dex) Stealth
+5 (wis) Survival - From tortle
Feats Resilient (constitution)
Languages Common, Primordial (aquan), sylvan, elf (2 from background)
[sblock=Magic]
CLASS FEATURES Wizard
- Spellcasting: Intellignece is your spellcasting ability for your spells. The saving throw DC to resist a spell you cast is 13. Your attack bonus when you make an attack with a spell is +6.
Arcane recovery Once per day when you finish a short rest, you recover spell slots that have a combined level equal to or less than half your wizard level (rounded up),
and none of the slots can be 6th level or higher.
Ritual CastingYou can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared
Arcane tradition Abjuration
Abjuration savant: Abjuration spells cost 25gp/spell level to copy
[sblock=Arcane ward]: Starting at 2nd level, you can weave magic around yourself for protection. When you cast an abjuration spell of 1st level or higher, you can simultaneously use a strand of the spell's magic to create a magical ward on yourself that lasts until you finish a long rest. The ward has hit points equal to twice your wizard level + your Intelligence modifier. Whenever you take damage, the ward takes the damage instead. If this damage reduces the ward to 0 hit points, you take any remaining damage.
While the ward has 0 hit points, it can't absorb damage, but its magic remains. Whenever you cast an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell.
Once you create the ward, you can't create it again until you finish a long rest.[/sblock]
Cantrips Known: minor illusion, light, prestigitation, mage hand
Spells prepared: 5 level + 3 int mod
1st Level Spells (4 slots): Shield, sleep, silent image
2nd Level Spells (3 slots): web, misty step
3rd Level Spells (2 slots): counterspell, slow, sleet storm
Spell book spells: 6 free at level 1, then +2 per level: 14, rest bought
level 1: alarm (r), find familiar (r), unseen servant (r), Shield, sleep, silent image, detect magic (r), identify (r), absorb elements, comprehend languages (r)
level 2: misty step, web, invisibility, Flaming Sphere
Level 3: counterspell, Leomund's Tiny Hut (r), Sleet Storm, slow, water breathing (r)
[/sblock]
[sblock=Background and backstory]
BACKGROUND: Sage
Feature: Researcher
Skill Proficiencies: Arcana, History + 2 languages
BACKSTORY:
Olo never knew his own kind. A wizard name Thom bought an egg from a seafaring trader fourteen years ago. The trader told him that it would hatch into a humanoid turtle, and the wizard was very skeptical. The trader ended up being true to his word, and Olo was born in the house of Thom the wizard. The old sage was kind to him, and raized him as a son. Olo proved to be a worthy apprentice, but he longed to know is own kind, and see where he came from.
Thom told him that the trader had come from a distant land, overseas. Hearing that an expedition was being set up, Olo gladly signed up.
[/sblock]
[sblock=Equipment]
500gp
uncommon magic item: winged boots
Common magic items: enduring spellbook, hat of wizardry
Starting equipment class
• a dagger
• an arcane focus (wand, in backback)
• an explorer’s pack: Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
• A spellbook (assumed sold for 25gp)
Starting equipment sage background
A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, belt pouch
spent to copy into spellbook:
lvl 1 75gp for alarm, shield, absorb elements (half cost because abjuation)
lvl 3 75gp counterspell (half cost because abjuation)
lvl 3 300gp water breathing, Leomund's Tiny Hut
50gp 1 casting of find familiar, and components for 4 more
5gp staff arcane focus
1gp 10 pieces of parchment
19 gp cash
[/sblock]
Sven, Tressim Familiar