New Games

Hey Memnus. Glad to have you involved. We were thinking of having some central theme to the adventures. This would not necessarily be apparent in the first couple adventures. Hopefully, it will be kind of an "AHA!" moment for the character mid-way through the series.

I have proposed through e-mail, and now here, that anyone wanting to take part get creative over the next few days. Let's meet online Wednesday, January 28th at 9PM CST for a brainstorm session. Come prepared with typed out nodes explaining your ideas. We can pick it up from there.

Server: OpenRPG DevII
Room: The 13 Kingdoms
Password: Brainstorm
 

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Just a reminder that we are planning for a Brainstorm session tomorrow evening (Wednesday) at 10PM Eastern time (9 CST, 8 MST, 7PST) to get this adventure series rolling.

It would be very nice if each of us were to have a text node ready to present our ideas. That way we can save much time with typing out what the initial ideas are. Be sure to design it with a "send to chat" option selected.

Please note new server to be used below:

Server: Better Games Public Server
Room: The 13 Kingdoms
Password: Brainstorm
 
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Alright folks, here's our tentative idea so far for the series of one-shot adventures, still rough around the edges but we're working on it. :^) Some input and participation from other DMs would also be appreciated!

A hobgoblin rebel has deserted after the Ulruzian rebellion has fallen apart, and brought with him a goblin shaman as his slave, as well as a contingent of lesser goblin footsoldiers. He has come to the frontiers of Mittendien, finding a new fortress being built on the former site of Tillich, which would serve him well as a stronghold. Since it's still in the early stages of construction, it would be easy to penetrate and take over, while potential goblin allies may be recruited from the nearby wilderness. The hobgoblin will probably want to disrupt the area first to soften up the opposition and distract them, so he can more easily storm the fort. He also plans to recruit allies anonymously to help in the effort, maybe gathering information first and then making some surgical strikes or diversions....

However, an evil druid in the area has also taken notice of the fortress being built on Tillich's ashes, and doesn't wish to see civilization take over the wilderness that they he/she was just beginning to renew after Tillich's "timely" downfall and razing. The evil druid has allies of their own, and will seek out further allies to destroy the fort-in-construction, likely attracting them through his/her initial actions against the fortress and its builders. The druid will use any resources at their disposal to drive off the workers, end construction on the fortress, and demolish what's already finished, sending beasts and men alike to assail and harass the Mittendieners.

Meanwhile, the Mittendieners will be trying to make further progress in building the new fortress, and will try to make the place defensible even quicker once the raids begin..... They'll have to work hard to fend off the assaults from both factions, and not to mention the assaults of Player Character parties aiding the attackers. The final adventure or two will involve storming the fortress and fighting through a dungeon-crawl amidst the partially-constructed passages, maybe with the PC groups competing, the fort likely guarded by traps and soldiers of whatever faction controls the place at the time......

There will likely be two PC groups of 5 characters each, at least that's what we're planning. We're expecting about 10 game sessions, one per week. For adventure ideas, we'll likely use some of the ideas Memnus posted for Mittendien, though modified. So far, Entropy is working on the evil druid and their faction, while Emiricol is working on the hobgoblin and his forces. I (Arkhandus) will work on the fortress of Tillich and the surrounding workman village, hopefully with equal help from Memnus. :) I'm working on a layout for "Tillich II" and the fortress for now... We will have another brainstorming session on Monday at 10 pm Eastern (9 Central, 8 Mountain, 7 Pacific). We'd like to see other DMs there to help out too! We could still use help with the setup and/or running the sessions!
 

Sorry I missed the brainstorming session. I got my first job teaching and started Monday. It's been a big adjustment. I hope to be there Monday.

I think I'll be able to run a session but I'm not sure which one yet.
 

Congrats on the new job!

We are putting the pieces together this week to "set the board" for the scenarios. I hope that we will come to some agreement on Monday about how many sessions to run and what they will encompass.

Get creative and we'll see you on Monday.
 

Sszasa’a

Lizardfolk – Female
Neutral Evil
Druid 1

STR 14
DEX 14
CON 16
INT 10
WIS 14
CHA 14

Hit Points 11
Armor Class 19 (+2 Leather, +5 Natural, +2 DEX), Touch 12, Flat-footed 17
Init +2
BAB +0
Melee +2
Ranged +2
Fort: +5 (+2 Base, +3 CON)
Reflex: +2 (+2 DEX)
Will: +4 (+2 Base, +2 WIS)

Class Abilities: Animal Companion, Nature Sense, Wild Empathy
Race Abilities: +2 STR, CON; -2 INT; +4 to Balance, Jump, Swim; +5 Natural Armor
ECL: +2

Feats: Alertness

Skills: Balance +6, Concentration +5, Handle Animal +4, Jump +6, Knowledge (Nature) +4, Listen +6, Spot +6, Survival +6, Swim +6

Items: Leather Armor, MW Spear, Sling, 10 Bullets, Dagger, Smokestick, 5 Tindertwigs

Spells:
Level 0 – Detect Magic, Flare, Guidance
Level 1 – Entangle, Magic Stone

Sszasa’a departed the swamps of Paludosus to spread the influence of Murryghn across the face of Aerde. Her deity’s teachings were prevalent in the swamps of her homeland. She sought to bring her influence to areas where Murryghn’s voice was not heard regularly.
After a brief journey, she ended up on the eastern edge of Mittendein. The civilized people of this kingdom were expanding into the untamed forests. Sszasa’a remained here to press her cause and to protect the virginal forest from the encroaching axe wielders.

Azzas
Animal Companion
Medium Viper – Magical Beast

HD 2d8; Hit Points 9; Init +3; Speed 20 feet, Climb 20 feet, Swim 20 feet; AC 16 (+3 DEX, +3 Natural), touch 13, flat-footed 13; BAB +1; Grapple +0; Attack Bite +4 melee (1d4-1 plus poison); Full Attack Bite +4 melee (1d4-1 plus poison); Special Attacks Poison; Special Qualities Scent, Link, Share Spells; Fort +3, Ref +6, Will +1; STR 8 DEX 17 CON 11 INT 1 WIS 12 CHA 2; Feats Weapon Finesse (Bite); CR 1

Poison (Ex): Azzas has a poisonous bite that deals initial and secondary damage of 1d6 CON. The Fort save DC is 11.

Link (Ex): Sszasa’a can handle Azzas as a free action.

Share Spells (Ex): If within 5 feet, any spell cast by Sszasa’a upon herself can also affect Azzas.

Tricks: Attack, Down, Track
 

I've got the hobgoblin statted out as a Ftr2. The Shaman will be a Shaman1, and the goblins will be warrior1's. I'm not sure how many goblins to include, though.
 

I don't think we need to set the number of goblins. Each DM will design their own adventures at each stage. Just detail what an individual goblin warrior's stats will be.

How is the fort design coming Ark?
 

Oooh, interesting... sorry I haven't been to active here but should things ever smooth over for me I'd definitely be interested in helping out on some level. Finally got myself a place to live, once I find a job to replace my current unreliable job then I hope (key word: hope) to be more active here. I've said that before but I'm a little closer to balancing things out. Of course I wont commit to anything just yet, still balancing on the edge of a knife and all that, however, is there anything small I can do to contribute? Feel free to e-mail me if that's the case, I believe it's in my profile, if not I'll likely end up running a campaign of my own later on.

R
 

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