Kevin Brennan
First Post
SSquirrel said:On the flip side of this, the beancounters would say "well yes, but we've ALREADY spent X amount, and we only need to spend .3 X more now. May as well not have that money be wasted"
Sunk cost fallacy.

SSquirrel said:On the flip side of this, the beancounters would say "well yes, but we've ALREADY spent X amount, and we only need to spend .3 X more now. May as well not have that money be wasted"
Kevin Brennan said:I know this is not likely to make much of a difference, but I would suggest that WotC look hard at the amount of internal resources and energy they're devoting to trying to sort out the GSL, the ongoing negative publicity that they're getting from it, and the likely investment required to sort out all the remaining issues, and really ask themselves if the marginal benefit from preventing the publication of a few competing products really exceeds that cost. I think it's very unlikely that the positive benefits of the GSL over just putting 4e under the OGL would justify the drain on resources that it's causing.
If I thought WotC would take me up on it I'd even offer to help them with the business case.
Seriously, it is quite clear you are terrified of someone using your work without your permission (even though you would never be materially harmed or even notice it), I kind of guess I can understand that. I mean, the GNU type Open Source License came about in an environment where about 80%+ of the people that support or adhere to it only write code for internal use. In other words, they don't write commercial software that gets sold.JohnRTroy said:(You can see an example of the argument in this thread, and even this OGF archive .) Some publishers are a bit afraid of ripping occuring--but right now the OGL is the only method of the license.
It's my theory that the GSL won't have that viral nature built in, or it will be more restricted or controlled. And it's just my belief that licenses such as the BSD is better than the GPL--let the person creating the work decide. But perhaps I'm wrong. I am willing to admit that.![]()
Tao said:Hey... haven't posted around here in a while, but I've been lurking and this was enough to bring me out of the woodwork.
The truth is, whatever harm the OGL may have done to Wizards of the Coast, it allowed their game system to dominate the market for almost a decade with little or no serious opposition. For every ripped copy of UA there were a dozen or so solid products (like Iron Heroes, True20, Iron Kingdoms, etc) that kept the attention and focus of the vast majority of gamers and game developers on the d20 system. If the d20 system hadn't been open and accessible the same people who developed innovative d20 products would have simply been developing completely alternate rulesets, and likely would have split the gaming industry even further and cost Wizards a much greater portion of the market.
I would hope that by now Wizards has realized that in the gaming industry, size only matters so much. They are walking a very tight line at the moment between bringing their partners closer and pushing them into the realm of competitors. Sadly, with the bulk of a large corporation at their back, I don't know if the S.S. WotC is maneuverable enough to keep up with changing trends in gaming should they create too many competitors. If they expect to stay on top, they need to forge the alliances that will keep them there, even if it means bending over backwards.
Again, this is only my own personal opinion... and I would hope that its something thats already been expressed within the hallowed halls of WotC.
Tao said:The truth is, whatever harm the OGL may have done to Wizards of the Coast, it allowed their game system to dominate the market for almost a decade with little or no serious opposition.
If the d20 system hadn't been open and accessible the same people who developed innovative d20 products would have simply been developing completely alternate rulesets, and likely would have split the gaming industry even further and cost Wizards a much greater portion of the market.
I would hope that by now Wizards has realized that in the gaming industry, size only matters so much.
They are walking a very tight line at the moment between bringing their partners closer and pushing them into the realm of competitors.
If they expect to stay on top, they need to forge the alliances that will keep them there, even if it means bending over backwards.
JohnRTroy said:No, you missed my point. The only license for D&D now is the OGL. There is no other license, so anybody using it has to agree to the viral terms. My point is I believe the true freedom for the publishers would be to let the publishers choose whether or not to make it viral, and make that inherent in the license. Granted, PI can help prevent it, but let them make that choice by default in the new license. I'm kind of saying let it be "opt out" instead of "opt in" by default.
Morrus said:That's an interesting view; clearly WotC believes otherwise. Where do you derive the conclusion that the OGL is what made D&D the big dog - as opposed to, say, ownership of the established brand name combined with far greater resouces?
Morrus said:That's an interesting view; clearly WotC believes otherwise. Where do you derive the conclusion that the OGL is what made D&D the big dog - as opposed to, say, ownership of the established brand name combined with far greater resouces?
I don't doubt the impact of having an established brand name and resources, nor did I intend to imply that those wouldn't factor into their market share. The fact that many other game designers were actively promoting their line for them couldn't have hurt though. I don't think you or I or even Wizards of the Coast's head honchos can truly attribute their success to any one factor. We can, at best, make estimates based on our own observations.Morrus said:That's an interesting view; clearly WotC believes otherwise. Where do you derive the conclusion that the OGL is what made D&D the big dog - as opposed to, say, ownership of the established brand name combined with far greater resouces?
Absolutely. But there is really no system that I am aware of that attempts to do exactly what D&D does. The majority attempt to fill a niche that isn't yet filled by a major gaming system. No one has seriously tried making a game for that specific genre (mid-high fantasy) and that specific style (primarily dungeon crawl and linear adventure), because it was easier to just make a campaign setting or adventure module using the d20 Open Content and call it a day. If its no longer easier to play by their rules (both literally and figuratively), someone may actually be crazy enough to develop a serious competitor to D&D and challenge their market share. I don't know how well it would go over, but it appears as though Paizo is tentatively stepping up to the plate with the possibility of a "3.75". Maybe others will do the same. No way to tell for sure.Morrus said:To be fair, there are hundreds of those despite that.
Meh. Blizzard was a latecomer to the videogaming market. Marvel Comics was a latecomer to the comicbook market. Google was a latecomer to the search engine market. They did alright for themselves. Talent sells. Right now a lot of the talent, even if they aren't working for Wizards of the Coast is still working for Wizards of the Coast. I am hardly predicting an apocalypse on WotC's horizon. Rather, I am stating the possibility that their actions will create more competitors: possibly more serious competitors. Honestly, I am sure that this is something that was considered by people at all levels of Wizards of the Coast when the new GSL was drafted. Its simply a risk they were willing to take.Morrus said:I think it matters more than you do!
I didn't say that it was necessary. The only thing necessary to maintain a massive market share is making a good game that people like to play. They could do it without anyone at all if they wanted, and I don't doubt that they would still do very well for themselves. I am simply saying that if they make it too hard to work with them they will more than likely find people on the other side of the fence. Even this isn't necessarily a bad thing for Wizards of the Coast, since any growth in the roleplaying industry tends to lift everyone involved. More variety in game lines could attract a bigger crowd.Morrus said:I agree it would be nice; I strongly dispute your assertion that it's necessary for them to maintain their massive market share.