New Haste - Does it Fix Your Concerns?

officeronin said:
I can't see taking it Haste 3.5. The duration is too short to be a buff spell for others and the effect is miniscule. The +4 to AC is horrid compared to shield and mage armor, which both last longer, and the shield gives more AC.

Presuming Shield isn't changed. I'd bet it's going to end up with a +4 AC bonus and no facing.
 

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Re: Attack...

muhcashin said:
So now a hasted creatures can make one extra attack. And from what I understand an extra attack means hitting your foes one extra time. I thought that spells counted as attacks too. According to invisibility, an "attack" includes any spell targeting a foe or whose area or effect includes a foe. So when I read the news, hastewas pretty much the same.
Nope. An attack is a physical attack. There's stuff that "counts as an attack for invisibility" but that doesn't make it an attack. There are some less obvious attacks, though. Attempts to trip, grapple, disarm and similar are all attacks.
 

I think the change is fine, as long as you put the Heroic Surge feat in the game to fill the gap.

For those who don't know, Heroic Surge is a feat you use to get an extra standard action from 1-5 times a day, depending on your level. At mid-level, this is the equivalent of getting a two or three round haste.
 

Gez said:


But may I just make the respectful remark that if a revision increases the number of house rules, then there's a problem ? The aim is to reduce the need for them, not to increase it. If such was the case, they could as well adopt the Storyteller's system, where just everything needs to and is house-ruled.

What makes you think this change will make for MORE house rules?-it may for your campaign but it would seem that enough people hated the old haste and wanted it changed-now THEY won't have to house rule anymore, thus less house rules for the rest of us.

As for how useful haste is in this form - still pretty useful. As useful as the horribly broken old version - of course not and thats the point.

The old version would - as someone earlier posted - get taken as 3rd, 4th, 5th, 6th level slots in was so powerful.

That version you HAD to take to keep up, as a DM for many,many games if party didn't use haste and the npcs did - party either got waxed(if close in level) or had even fight against stuff they should have been able to wipe out - all because of a single 3rd level spell? Sad and WAY overpowered.
 

I think I am going to try to balance it out a bit and leave it to my group. Either leave it as is in the 3.5 book, or turn it to a +2 AC bonus with the ability to cast a second spell.

I don't really see this as a fix for Haste overshadowing Quicken Spell, it is still pretty much useless as is.
 

The one thing I don't agree with is WotC saying Haste was being changed either partly or entirely due to the usefulness of the Quicken feat.

The spell needed to be changed because of how overly powerful it was -I never once worried about how it affected if people would take the Quicken spell feat.
 

House Rule #1: moved Haste to 5th level. Bumped Mass haste +1 also.
House Rule #2: Quicken + Haste = 1 free action spell, 1 spell, 1 partial action spell.

Quicken is useful. Haste is no longer overpowered compared to the rest of it's level, but is still useful enough to be considered an option. And I get to have triple-fireballing wizards, which I have always loved.

With Haste rewritten the way the rumor is saying, I'd reverse some of the above: Knock Haste back down to 3rd level, and it should suit just fine.
 

Two Strange Things Have Happened.

First, I've been Gnomed.

Second, that thread has disappeared from the page, and isn't even on page 2 or 3... Maybe a bump will fix things up.
 
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Kyramus said:


Nope. It's stated that casting a spell is a standard action. NOT a partial action.

Logically drinking a potion is a standard action, do you allow two potions when in the influence of a haste spell? I don't.

Drinking potions is a little off topic here, don't you think?
Table 8-3: Partial actions (PHB 127) lists casting a spell as a
partial action. Sorry, you're just plain wrong about it.
 

Humm okay now i got a question

The new (and improved) Haste gives +4 ac and an extra attack.

So when do you get the extra attack?
a) when you attack (with a weapon someone) as in a partial action, so you attack twice?
b) when you make a full attack action?
c) when you cast a spell

the point is, can you
-move
-cast spell
-cast quickened spell
-attack someone

or does the extra attack only come in when you already use a partial or a full to attack someone?
 

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