D&D 5E New Idea for a first Campaign

Jack Woo

Villager
I'm creating a new campaign in which players must avert and/or prepare for an endless night. I have basic plot ideas now, and a few ideas for things such as the pantheon and a few magical items.

Pantheon: (Note: This is not a true alignment chart, but more where the gods will fall if the conflict comes to a head.)

Good:
Pelor, Altua, Corellan Larethian, Yondalla, Kord, Baumet, Ayilla, Rao

Neutral:
Fharlagnh, Bralm, Chaav, Delleb, Halmyr, Mouqol

Evil:
Therizdun, Tiamat, Iborighu, Incabulos, Karaan, Lolth


Magic Items:

Mirror of Nyarloxo:
Tarnished silver mirror with an ornate gold frame and a small basin at the bottom to be filled with blood for attunement.

Effect: Creates a clone of whomever is caught in the surface of the mirror when the user activates it. It can only be used every 5 years, but will recharge automatically if the mirror switches owners, which can happen every two months.


Temples:

Good: Lights shine in through the windows. You hear faint singing in your ears. Good and Neutral aligned character restore HP at 1HP/hour. If you are a cleric, priest or paladin, you restore at a rate of 2-5HP/hour. If you are evil, every 7 days, your alignment is shifted to C/N/L Neutral then C/N/L Good.

Evil: You hear faint whispers and screams, the very ground seems darkened and wasted. Evil characters restore HP at 1HP/hour. If you are a cleric, cultist, priest or paladin, you restore at a rate of 2-5HP/hour. If you are Good, every 3 hours, you gain a point of madness

Madness:

1: Suspicion, fear, caution and doubt

2: Stronger fear, minor tremors, perhaps short bursts of screams, distrusting people

3:Distrusting once close friends, tremors, sudden screams. 1d4 (1. Schizophrenia like symptoms. 2. Superiority complex. 3. Gains inferiority complex. 4. Uncommon Seizures)

4: Seizures, warning others of their suspicions, fearing almost everything, bipolar symptoms, sudden spasms, blackouts, loud sudden screams

5. Mental Insanity


Does anyone have any additions to make to this list of stuff? I will accept god submissions if you can tell me what they are the god of. I can also put magic items suggested into the game if they fit the darker feel. I am almost always open to advice and submissions.

(My other threads were posted under the name HopefulDMing at the giantitp.com forums)
 

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Welcome to the boards and good to have you. Im not sure what you are looking for. Is it gods, magic items, plot ideas, discussion?
 

I can get any feedback on anything/everything. I'm still a bit early in the design process. The other forum wasn't getting replies so I moved here. To answer your question, I am looking for anything you want to offer
 

I like the endless night idea. Sounds like the FR books with the drow casting a darkness sphere over the North or one of the Illithid goals of darkening the sun. Any evil beings should realize that destroying the sun will kill the world, but making the sun give off black light still provides the heat we need. It will screw up most everything, but great evil plans do not worry about details. How would this affect clerics of the sun. Maybe a schism where some embrace the darkness, while some try to prevent it.

Start small. A village may be the home of a cell of evil that is planning to spread. Think Homlett in The Temple of Elemental Evil.
 

I always thought that the cultists made some pact of protection with the dark gods to protect them. I like the idea of these somehow sill giving off heat. As for starting out, I thought that perhaps the cult attacks a convoy the characters are guarding for, and maybe in the first town there could be some corrupted villagers, but the split should probably be 65/35 in favor of good.
 

Do you have an overall plot yet (you mention "basic plot" but I don't know how much you've worked out)? I ask because there was a trilogy of modules back in 2nd Edition that involved a group of mind flayer's trying to extinguish the sun and bring eternal night to their world. You might be able to draw some inspiration from that or straight mine it for ideas and items.
 

I have the overall plot planned out. There will be a major cult move, perhaps an attack on a town, the players try to stop it, depending on their success, it will influence future events. Perhaps they need to choose their battles, but there will always be some downtime to build a base. And if you could give me a link and/or name to the modules, that would be great.
 

I wonder if the modules Ath-Kethin is referring to are A Darkness Gathering, Masters of Eternal Night, and Dawn of the Overmind perhaps?
 


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