Grayhawk
First Post
I've seen a few mentions of the Paladin's Remove Disease being too weak and it's 'X times/week' mechanic being overly archaic, and I've even seen somebody say that it might as well be removed all together. But since I feel that it's one of the sacred cows that shouldn't be put out to pasture just yet, I've come up with a new way of handling it:
'At 5th level a Paladin may Remove Disease by spending 15 points of Lay on Hands healing'
Obviously, this requires a minimum Cha of 16 to be usable at 5th level (a Cha of 14 will make it usable at 8th level, etc).
I don't think that this is a problem, as it has precedents in spellcasters needing a high ability score to learn higher level spells, and so on. Besides, the 'spend LoH points on something else' resembles the way turning can be used to fuel divine feats.
Plus it does away with the clunky 'X times/week' mechanic, which potentially can be annoying to keep track of.
To some, this may seem like too big a boost of the ability - a 15th level Paladin with a Cha of 18 could Remove Disease this way 4 times a day - but to me the ability could do with a power up to justify it's existence; and remember that it requires the sacrifice of all those Lay on Hand points, that could have been used for healing.
With a mechanic such as this in place, you could even expand on it with other curative abilities gained at other levels, at different point costs, like so:
'At 11th level a Paladin may Neutralize Poison by spending 30 points of Lay on Hands healing'
(Or at whatever level and cost seem appropriate to you.)
Comments welcome!
'At 5th level a Paladin may Remove Disease by spending 15 points of Lay on Hands healing'
Obviously, this requires a minimum Cha of 16 to be usable at 5th level (a Cha of 14 will make it usable at 8th level, etc).
I don't think that this is a problem, as it has precedents in spellcasters needing a high ability score to learn higher level spells, and so on. Besides, the 'spend LoH points on something else' resembles the way turning can be used to fuel divine feats.
Plus it does away with the clunky 'X times/week' mechanic, which potentially can be annoying to keep track of.
To some, this may seem like too big a boost of the ability - a 15th level Paladin with a Cha of 18 could Remove Disease this way 4 times a day - but to me the ability could do with a power up to justify it's existence; and remember that it requires the sacrifice of all those Lay on Hand points, that could have been used for healing.
With a mechanic such as this in place, you could even expand on it with other curative abilities gained at other levels, at different point costs, like so:
'At 11th level a Paladin may Neutralize Poison by spending 30 points of Lay on Hands healing'
(Or at whatever level and cost seem appropriate to you.)
Comments welcome!
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