MichaelSomething
Legend
I propose "Calvin Ball" become required reading for all DMs
What is the Arcana skill doing. And if is improvement of magic, why only works with suggestion.You're using a magic spell to affect the disposition of a person towards you and make them agreeable to what you are saying? It's what Suggestion does except now it can't overtake a character who specializes in Diplomacy because it follows the same guidelines. You're making yourself sound more convincing through magic.
See the Suggestion sub-thread, but you already answered.What specifically do you feel is missing exactly?
It will take time, because I need to go digging through the Internet Archive, but I can promise you a link where Heinsoo explicitly said that he had to repeatedly rein in his team from bumping up the Wizard's power until it was just a little better than everyone else. He had reckoned that the 4e Wizard might be slightly under-tuned relative to other classes as a consequence of this need to continually pull the Wizard back down.
No. In 4e, the offensive character is ALWAYS the one rolling the dice. If you want to hit a group you can target any of their defences: Armour Class, Fortitude, Reflex or Will.I also ask - are there saving throws in your games? Because if a whole group of monsters fails them at once, they were not supposed to be a threat anyway.
This was addressing people that stated that 3ed mass suggestion solved a whole encounter with multiple targets, but I understand I constructed the post in the least comprehensible manner, my apologies.No. In 4e, the offensive character is ALWAYS the one rolling the dice. If you want to hit a group you can target any of their defences: Armour Class, Fortitude, Reflex or Will.
Saving throws in 4e are a timing mechanic. Effects have a duration of 'save end' where you roll a d20 at the end of your turn and on a roll of 11 or more the effect ends.
It does cover those things. It is also significantly more than JUST those things.I am over simplifying, but not by much. Is an Int related skill used to identify magic-related stuff, recall magical info, etc. You cannot just dismiss it.
Those things don't help. Actually performing the act of controlling magical energies to improvise a new effect helps. Because it is improvisational, it is not something that works every time.How does this help? - what happens in-universe?
Neither is Arcana.Athletics and Acrobatics are not fighting skills in fact.
Not every person trained in Arcana is a battling spellcaster.Not every athlete is a fighter even if it could help.
The ability related to Arcana helps with some spellcasting traditions.The abilities related to them indeed help combat because they are also added to stats that are combat-related.
You have not demonstrated this.So, apples to oranges.
We obviously can't validate this idea, but it is the only plausible alternate 4e universe theory that I have seen. Released under OGL 4e gets wide 3PP support, there's no PF, etc. Instead perhaps we get a wide variety of variant 4e games. Some might well essentially bring back or emulate other games and styles of play, etc. Not saying it would happen, but it is plausible.Avoid setting changes (or at least more than very, very minor ones), give the books another year, (apparently) don't just nudge the HP of all monsters up a whole bunch(???), and emphasize presentation, presentation, presentation in the final publication. Avoid the GSL, avoid the murder-suicide that destroyed all future potential of the digital tools, avoid Silverlight which further strangled whatever minimal tools potential remained. Brace for the financial meltdown and focus on low-cost, easy-use books.
The rules would always be controversial. Can't help that. But you can attempt to address the myriad of problems, at least half of which were literally stuff WotC couldn't have known or controlled for.
Oh...and don't write such absolute $#!+ early adventures. Seriously, Keep on the Shadowfell and Pyramid of Shadows are horrible rotten garbage I wouldn't wish on my worst enemy, and they made a terrible first showing for a brand-new edition.
Without the GSL, Paizo almost certainly never makes PF, but instead makes more 4e content. Lacking a rallying flag and having fewer complaints (because of the lack of setting changes), the grumbles remain mostly just that--grumbles.
4e Skills are not as rigid as 3e ones that's all. Arcana is also the knowledge of energies and planar stuff and there's even powers related to skill training you can take. Heck, there's an Arcana Skill Power that's essentially superior to Suggestion! Arcane Muttering can let you replace Bluff, Diplomacy OR Intimidate with Arcana! You can grab it at level 2 in place of your class Encounter power.I am over simplifying, but not by much. Is an Int related skill used to identify magic-related stuff, recall magical info, etc. You cannot just dismiss it.
Says who?but it is not what the class is for.
The fluff of the power clearly state:What is the Arcana skill doing. And if is improvement of magic, why only works with suggestion.
I'll answer that. In 4E (and, if I'm not mistaken, 5E as well), Arcana isn't just a skill to know things. You can do stuff with it. "Quick, we must close that portal down before the bad guys get through!" Roll Arcana. "There's an ancient spell here that just needs someone to send arcane energy through ... I think I can get it." Roll Arcana. It's the skill you use to do your magic stuff when you aren't using one of your Powers.What is the Arcana skill doing. And if is improvement of magic, why only works with suggestion.
I really, really don't understand stereotyping "wizard players" in this way.Dramatically altering the game is essentially the class fantasy of Wizard players. They want to do that as often as possible and whine when the game makes it harder for that to happen. They want ALL the spells to make it easier to have the right one and they want ALL the slots to cast them with.
In Martial terms, they want to crit on a 15 and are angry when they only get to crit on an 18 while everybody only crits on a 20.