UngeheuerLich
Legend
Nope. But they don't exclude each other.Popularity and quality are not synonyms. I'll die on this hill.
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To repeat myself...
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Nope. But they don't exclude each other.Popularity and quality are not synonyms. I'll die on this hill.
Sure, but that has nothing to do with whether or not the designers made the game they wanted to make, that met the goals they wanted to meet. All that says is that the game they are currently iterating on was and is popular.
other TTRPGs? why would they, I do not see that as benefiting WotCLike making other games. You know, like a lot of other companies do.
Having the most popular game ever is a sign that they already made a great game.
I am not effectively calling to give more spell slots.
As I understand it, the 5e24 version receives spells earlier.
As my suggestion was to not use spell slots, the claim that I want to "effectively" add spell slots is objectively false.
It would bring in gamers who don't like WotC 5e, at least potentially. Again, they used to do this, and many other game companies do it now.other TTRPGs? why would they, I do not see that as benefiting WotC
TSR used to do it, we know how well that worked for them. For better or worse, people associate WotC with D&D. That, and from a return on investment point of view, there's little motivation to do so considering all the competition. Splitting focus among multiple products can work sometimes, not others.It would bring in gamers who don't like WotC 5e, at least potentially. Again, they used to do this, and many other game companies do it now.
Right, you are suggesting that they not use spell slots to smite. This means more spell slots for their spells. If Divine Smite and all the others no longer take spell slots, but instead some new resource that has no connection to spell slots... then it is effectively giving them more spell slots.
I told you before, this isn't about me. I'm just discussing a topic I find interesting, and engaging the D&D community in the one area that receives nearly all the attention lately. How many people on this site are engaging in regular, frequent conversation about anything other than 5.5?TSR used to do it, we know how well that worked for them. For better or worse, people associate WotC with D&D. That, and from a return on investment point of view, there's little motivation to do so considering all the competition. Splitting focus among multiple products can work sometimes, not others.
Last, but not least, why do you think they would produce anything else you would be interested in? If you don't want to play D&D, there are plenty of other options out there.
Maybe, but I'm not going to forget that "D&D is undermonetized" comment any time soon. Given how successful the game was at that point, there's no non-greed way to look at that.