Veltharis ap Rylix
Legend
Well, glad Crawford acknowledged "half-elves" and "half-orcs", at least.
Since they're specifying that the '14 versions are still usable because nothing in the '24 PHB is "replacing" them, I wonder if that means the "Pick-a-Parent" system didn't make it in at all, or if it's just been allocated to a book further down the line (perhaps the DMG). In spite of my general grouching on this subject, I don't actually have anything against "Pick-a-Parent" in and of itself, I just feel that it's a partial solution at best and needs to be bolstered by something more robust.
Intentionally or not (and to give the designers credit, almost certainly not), "Pick-a-Parent" is a tool that feels like it encourages a "wide, but shallow" approach to mixed ancestry characters - you can play any mix you can imagine, so long as they don't have the generational "depth" that might warrant "speciation" (i.e. being treated as a distinct species option and given their own distinct mechanics). Lots of first-gen mixed individuals, no cohesive societies with a shared mixed heritage.
Ultimately, though, "use the old stats" is just a stopgap. It's never been a question of where to get the mechanics - I can homebrew just fine, and like they suggest, the old stats still work for "half-elves/orcs" - but rather the world-building implications of those mechanics being deliberately left behind, particularly on settings like Eberron. "Pick-a-Parent" may well work fine for "half-elves" in FR or Dragonlance, but it's a torpedo when pointed at Eberron's Khoravar.
Since they're specifying that the '14 versions are still usable because nothing in the '24 PHB is "replacing" them, I wonder if that means the "Pick-a-Parent" system didn't make it in at all, or if it's just been allocated to a book further down the line (perhaps the DMG). In spite of my general grouching on this subject, I don't actually have anything against "Pick-a-Parent" in and of itself, I just feel that it's a partial solution at best and needs to be bolstered by something more robust.
Intentionally or not (and to give the designers credit, almost certainly not), "Pick-a-Parent" is a tool that feels like it encourages a "wide, but shallow" approach to mixed ancestry characters - you can play any mix you can imagine, so long as they don't have the generational "depth" that might warrant "speciation" (i.e. being treated as a distinct species option and given their own distinct mechanics). Lots of first-gen mixed individuals, no cohesive societies with a shared mixed heritage.
Ultimately, though, "use the old stats" is just a stopgap. It's never been a question of where to get the mechanics - I can homebrew just fine, and like they suggest, the old stats still work for "half-elves/orcs" - but rather the world-building implications of those mechanics being deliberately left behind, particularly on settings like Eberron. "Pick-a-Parent" may well work fine for "half-elves" in FR or Dragonlance, but it's a torpedo when pointed at Eberron's Khoravar.