D&D 5E (2024) New Jeremy Crawford Interviews

IMO. In settings where the members of a race were treated more homogenously halving a couple of races that were explicitly for the outcasts was very conceptual.

I think they are turning away from those ideas more and more toward individualism for members of the races. In that worldview, you don’t need a race to play an outcast, as an individual from any race can do so.
That representation could also be in a setting specific guide. That is one thing I wish WOTC did more as given more mechanical weight to different settings.
 

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That representation could also be in a setting specific guide. That is one thing I wish WOTC did more as given more mechanical weight to different settings.

My prediction is that future Setting supplements are going to go big on Origon Feats and Backgrounds. I could see several Construct-only Backgrounds and Feats for Eberron, for example.
 
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I mean he's not completely wrong, in some regards, but he is completely wrong in Half-Orc/Elf being 'too close' to Orc/Elf. They are telling completely different stories, and just because they (Wizards) have decided to make the mechanics as bland as possible, doesnt mean they are conceptually close.
But you have to admit that orc and half-orc are closer than orc and Asimar.
Or elf and Goliath.
Or plasmid, or thri kreen, or kenku, or any probably at least 20 other races that are more different before you get to half-elf.
 

When the books are not even out and they are not yet even offering GMs a wilted fig leaf of support it doesn't exactly show that they are doing better than the prior example of waiting ten years leaving GMs without cover when it comes to wotc themselves realized very early on was too powerful.

You snipped the initial admission demonstrating the lack of support for GMs that is being continued. In fact that's a really weird omission from the quote since it omits what "this kinfd..." they are continuing so...
JC:"So with Divine smite in particular... We realized very early on that frankly the paladin was too powerful & that excess of power was largely because of how open ended the use of divine smite was. When we originally designed divine smite it was under the hood basically a spell. You're spending a spell slot on it & it was sort of our idea of what if there was just a really simple spell option for the paladin who just wants to kick the @#$# out of things . In the process we kind of outwitted ourselves by making this spell not a spell . That then planted the seed of now the paladin who has multiple attacks is smiting on every single on of the attacks"

We won't know what borked mixnmatch combos exist until we've had the new book for long enough to have those combos uncovered and shared around but we can be very sure that there will probably be some even if they are borked combos that come about as new splatbooks are released.
I snipped the part because I wasn't addressing that and wanted to avoid a wall of text,

I still haven't seen your point of them not supporting DMs, if 2014 books are still on the table. And certainly, they are not coming into your home to audit your gameplay.

I don't know you or how you play. Maybe you need to have everything codified and Official, or only run AL material. I fail to see an issue to be panicked about and clutch our pearls.
 

I snipped the part because I wasn't addressing that and wanted to avoid a wall of text,

I still haven't seen your point of them not supporting DMs, if 2014 books are still on the table. And certainly, they are not coming into your home to audit your gameplay.
I assume it to be related to you wanting to declare the literal example & quote from crawford a mere "wall of text". Wotc realized paladin was OP "early on" yet decided to do nothing about it to the point that they were not even willing to admit it in a way that would give GM's a solid defense for when a player with a paladin complains they feel "nerfed" by the GM's attempt to fix it for wotc.

☆changes directly to the class or via monster changes
I don't know you or how you play. Maybe you need to have everything codified and Official, or only run AL material. I fail to see an issue to be panicked about and clutch our pearls.
The comment was about player reactions to the fix from GM's... this is wildly unrelated to a statement like "As a GM I am absolutely livid that wotc threw every gm under the bus of needing to deal with this problem for them without so much as a tweet or blog post somewhere to provide us support when players lash out in frustration citing "wotc did polls they know what is fun" & similar when having to fix problems wotc knew about very early on but couldn't manage to admit."

I've had more than one player say things like that and I'd be shocked if paladin was the only example wotc knew was a problem
 


You of course realize that Focus Points are also just Spell Slots, cinvertrd using the Spell Point variant...?

Yes and no.

For the Monk, they can be used for abilities that aren't spells.

Using that concept for paladins could function a little bit more like how 4th Edition Psionics worked, but with paladin fluff.
 

But you have to admit that orc and half-orc are closer than orc and Asimar.
Or elf and Goliath.
Or plasmid, or thri kreen, or kenku, or any probably at least 20 other races that are more different before you get to half-elf.

Orc - Half-Orc - Human

I mean I can admit they are closer, certainly! However they only need be as close mechanically, as the designers are willing to invest in their development, or within the setting/lore, by the same measure.

Eberron has a whole Half-Elf civilization right? We could have unique mechanics, unique sub-species, unique culture, community, all of it tied up into the Half-Elf or Half-Orc.

Or, we can go the 5e route, and an Elf could just as easily be a Tiefling, if we squint.

One of these paths has ease of consumption, the other requires effort, and we know which one 5e went with.
 


Orc - Half-Orc - Human

I mean I can admit they are closer, certainly!
And that's all the reason they need.

There is room for 10 species. Choose ones more different than similar.
(Also I'm a sure popularity plays a big role in their choices).

Doesn't mean there will never be an updated half-orc. Just means you need to use the old half-orc for now.
 

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