New Mutants and Masterminds Campaign 'Opening Moves' ooc thread


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You should consider picking up 'The Algernon Files' also. Although it's B&W rather than color, the art is quiet good, the characters are both varied and interesting (50 or so), there is a new power (Nauseate), there are 2 1/2 pages of new feats, and there are a few Extras and Option Rules/Guidelines too. ( http://www.frpgames.com/cart.php?m=product_detail&p=11099 )

I've only had the MnM books for about a week, and I have not yet played in a game, but I'd be willing to give your mini-campaign a go although I'm not yet sure what sort of heroine that I want to create.

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After thinking about it for a while, I have come up with this concept:

Nagi (Nagi the Blade, Nagi the Storm, or something like that)

Japanese heroine that wields a Naganata (either magical, energy, or something like that - it probably shoots energy too) and can fly (probably on a little puffy cloud or something like that). She is a skilled combatant in both armed and unarmed combat. Maybe she controls weather or something like that also.
 
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Kewl if possible count me in :)

I would either like to play Spyder, a messed up young man with weird disturbing eyes, black sharpened nails, and a lot of hair on his arms and legs (that allow him to sense air vibrations near by, Blind-Sense). Animal Totem - Spider powers

OR maybe a character I played in my face-to-face game: Clock-stopper. Time-controller (basically Super-speed with some weirdness and extras). Can't really slow down and is always in motion, hence he looks 'blurry' and never really in focus for people
 

PolySci

My superheroine concept is PolySci. She is a young prodigy with a knack for getting things to work (i.e., gadgets). Trained from a young age to capitalize on her prodigal abilities, she is well-versed in many fields of study and motivated to better humankind. She behaves much like a nerd in front of anything scientific or technological, but definitely does not look the part. And in line with the wishes of all her mentors, she has decided to apply her abilities to save the world...and what better way to do that than to become a superheroine!

She'll probably have a few set items and then max out on the gadgets power. What do you think?
 

Hey, I still have a character from another game, which seems to be on hold... permanently. :(

It's a slightly altered and probably not overly well-known character from a Dark Horse comic book... Ghost.

She was a reporter and got killed (at least she thinks so, it's the only explanation for her current state), lost her memory and found herself floating in the air, like a ghost. She is in the process of recovering and finding out more about her current state. There are a lot of rather weird things that happened to her in the past, which could be incorporated or not, whatever suits you. :)

Main powers are Dimensional Travel (works pretty much like Teleportation (and Teleportation can be used as game mechanics here), normally, but is technically the ablity to travel to another (single, specific) dimension and leave at a new predetermined location, while no time passes in the real world), which is a mutation she has been born with and which she is only willing to use sparingly, because of the rather unpleasant place she has to go to in order to use it (that other dimension), and then the "usual ghost stuff", that is Incorporeal (with ability to affect the world while in this state via concentration, this is also her primary defense), Invisibility, Flight, and she also has a weak Danger Sense (someone had posted rules for Danger Sense once, but Combat Sense and/or a highly limited form of Precognition would work, too). She is pretty agile and uses twin .45 automatic pistols (standard issue) as weapons, or sometimes hand-to-hand (including some nasty incorporeal attacks (phase attack), when her bullets have trouble to pierce armor).

PICTURE

Bye
Thanee
 
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Thanee said:
Hey, I still have a character from another game, which seems to be on hold... permanently. :(

It's a slightly altered and probably not overly well-known character from a Dark Horse comic book... Ghost.

She was a reporter and got killed (at least she thinks so, it's the only explanation for her current state), lost her memory and found herself floating in the air, like a ghost. She is in the process of recovering and finding out more about her current state. There are a lot of rather weird things that happened to her in the past, which could be incorporated or not, whatever suits you. :)

Main powers are Dimensional Travel (works pretty much like Teleportation (and Teleportation can be used as game mechanics here), normally, but is technically the ablity to travel to another (single, specific) dimension and leave at a new predetermined location, while no time passes in the real world), which is a mutation she has been born with and which she is only willing to use sparingly, because of the rather unpleasant place she has to go to in order to use it (that other dimension), and then the "usual ghost stuff", that is Incorporeal (with ability to affect the world while in this state via concentration, this is also her primary defense), Invisibility, Flight, and she also has a weak Danger Sense (someone had posted rules for Danger Sense once, but Combat Sense and/or a highly limited form of Precognition would work, too). She is pretty agile and uses twin .45 automatic pistols (standard issue) as weapons, or sometimes hand-to-hand (including some nasty incorporeal attacks (phase attack), when her bullets have trouble to pierce armor).

PICTURE

Bye
Thanee

Sounds like a pretty expansive concept mechanics wise. Is there any way you can maybe slim it down a bit, taking into account the other players' semi-defined niches?
 

Karl- either concept sounds good, though it sounds like the second steps close to Thanee, so maybe the first would be the ideal.

Everything else looks great. I'll just wait on one more player and post the stat thread when i get home.
 

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