D&D (2024) New One D&D Playtest Document: 77 Pages, 7 Classes, & More!

There's a brand new playtest document for the new (version/edition/update) of Dungeons of Dragons available for download! This one is an enormous 77 pages and includes classes, spells, feats, and weapons.


In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This playtest document presents updated rules on seven classes: Bard, Cleric, Druid, Monk, Paladin, Ranger, and Rogue. This document also presents multiple subclasses for each of those classes, new Spells, revisions to existing Spells and Spell Lists, and several revised Feats. You will also find an updated rules glossary that supercedes the glossary of any previous playtest document.


 

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Why? How is abjuration stronger if Wizards don't have regular access to healing spells as they're not on the Arcane Spell list?
Your second question is unrelated to anything I’ve talked about, and so better direct someone else.

Your first question: it makes no sense, and the only reason I can see for it is to allow the designers to limit a Druid subclass to mostly healing magic by making Druids have few real abjurations on the primal spell list.
 

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Your second question is unrelated to anything I’ve talked about, and so better direct someone else.

Your first question: it makes no sense, and the only reason I can see for it is to allow the designers to limit a Druid subclass to mostly healing magic by making Druids have few real abjurations on the primal spell list.
Huh. I thought the hate that change was related to healing becoming abjurations and it causing overpower Abjurer Wizards, as I had understood Charlaquin was talking about when you reacted with hate that change -- so sorry for misinterpreting you.



I meant more to direct the question to everyone talking about that change, so I should have quoted the others discussing it too. I'm actually confused what any of this has to do with Druids and Abjuration.
 

Huh. I thought the hate that change was related to healing becoming abjurations and it causing overpower Abjurer Wizards, as I had understood Charlaquin was talking about when you reacted with hate that change -- so sorry for misinterpreting you.



I meant more to direct the question to everyone talking about that change, so I should have quoted the others discussing it too. I'm actually confused what any of this has to do with Druids and Abjuration.
Moon Druids can cast Abjuration spells while in wild shape, and it’s pointed out in the text that most healing spells are now abjurations.
 

Moon Druids can cast Abjuration spells while in wild shape, and it’s pointed out in the text that most healing spells are now abjurations.
AHHHHH gotcha.

Sorry, I wasn't making that connection. Yeah, that's probably part of the intention to make Moon Druids super bulky, but it is super awkward to think of that Bear barking a healing word…
 

Here's my subclass wishlist for the remaining classes:

Barbarian Subclasses (Primal Paths)
  • Path of the Berserker
  • Path of the Wildheart (BG3 renamed Totem Warrior to this... I will be surprised to see them ditch "ki" for being too culturally specific but stick with "Totem"...)
  • Path of the Storm Herald
  • Path of Wild Magic
Fighter Subclasses (Martial Archetypes)
  • Champion (Focus on Weapon Masteries)
  • Eldritch Knight
  • Battle Master (Redo Manuevers so they can be used more reliably)
  • Sentinel (Something new, focused on defense and defending others)
Sorcerer Subclasses (Sorcerous Origins)
  • Draconic Sorcery
  • Wild Sorcery
  • Shadow Sorcery
  • Aberrant Sorcery
Warlock Subclasses (Otherworldy Patrons)
  • The Fiend Patron
  • The Archfey Patron
  • The Great Old One Patron
  • The Undead Patron
Wizard Subclasses (Arcane Traditions)
  • Specialist
  • Bladesinger
  • War Mage
  • Archivist/Scribe
 


My personal guess for the remaining five classes

Barbarian: totem*, berserker, storm, beast
Fighter: champion, battlemaster, EK, something new
Sorcerer: draconic, wild, storm, shadow
Warlock: fiend, goo, fey, hexblade
Wizard: evoker, necromancer, illusionist, diviner.
 

Given the changes to Blade Pact, I think there's a decent chance of Hexblade getting revamped into a more general "Shadowfell entity" patron - that would round out the PHB patron list rather well, in my opinion.
If Hexblade does show up, it'd have to be rebuilt from the ground up. It was always a patch job to Blade Pact that was intended to supply them with medium armor proficiency and melee attacks with your casting stat. Well, as of the first UA round, all Warlocks get medium armor and melee attacks with your casting stat is baked into Blade Pact. So all that's left is stuff like Hexblade's Curse (bland) and Accursed Specter (which I can testify you almost never get to activate).

I'd put better odds at getting Celestial Pact, or Undead Pact, or something brand new. Undead Pact would be really cool.
 

I'd guess Celestial or Undead, as I said earlier, though I discounted Celestial as it may just be too hard to distinguish from Clerics and Paladins. But we do get Oath of the Ancients as well as Barbarians and Rangers and now Warden Druids, so I shouldn't discount it out of hand.
 

So what I think we will get is

Barb: Berserker, Totem, Storm, Zealot
(personally I would love to see Beast in here or even beast merged with totem but Zealot is a fan favorite and Storm if fairly iconic in my opinion)

Fighter: Champion, Eldritch, Battle master, new
(What I hope is that the base fighter class gets manuvers added especially since the everyone now has weapon masteries but I doubt it.)

Sorcerer: Dragon, Wild, Shadow, Storm
(I would rather see Aberrant than Storm but I think strom is more iconic)

Warlock: Fiend, Archery,Old Ones, Undead

Wizard: Evocation, Necromancy, Illusionist, Bladesinger
 

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