D&D (2024) New One D&D Playtest Document: 77 Pages, 7 Classes, & More!

There's a brand new playtest document for the new (version/edition/update) of Dungeons of Dragons available for download! This one is an enormous 77 pages and includes classes, spells, feats, and weapons.


In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This playtest document presents updated rules on seven classes: Bard, Cleric, Druid, Monk, Paladin, Ranger, and Rogue. This document also presents multiple subclasses for each of those classes, new Spells, revisions to existing Spells and Spell Lists, and several revised Feats. You will also find an updated rules glossary that supercedes the glossary of any previous playtest document.


 

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I don't mind maneuvers that cost 2 or even 3 dice and are stronger. However, if what is being done is clearly supernatural, I want it said that the fighter's skill has transcended mundane and become magical. Split a cloud in half with a sword swing from 10 miles away, but don't try to tell me that it was a mundane skill that did it.

See me? I could honestly not care less about how the game justifies it. So call it magic. Call it mythic. Whatever it takes to get it past the massive gate that people have built to hedge fighters out of high level play.

Apparently people need this to be called out. Fine and dandy. It’s got zero mechanical impact, same as defining spell sources, so absolutely you can have whatever justification tickles your fancy.
 

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That's not really the issue though.

The issue is that fighters already CAN do 6 impossible things before breakfast, but, unlike anyone else, can never, must never do 7. We accept that HP are wonky and completely unrealistic, but, that's fine because it's D&D. We accept that a fighter can only do a special maneuver so many times before resting - a la the battlemaster - but, not too much. Not too powerful. Only a little bit. What's the difference between a battlemaster's maneuvers and a spell? Pretty much nothing.

But the notion of having maneuvers that cost two superiority dice? Oh hell no. Absolutely not. That would "fundamentally change how D&D works."

So, nothing ever gets changed.
Book of nine swords/tome of battle did a nice job of painting in magical/spiritual justification to those kind of powers in addition to relevant yet (somewhat) balanced* mechanics fitting those powers... I think what tends to spike these wants in 5e is that there's not enough depth to provide hooks for pros and cons in the system for the needed mechanics to build off. Then there's the calls to copy a wide range of specific high level spells make the new abilities at will abilities to make them short rest things favorable to 5mwd style play

* Late 3.5 had so many splats that it could easily get crazy sure
Tob was one of the last 3.x books to be published iirc.
 
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See me? I could honestly not care less about how the game justifies it. So call it magic. Call it mythic. Whatever it takes to get it past the massive gate that people have built to hedge fighters out of high level play.

Apparently people need this to be called out. Fine and dandy. It’s got zero mechanical impact, same as defining spell sources, so absolutely you can have whatever justification tickles your fancy.
You act as if there's some cabal out there, pulling the strings to keep fighters down. I've seen exactly one poster who explicitly wants fighters subordinate.
 

Changing class wholesale is not errata. they are making widespread u askede] for changes all Essenrials and while not a hard fast new edition it’s in name only. Semantic games are not needed.
 



You act as if there's some cabal out there, pulling the strings to keep fighters down. I've seen exactly one poster who explicitly wants fighters subordinate.

So you didn’t spend post after post insisting over and over again that WotC absolutely must include some sort of “magic source” if fighters are to be changed? Could have sworn that was you. Heck it was you just now.

Complete with a refusal to even begin discussing changing fighters until you are satisfied with whatever lore is used.

So this is my complete capitulation. You and others absolutely win. We will never change a single line of the fighter without first making sure that any change forces every table playing DnD to conform to your standards of lore.

Ok?
 

So you didn’t spend post after post insisting over and over again that WotC absolutely must include some sort of “magic source” if fighters are to be changed? Could have sworn that was you. Heck it was you just now.

Complete with a refusal to even begin discussing changing fighters until you are satisfied with whatever lore is used.

So this is my complete capitulation. You and others absolutely win. We will never change a single line of the fighter without first making sure that any change forces every table playing DnD to conform to your standards of lore.

Ok?
Awesome. To use your words, "Can we move on now?"
 

Awesome. To use your words, "Can we move on now?"
Absatively.

I mean, it's not like when I mention the idea of a mythic fighter, the next three posts are all immediately raising the flag that a mythical fighter ABSOLUTELY MUST BE MAGICAL. But, sure, I'm the one being totally unreasonable. So, you'll not be raising the point again in the future I take it? Since we're moving on now and all.
 

by basically getting rid of either and replacing it with ‘your skills will recharge whenever the DM tells you they do’

Yeah, I understood that, I just am not interested in it
No?

You're not interested in getting rid of an artificial limitation that basically just creates imbalance between classes out of thin air, a limitation that makes fast-paced (and slow-paced!) stories harder to write for no particular reason other than "a stupid rule existed in earlier editions"?

Okay then.

Oh, and you misunderstood my proposal even though I have explained it in excruciating detail multiple times. It isn't "your skills will recharge whenever the DM tells you they do". You know ahead of time what needs to happen for your skills abilities to recharge.

Your DM might for instance tell you: "for this adventure, if you spend 8 hours sleeping that counts as a long rest once every 24 hours". And now you know how and when your abilities recharge during this scenario.

But you do you.
 

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