D&D (2024) New One D&D Playtest Document: 77 Pages, 7 Classes, & More!

There's a brand new playtest document for the new (version/edition/update) of Dungeons of Dragons available for download! This one is an enormous 77 pages and includes classes, spells, feats, and weapons.


In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This playtest document presents updated rules on seven classes: Bard, Cleric, Druid, Monk, Paladin, Ranger, and Rogue. This document also presents multiple subclasses for each of those classes, new Spells, revisions to existing Spells and Spell Lists, and several revised Feats. You will also find an updated rules glossary that supercedes the glossary of any previous playtest document.


 

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'Everyone else' is using a system that sucks and makes them nap like toddlers.
yeah, if they do and the Warlock does nap 3 times as often, what does that make him?

I get it, you want per encounter recharge. Having that is enough to drop the game for me however… we want very different things. I find nothing more boring than that, keep your ‘modern storytelling’, to me it simply is a different way of saying ‘unengaging’
 
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Would you prefer we go a level deeper with our silly analogy then?

"All D&D editions are the same except for the body on top of the frame."
"All D&D editions are the same except for the brand of the car."
"All D&D editions are the same except for the manner of wheeled vehicular transportation."

Pick and choose whichever depth of distinction between types of vehicles you want in the analogy to satisfy your beliefs and make you feel better. But like @Hussar said... the differences are all still top-level compared to the differences between motorized vehicles and horses.

I personally do not care if I'm driving a Honda Civic, Ford Broncho, three-wheel dune buddy, or moped if every one of them gets me easily to the mall-- much moreso than any attempt at using a horse to do it. If I want to get to the mall (play D&D)... any of those wheeled vehicles are just fine and they all accomplish the same thing. And I'm certainly not going to ride a horse (use the World of Darkness system) to do it.

If you have a Camaro fetish and will only drive Camaros... that's cool, you do you. But don't get mad when the rest of us point out there's no real difference on the grand scale of your Camaro and a Hyundai.
I do not agree. The differences between a Tesla SUV and a 1976 Volkswagen Beetle are profound. You're trying to equate two very different things by saying that there is a greater difference between those things and a horse. Is it true that there's more of a difference between them and a horse? Yes. Does it matter? Not in the least. That greater difference doesn't render the great gulf between the two cars I mentioned meaningless, or even of little meaning. There's still that great gulf. 1e and 5e might both be D&D(1976 Beetle and Tesla), but there are still profound differences between the two.
 

there is a difference between having 5 and having 20 you know… the are more options than two or infinite
Who said anything about infinite anything? Quote where anyone but you said anything about anything being infinite.
if you consider EBs asskicking
They can do the same damage as a fighter, from great range, and can gain a push on every beam. So, yes.
that is the inferior solution to getting rid of recharges on SR, but still better than what we have today…
It is vastly superior.
you said it is balanced with 1 or 2 short rests.
It is. That is not remotely “at-will short rests”.
There are sometimes more, sometimes less than that in a day, creating imbalance - and since the Warlock does not know in advance, he has to pace himself even on ‘good’ days
I’m genuinely starting to think you haven’t actually had warlocks in your game much.

Can you give any specific, concrete, examples of any of this? From your play experience.

Because my play experience with a warlock in just about every party I’ve been at the table with (DM and Player) tells me that the warlock has to pace themselves about as much as others if the DM is actually challenging the party.

And no, variable number of short rests does not inherently create imbalance.
 


Who said anything about infinite anything? Quote where anyone but you said anything about anything being infinite.
that is not the point, I don’t think I said infinite either, as that requires infinite short rests per day, which is impossible

Are you seriously arguing that a Warlock is not under- or overpowered compared to say a Wizard, regardless of how many SR he gets? That is the point, no one argued infinite
 

Short rests don’t eliminate that
not completely, but they are not helping either.

They still reduce the ability to go ‘all out’ like a Wizard can if the fight required it, so there still is less agency, less balance (depending on the number of SRs) and reduced attrition (not none), that is still all negatives

Short rests don’t work that way.
no, but there is a parallel undercurrent here that wants to go in that direction

I still do not understand your objection though, what is worse about having 6 spells for a day than 2 per rest, with an implicit expectation of 2 rests per day? What does that gain? I see what it takes away, that is easy, but what do you think you gain that makes you argue for it?

Pacing? Pacing is a storytelling restriction, no more.

All your arguments still only amount to ‘it is not quite as bad as you make it sound’…
 
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that is not the point, I don’t think I said infinite either, as that requires infinite short rests per day, which is impossible

Are you seriously arguing that a Warlock is not under- or overpowered compared to say a Wizard, regardless of how many SR he gets? That is the point, no one argued infinite
You literally brought up the idea of infinite short rests, and then edited your post.
 

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You literally brought up the idea of infinite short rests, and then edited your post.
the post stills says that, I fixed a typo, not hide my use of ‘infinite’. You know what that was a reply to?

This is ridiculous. All casters have limited spell slots.
so you are the one who brought it up…. limited = finite, the opposite of that is infinite. You made the ridiculous claim that 2 and non-infinite is really one and the same… I argued against that, no one argued for / about infinite

That you did not address my actual points and questions even after I pointed them out, and continue to go on about a strawman, seems to be a good indicator that you have no actual counterpoints… if you do, now would be a great time for them, just like before your current post ;)
 
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