New Podcast up

Here's what I was referencing:
Before we begin play, another player is giving Rich grief about one of Rich’s character’s abilities that grants the rest of us a blanket +2 to saves; it just ain’t sexy. Rich says something like, “I don’t know, I doubt I’ll use it that much, but who knows, maybe everyone in the party will get entangled.”

Sure enough, not 10 minutes later this fire-crazed flame priest has entangled half the party with fire snakes! Rich throws up his +2 to saves and, voila, at least two of us get free immediately. I guess that power isn’t so corner case after all.

Rich Baker:
I eventually settled on making Karhun into a human warlord, and then using our multiclass system to dip into some wizardly bits.
Now, while Rich is multiclassed in a wizard, and so the controller might be giving everyone that +2, I just think the Warlord will be the one giving the boost.
 

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Just finished listening to the Podcast. Sounds very cool and VERY different to what we have today. I'm really starting to think that playing 4e at D&D Experience really will be like playing the game for the first time. I can't wait.
 



FourthBear said:
My suspicion is that when they talk about a class having a role like Striker, they're referring to the fact that enough of its no-choice class abilities allow it to fulfill that role. Not that it can't fulfill other roles, like Controller. So a Warlock may be a Striker because all Warlocks have Eldritch Blast

From the things that we've read and heard so far, I would venture to suggest that the big issue with the Striker is that he gets extra damage in certain circumstances.

Rogue - bonus damage against flanked or flatfooted targets (using current terminology)
Ranger - favoured enemy(?) and killed the scout and took his stuff, so perhaps bonus damage as long as he has moved a bit?

Warlock - the podcast talks about a playtest where the warlock got bonus damage against anyone he had cursed, but that got dropped, and at the moment the tester felt that his 'bonus damage situation' wasn't coming up as often as he would like.

Cheers
 


Plane Sailing said:
From the things that we've read and heard so far, I would venture to suggest that the big issue with the Striker is that he gets extra damage in certain circumstances.

Rogue - bonus damage against flanked or flatfooted targets (using current terminology)
Ranger - favoured enemy(?) and killed the scout and took his stuff, so perhaps bonus damage as long as he has moved a bit?

Warlock - the podcast talks about a playtest where the warlock got bonus damage against anyone he had cursed, but that got dropped, and at the moment the tester felt that his 'bonus damage situation' wasn't coming up as often as he would like.

Cheers


There's this quote from one of the Castle Smoulderthorn playtests from Logan Bonner:

Dessin, my warlock, mostly stayed at the back. He was just making enemies attack each other, firing some eldritch blasts, and concentrating fire on badly damaged foes (turns out that makes him do more damage)

So at the time of that playtest it looks like the Warlock got their extra damage from attacking bloodied opponents (which other people used to correctly argue that Warlock was a striker. In a spirit of bloody-mindedness, I still think it sounded like a controller!)

And in the Tomb under the Tor playtest:

That poor goblin fired on Heron, missing but triggering an immediate counterattack from the ranger, who followed up with two more arrows on his turn. The sharpshooter was dead before the third arrow struck home.

Is the immediate counterattack the Ranger's extra damage bonus? Seems to be a bit difficult for the Ranger to control if it is.
 


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