New Pricing and Rules for Scrolls, Staffs, Wands, and Potions

airwalkrr

Adventurer
I'm thinking about making a house rule for scrolls, staffs, wands, and potions. Note I like simplifying things to make game calculations easier. Tell me what you think.

The idea here is that scrolls and wands should work like staffs. They function at the caster's level and use the caster's save DC. For simplicity, I would also like to combine the Craft Wand and Craft Staff feats into one. My only problem is how I should cost them. Ideally, I would like to flatten the cost curve at least a bit (i.e. lower level wands are a bit more expensive, higher level ones are a bit cheaper). As it is, a low-level wand is cheap. This tends to make wands of spells like cure light wounds fly around like candy in a high-level game and I feel that cheapens magic. I'd like them (low-level wands) to be a little more pricey, but at least offer a better benefit. Basically the same story with scrolls. Potions effects would always get average rolls (4 on a d8 for example) but function for maximal benefit (like 9 hp for a potion of cure light wounds, i.e. 1d8+5). What about a flat cost of 2,500 gp x spell level for a wand, 125 gp x spell level for a scroll, and 250 gp x spell level for a potion?

And yes, I realize this makes wands, scrolls, and potions more off-limits to low-level characters. I don't mind that. I also realize this makes consumable items of high-level spells much cheaper, but in my experience, PCs usually refrain from using scrolls and wands of high-level spells and staffs altogether simply because of their cost. And it is a rare campaign where a PC takes Brew Potion.

Optionally, suppose that caster level of the item is solely dependent upon the caster and not the creator. Hence, these items have more value in a high-level character's hands. It could also lead to interesting situations like a 1d6 fireball, although perhaps I would still use the minimum caster level as the basis for the effect.

While I'm at it, what about a house rule feat "craft consumable item" that lets you just craft wands, staffs, potions, and scrolls? The caster level limits would still be enforced for individual items, but it wouldn't require more feats. Has anyone tried anything like this?

Thoughts?
 
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Well the RAW prohibits making wands of higher than 4th level spells now. That might be why you don't have many people using higher level spell wands.

If you are going to allow the wielder to use his stats for casting via a wand your pricing might not be high enough. Normally 750 x Sl x CL. And the CL is set when made. Maybe bump it into the x10 category so something like 7500 x SL, which on average would be 2 (since only 1-4th level spells can be put into a wand) so then 15000 gp. Youch that is a bite.

I'm not sure combining staves and wands works real well. Staves are pretty much what you are aiming at. The CL is set by the wielder and any level spell can be placed within it. Staves also tend to have multiple properties while wands are single spell, single level.

Are you trying to get PCs to take more craft feats or less? I mean you specifically mention that brew potion is almost never taken - do you want to have PCs take it more often?

Having low level wands flying around like candy in a high level game really shouldn't be much of a problem since a low level cure light wounds wand is only doing very little good to a high level character anyway so it must be replaced frequently.
 

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