Andrew D. Gable
First Post
They're not called hedgehog-folk -- in fact, vote above on what their name should be as I have two potentials. Here's the write-up. A rogue sort of race, maybe I'll even remove halflings completely and replace them with these guys.
Average Height: 5'1"-5'4"
Average Weight: 110-120 lbs.
Ability Scores: +2 Dexterity, +2 Wisdom
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common, Elven
Skill Bonuses: +2 Nature, +2 Stealth
Spines: A H.H.F.'s back is covered in spines. These spines deal 1d6 damage to any enemy striking the H.H.F. with a melee attack.
Cast-Iron Stomach: +5 racial bonus to saving throws against poison.
Hale and Hardy: +2 racial bonus to saving throws against disease.
Vermin's Bane: You can use vermin's bane as an encounter power.
VERMIN'S BANE [H.H.F. RACIAL POWER]
Encounter ~ Free Action ~ Personal
Effect: Deal +1d6 additional damage to arachnid or insectoid creatures, like scorpions and insect swarms.
HARD TO HOLD [H.H.F.]
Prerequisites: H.H.F., Rogue Tactics class feature
Benefit: As an encounter power, you can make your spines secrete an oily substance which makes you difficult to get a grip on (-5 to grab attempts).
Average Height: 5'1"-5'4"
Average Weight: 110-120 lbs.
Ability Scores: +2 Dexterity, +2 Wisdom
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common, Elven
Skill Bonuses: +2 Nature, +2 Stealth
Spines: A H.H.F.'s back is covered in spines. These spines deal 1d6 damage to any enemy striking the H.H.F. with a melee attack.
Cast-Iron Stomach: +5 racial bonus to saving throws against poison.
Hale and Hardy: +2 racial bonus to saving throws against disease.
Vermin's Bane: You can use vermin's bane as an encounter power.
VERMIN'S BANE [H.H.F. RACIAL POWER]
Encounter ~ Free Action ~ Personal
Effect: Deal +1d6 additional damage to arachnid or insectoid creatures, like scorpions and insect swarms.
HARD TO HOLD [H.H.F.]
Prerequisites: H.H.F., Rogue Tactics class feature
Benefit: As an encounter power, you can make your spines secrete an oily substance which makes you difficult to get a grip on (-5 to grab attempts).