Aliana Semarand, Neutral, Human, Clr 2, domains: Trickery and Luck, God: Enkili
str: 10(0), dex: 12 (+1), con: 14 (+2), int: 14 (+2), Wis: 16 (+3), cha: 14 (+2)
hp: 17, age: 18, weight: 120, height: 5'5", XP: 1000.
Class skills: Bluff (cha) 5+2+2, Diplomacy (cha) 5+2+2, Concentration (con) 5+2, Knowledge (Religion) (Int) 3+2, Spellcraft (int) 3+2.
Cross class: Sense Motive (wis) 2+3+2.
Feats: Improved Initiative, Spell Penetration.
Melee: +1, Range: +2.
Damage: Morningstar 1d8, Sling 1d4.
Initiative: +5.
Fortitude +5, Reflex +1, Will +6.
AC: 19 (+0 dex) (+7 Half Plate) (+2 shield)
Move: 20 with armour, 30 without armour.
Equipment:
Large Wooden Shield, Half Plate, Sling, Morningstar, Dagger*2, Bullets*80, Caltrops*2, Backpack, Calligraphy Kit, Healers Kit (+2 to Heal), Horse Feed*2, Holy Symbol (wood)*2, Holy Symbol (silver), Common Lamp, 3 pints of Oil, Belt Pouch, Silk Rope (50'), Light Horse, Saddlebags, Riding Saddle,Sunrod*2, Soap 1 pound, Tindertwig, Waterskin, Trail Rations*3, 5gp.Courtiers Outfit*2, Explorers Outfit, Travellers Outfit, Signet Ring, Sewing Needle.
Equipment worn:
Sling, Bullets*20, Dagger*2, Caltrops*2, Courtiers Outfit, Holy Symbol (silver), Holy Symbol (wood) (hidden in boot) Belt Pouch, 5 gp, Signet Ring,
Encumbrance: Light.
Spells per Day: lvl 0: 4, lvl 1: 3+1.
Appearance: A tall, slimly elegant young woman with long glossy black hair, sapphire-blue eyes, noble features and pale, flawless, complexion.
A disgraced daughter of an impoverished noble house, Aleana has been thrust into the world and forced to fend for herself. With charm, luck and deception she has been able to survive and prosper.
Her experiences in life has taught her that nothing can truly be relied upon. Power, wealth, all can be thrown down on a whim of the fates. Luck is the only shield we have and deception the only weapon. Enkili was a natural choice for her.
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I'll add some more character information soon.
