New Scarred Lands game


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Aerin Mallory: Male Human Ftr2; Medium Humanoid ; HD 2d10+4 (Fighter) ; hp 19; Init + 3; Spd 20; AC 18 (When attacking with Ranged Weapon) or 20 (When in Melee); Atk + 3 base melee, + 5 base ranged; +4 ( 1d6+1, Scimitar, Masterwork ); +6 ( 1d8+1, Mighty composite longbow +1 ) or +4/+4 Ranged (1d8+1 Mighty Composite Longbow +1)with Rapid Shot Feat; AL NG; SV Fort + 5, Ref + 3, Will + 2; STR 12, DEX 17, CON 14, INT 10, WIS 14, CHA 11.

Damage at Point Blank with Longbow is +3

Possessions:
Weapons: Mighty composite longbow +1; Arrows (50); Scimitar, Masterwork. 10 masterwork Arrows.
Fine Crafted Quiver
Armor: Breastplate.
Shields: Shield, large, steel.
Goods: Backpack; Bedroll; Waterskin (full); Torch x2; Rations, trail (per day) x4; Oil (pint) x2; Explorer's outfit; Sunrod x8; Tindertwig x8

Skills:
Craft (Bowmaking) + 5, Handle Animal + 5, Knowledge (religion) + 1, Ride + 4, Sense Motive + 3.
Feats:
Point Blank Shot, Precise Shot, Rapid Shot, Weapon Focus: Longbow, composite.

6'2"
191 lbs
Blond/Blue
23 years old
Human Male

Deity: Madriel

Aspiring to be either an Order of the Bow Initiate or a Cleric of Madriel at some point. Haven't figured that out yet.


Aerin is the son of a former Knight's Squire and his wife, who currently farm a small plot of land that was given to Aerin's father upon the retirement of the knight, for services rendered. Aerin is not interested in the agricultural life, and has decided that the Way of the Bow shall be his life. His father, while pleased that he shows skill with weapons, is not entirely pleased with his choice.

Aerin is a tall lad, who is more graceful than sinewy. His blond hair falls about his shoulders and his blue eyes sparkle. He is truly at home with a bow in his hands, it just comes effortlessly to him. It is almost as if the bow were part of him.

Not very successful at much else, he disregarded his father's advice and left home to see the world. Several stints as a mercenary later, he is a somewhat seasoned warrior. Albeit still naive to many ways of the world, his time spent guarding a caravan of Madrielites to Hollowfaust made him realize that there was something else out there and lately the thoughts of Madriel and her teachings have made a difference in the way he does things. No longer does he do things for money, but moreso because it is the right thing to do.
 
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Aliana Semarand, Neutral, Human, Clr 2, domains: Trickery and Luck, God: Enkili

str: 10(0), dex: 12 (+1), con: 14 (+2), int: 14 (+2), Wis: 16 (+3), cha: 14 (+2)

hp: 17, age: 18, weight: 120, height: 5'5", XP: 1000.

Class skills: Bluff (cha) 5+2+2, Diplomacy (cha) 5+2+2, Concentration (con) 5+2, Knowledge (Religion) (Int) 3+2, Spellcraft (int) 3+2.

Cross class: Sense Motive (wis) 2+3+2.

Feats: Improved Initiative, Spell Penetration.

Melee: +1, Range: +2.

Damage: Morningstar 1d8, Sling 1d4.

Initiative: +5.

Fortitude +5, Reflex +1, Will +6.

AC: 19 (+0 dex) (+7 Half Plate) (+2 shield)

Move: 20 with armour, 30 without armour.

Equipment:

Large Wooden Shield, Half Plate, Sling, Morningstar, Dagger*2, Bullets*80, Caltrops*2, Backpack, Calligraphy Kit, Healers Kit (+2 to Heal), Horse Feed*2, Holy Symbol (wood)*2, Holy Symbol (silver), Common Lamp, 3 pints of Oil, Belt Pouch, Silk Rope (50'), Light Horse, Saddlebags, Riding Saddle,Sunrod*2, Soap 1 pound, Tindertwig, Waterskin, Trail Rations*3, 5gp.Courtiers Outfit*2, Explorers Outfit, Travellers Outfit, Signet Ring, Sewing Needle.

Equipment worn:

Sling, Bullets*20, Dagger*2, Caltrops*2, Courtiers Outfit, Holy Symbol (silver), Holy Symbol (wood) (hidden in boot) Belt Pouch, 5 gp, Signet Ring,

Encumbrance: Light.

Spells per Day: lvl 0: 4, lvl 1: 3+1.


Appearance: A tall, slimly elegant young woman with long glossy black hair, sapphire-blue eyes, noble features and pale, flawless, complexion.

A disgraced daughter of an impoverished noble house, Aleana has been thrust into the world and forced to fend for herself. With charm, luck and deception she has been able to survive and prosper.
Her experiences in life has taught her that nothing can truly be relied upon. Power, wealth, all can be thrown down on a whim of the fates. Luck is the only shield we have and deception the only weapon. Enkili was a natural choice for her.

____________________
I'll add some more character information soon.

:)
 
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National Acrobat said:
Let me rephrase that:

18 when using a ranged attack
20 when attacking with a melee weapon

I didn't word it quite right
Got it.
Serpenteye said:
Question: How does clerical spellcasting work in Scarred lands? I know there are Gods and Titans and the former rebelled against the latter, but that's about it. Does she have to have a divine patron to cast spells and which SL deity would suit her general parameters?
I sent you an email to your hotmail account with some info.
Timothy said:
I sthere still a bit of room for me?
Sure, I can take one more. Game definitely full now :)
 
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I'll be a human aristocrat/rogue is that is okay with you then. (He's my fav char, but I vever get to play him, since I always DM)
 

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