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New Skill Set

CAFargo

First Post
OK, so I got board and made up a new list of skills, but unfortunately I now think its really good! So I was wondering if someone could read through them and tell me which changes I should make.

Balance* (Dex)--balancing in tough situations
Bluff* (Cha)--telling lies
Calligraphy (Wis)--your hand writing, also for forgery
Climb* (Str)--climbing up things
Concentrate* (Wis)--concentrating on spells and complicated skills
Craft (Alchemy) (Wis for All Craft)--crafting stuff...
Craft (Armor-Smithing)
Craft (Black-Smithing)
Craft (Gem Cutting)
Craft (Sculpting)
Craft (Silver-Smithing)
Craft (Weapon-Smithing)
Craft (Wood-Working)
Detect* (Int)--spot, passive listen
Diplomasize* (Cha)--diplomacy
Disguise* (Cha)--pretending to be someone else, dressing up as someone else, staying low
Endure* (Con)--enduring tough physical situations
Escape* (Dex)--escaping difficult situations
Handle Animal* (Cha)--keeping animals under control
Heal (Wis)--healing an ally
Herbology (Wis)--figuring out what herbs do
Hide* (Wis)--hiding
Insight* (Wis)--telling what others are really thinking, sense motive, spotting a particular person
Job* (Varies)--doing a job for money
Jump* (Str)--jumping
Knowledge* (Arcane) (Int for All Knowledge)--knowing about arcane magic
Knowledge* (Crafting)--knowing about how things are built
Knowledge* (Divine)--knowing about gods and divine magic
Knowledge* (History)--knowing obscure lore
Knowledge* (Locations)--knowing about various places
Knowledge* (Nature)--knowing a lot about nature
Knowledge* (Nobility)--knowing about nobles
Knowledge* (Psionic)--knowing about psionics (psionic campaigns only)
Knowledge* (Spelunking)--underground, monsters, dungeon-craft and form
Knowledge* (The Planes)--various planes and denizens there-of
Listen* (Wis)--actively listening for something
Map-Reading* (Int)--reading a map correctly
Meditate (Wis)--allows a character to heal extra health (+1/level) after a full nights rest (x2 for 24 hours rest), plus other things
Move Quietly* (Wis)--sneaking about
Perform (Cha)--performing on an instrument
Pick Lock (Int)--picking locks
Puzzle (Int)--gives the players a clue to a puzzle
Ride* (Cha)--riding on an animal, willingly or not
Search* (Wis)--finding items
Sleight of Hand* (Dex)--stealing things
Speak Language (N/A)--learning language (as in PHB)
Spell-Craft (Int)--identifying spells, passively noticing spells
Squeeze* (Dex)--squeezing through a difficult area
Stabilization* (Con)--overcome lesser conditions, don't lose hp at -1 to -9 hp (replaces fort save for dying)
Survival* (Con)--survive in the wilderness
Swim* (Str)--swimming
Threaten* (Str OR Cha)--threaten an opponent for information
Tumble (Dex)--tumbling around
Work Magic Device (Int)--like use magic device
Work Rope (Int)--as use rope
Work Traps (Int)--allows you to deal with traps

All the skills with * are usable without ranks (may change...)
 
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nonsi256

Explorer
[FONT=&quot]First of all – DON’T rename. The original names are good and informative and people are already used to them.[/FONT]





Craft (alchemy, sculpting) , Endure, Puzzle, Squeeze, Stabilization.​
These are all entirely new skills that amount to no more than handwaves until you provide full details (task, DCs, special circumstances, retries etc).




>> Concentrate
I tend t agree that Con is not the correct ability, but there are good explanations regarding Int, Wis & Cha. Until I decide which one’s more compelling, I’m keeping it as is.




>> Craft (Silver-Smithing)​
Just call it jewelry.




>> Calligraphy (Wis)--your hand writing, also for forgery​
What’s the added value?




>> Herbology (Wis)--figuring out what herbs do
Knowledge (nature)




>> Map-Reading* (Int)--reading a map correctly
Decipher Script




>> Meditate (Wis)--allows a character to heal extra health (+1/level) after a full nights rest (x2 for 24 hours rest)​
And what does that have to do with skill checks or with multiple tasks?




>> Speak Language (N/A)--learning language (as in PHB)
Languages are something that’s I’m trying to completely remove from the skill system (unsuccessful so far).




>> Survival* (Con)--survive in the wilderness
Survival is about finding food, drink, shelter etc. it has nothing to do with Con.




>> Work Traps (Int)--allows you to deal with traps​
Craft (trap making).

 

CAFargo

First Post
[FONT=&quot]First of all – DON’T rename. The original names are good and informative and people are already used to them.[/FONT]​


In truth, this wasn't originally for D&D, and I only recently thought to convert it. As such, the rules aren't created yet.

Craft (alchemy, sculpting) , Endure, Puzzle, Squeeze, Stabilization.​
These are all entirely new skills that amount to no more than handwaves until you provide full details (task, DCs, special circumstances, retries etc).​


As above, I was going to work them out when I got there. I needed just the names first.

>> Concentrate
I tend t agree that Con is not the correct ability, but there are good explanations regarding Int, Wis & Cha. Until I decide which one’s more compelling, I’m keeping it as is.

I feel that having it as Con just didn't make sense.

>> Craft (Silver-Smithing)
Just call it jewelry.​


It could be for other things...but yeah, mostly jewelery and such.

>> Calligraphy (Wis)--your hand writing, also for forgery
What’s the added value?​


In what I was going to originally use them for, calligraphy was going to be for creating glyph spells correctly as well.

>> Herbology (Wis)--figuring out what herbs do
Knowledge (nature)

Good point.

>> Map-Reading* (Int)--reading a map correctly
Decipher Script

Eh...I guess that's pretty much the same.

>> Meditate (Wis)--allows a character to heal extra health (+1/level) after a full nights rest (x2 for 24 hours rest)
And what does that have to do with skill checks or with multiple tasks?​


Again, I was going to work that out when I got there. Possibly 1 hp healed/3 numbers on roll.

>> Speak Language (N/A)--learning language (as in PHB)
Languages are something that’s I’m trying to completely remove from the skill system (unsuccessful so far).

I disagree, but 4.0 has learning 3 new languages as a feat.

>> Survival* (Con)--survive in the wilderness
Survival is about finding food, drink, shelter etc. it has nothing to do with Con.

Good point...I got endurance and survival mixed up when "creating" survival.

>> Work Traps (Int)--allows you to deal with traps
Craft (trap making).​


Work traps was primarily my name for disable device. Still, having a craft (construct) work as a disable device isn't that bad of an idea.

 
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