CAFargo
First Post
OK, so I got board and made up a new list of skills, but unfortunately I now think its really good! So I was wondering if someone could read through them and tell me which changes I should make.
Balance* (Dex)--balancing in tough situations
Bluff* (Cha)--telling lies
Calligraphy (Wis)--your hand writing, also for forgery
Climb* (Str)--climbing up things
Concentrate* (Wis)--concentrating on spells and complicated skills
Craft (Alchemy) (Wis for All Craft)--crafting stuff...
Craft (Armor-Smithing)
Craft (Black-Smithing)
Craft (Gem Cutting)
Craft (Sculpting)
Craft (Silver-Smithing)
Craft (Weapon-Smithing)
Craft (Wood-Working)
Detect* (Int)--spot, passive listen
Diplomasize* (Cha)--diplomacy
Disguise* (Cha)--pretending to be someone else, dressing up as someone else, staying low
Endure* (Con)--enduring tough physical situations
Escape* (Dex)--escaping difficult situations
Handle Animal* (Cha)--keeping animals under control
Heal (Wis)--healing an ally
Herbology (Wis)--figuring out what herbs do
Hide* (Wis)--hiding
Insight* (Wis)--telling what others are really thinking, sense motive, spotting a particular person
Job* (Varies)--doing a job for money
Jump* (Str)--jumping
Knowledge* (Arcane) (Int for All Knowledge)--knowing about arcane magic
Knowledge* (Crafting)--knowing about how things are built
Knowledge* (Divine)--knowing about gods and divine magic
Knowledge* (History)--knowing obscure lore
Knowledge* (Locations)--knowing about various places
Knowledge* (Nature)--knowing a lot about nature
Knowledge* (Nobility)--knowing about nobles
Knowledge* (Psionic)--knowing about psionics (psionic campaigns only)
Knowledge* (Spelunking)--underground, monsters, dungeon-craft and form
Knowledge* (The Planes)--various planes and denizens there-of
Listen* (Wis)--actively listening for something
Map-Reading* (Int)--reading a map correctly
Meditate (Wis)--allows a character to heal extra health (+1/level) after a full nights rest (x2 for 24 hours rest), plus other things
Move Quietly* (Wis)--sneaking about
Perform (Cha)--performing on an instrument
Pick Lock (Int)--picking locks
Puzzle (Int)--gives the players a clue to a puzzle
Ride* (Cha)--riding on an animal, willingly or not
Search* (Wis)--finding items
Sleight of Hand* (Dex)--stealing things
Speak Language (N/A)--learning language (as in PHB)
Spell-Craft (Int)--identifying spells, passively noticing spells
Squeeze* (Dex)--squeezing through a difficult area
Stabilization* (Con)--overcome lesser conditions, don't lose hp at -1 to -9 hp (replaces fort save for dying)
Survival* (Con)--survive in the wilderness
Swim* (Str)--swimming
Threaten* (Str OR Cha)--threaten an opponent for information
Tumble (Dex)--tumbling around
Work Magic Device (Int)--like use magic device
Work Rope (Int)--as use rope
Work Traps (Int)--allows you to deal with traps
All the skills with * are usable without ranks (may change...)
Balance* (Dex)--balancing in tough situations
Bluff* (Cha)--telling lies
Calligraphy (Wis)--your hand writing, also for forgery
Climb* (Str)--climbing up things
Concentrate* (Wis)--concentrating on spells and complicated skills
Craft (Alchemy) (Wis for All Craft)--crafting stuff...
Craft (Armor-Smithing)
Craft (Black-Smithing)
Craft (Gem Cutting)
Craft (Sculpting)
Craft (Silver-Smithing)
Craft (Weapon-Smithing)
Craft (Wood-Working)
Detect* (Int)--spot, passive listen
Diplomasize* (Cha)--diplomacy
Disguise* (Cha)--pretending to be someone else, dressing up as someone else, staying low
Endure* (Con)--enduring tough physical situations
Escape* (Dex)--escaping difficult situations
Handle Animal* (Cha)--keeping animals under control
Heal (Wis)--healing an ally
Herbology (Wis)--figuring out what herbs do
Hide* (Wis)--hiding
Insight* (Wis)--telling what others are really thinking, sense motive, spotting a particular person
Job* (Varies)--doing a job for money
Jump* (Str)--jumping
Knowledge* (Arcane) (Int for All Knowledge)--knowing about arcane magic
Knowledge* (Crafting)--knowing about how things are built
Knowledge* (Divine)--knowing about gods and divine magic
Knowledge* (History)--knowing obscure lore
Knowledge* (Locations)--knowing about various places
Knowledge* (Nature)--knowing a lot about nature
Knowledge* (Nobility)--knowing about nobles
Knowledge* (Psionic)--knowing about psionics (psionic campaigns only)
Knowledge* (Spelunking)--underground, monsters, dungeon-craft and form
Knowledge* (The Planes)--various planes and denizens there-of
Listen* (Wis)--actively listening for something
Map-Reading* (Int)--reading a map correctly
Meditate (Wis)--allows a character to heal extra health (+1/level) after a full nights rest (x2 for 24 hours rest), plus other things
Move Quietly* (Wis)--sneaking about
Perform (Cha)--performing on an instrument
Pick Lock (Int)--picking locks
Puzzle (Int)--gives the players a clue to a puzzle
Ride* (Cha)--riding on an animal, willingly or not
Search* (Wis)--finding items
Sleight of Hand* (Dex)--stealing things
Speak Language (N/A)--learning language (as in PHB)
Spell-Craft (Int)--identifying spells, passively noticing spells
Squeeze* (Dex)--squeezing through a difficult area
Stabilization* (Con)--overcome lesser conditions, don't lose hp at -1 to -9 hp (replaces fort save for dying)
Survival* (Con)--survive in the wilderness
Swim* (Str)--swimming
Threaten* (Str OR Cha)--threaten an opponent for information
Tumble (Dex)--tumbling around
Work Magic Device (Int)--like use magic device
Work Rope (Int)--as use rope
Work Traps (Int)--allows you to deal with traps
All the skills with * are usable without ranks (may change...)
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