Whizbang Dustyboots
Gnometown Hero
Trying to add a bit more flavor to my kobold sorcerers (and wizards). This is a basic reworking of the venerable magic missile, but changing it from being a force-based attack and giving it a draconic flavor. (IMO, one of the best things 3E did was give kobolds a serious love affair with dragons.)
Feedback eagerly sought and appreciated.
Dragon Bolt
Evocation [Acid, Cold, Electricity, Fire]
Level: Sor/Wiz 1
Components: V, S, F
Casting Time: 1 Standard Action
Range: Medium (100 ft. + 10 ft./level)
Targets: Up to five creatures, no two of which can be more than 15 yards apart
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
The caster spits out a bolt of magical energy and strikes its target, dealing 1d4+1 points of a energy damage.
The bolt is shaped like a miniature chromatic dragon of a random type, and the type determines the form of energy damage inflicted. The bolt strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature cannot be singled out. Inanimate objects are not damaged by the spell.
The type of dragon bolt fired is determined randomly:
D4 Color Energy
1 Black Acid
2 White Cold
3 Blue Electricity
4 Red Fire
For every two caster levels beyond 1st, you gain an additional bolt -- two at 3rd level, three at 4th, four at 7th, and the maximum of five bolts at 9th level or higher. The color and type of each bolt is randomly determined. If you shoot multiple bolts, you can have them strike a single creature or several creatures. A single bolt can strike only one creature. You must designate targets before you determine the type of bolt, check for spell resistance or roll damage.
Focus: A small statuette of a chromatic dragon (any type).
Feedback eagerly sought and appreciated.
Dragon Bolt
Evocation [Acid, Cold, Electricity, Fire]
Level: Sor/Wiz 1
Components: V, S, F
Casting Time: 1 Standard Action
Range: Medium (100 ft. + 10 ft./level)
Targets: Up to five creatures, no two of which can be more than 15 yards apart
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
The caster spits out a bolt of magical energy and strikes its target, dealing 1d4+1 points of a energy damage.
The bolt is shaped like a miniature chromatic dragon of a random type, and the type determines the form of energy damage inflicted. The bolt strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature cannot be singled out. Inanimate objects are not damaged by the spell.
The type of dragon bolt fired is determined randomly:
D4 Color Energy
1 Black Acid
2 White Cold
3 Blue Electricity
4 Red Fire
For every two caster levels beyond 1st, you gain an additional bolt -- two at 3rd level, three at 4th, four at 7th, and the maximum of five bolts at 9th level or higher. The color and type of each bolt is randomly determined. If you shoot multiple bolts, you can have them strike a single creature or several creatures. A single bolt can strike only one creature. You must designate targets before you determine the type of bolt, check for spell resistance or roll damage.
Focus: A small statuette of a chromatic dragon (any type).