GMforPowergamers
Legend
nopeHe can do both on the same turn,
Multiattack. Vecna uses Flight of the Damned (if available), Rotten Fate, or Spellcasting. He then makes two attacks with Afterthought.
so he only works in 1 adventure?and it isn't confusing. Vecna starts his fight in a 80 foot corridor
he has to choose 1 and why EVER choose lightningbolt?with deadly walls and a lair action that puts obstacles in the way. He casts lightning bolt and Rotten Faith at the start of the fight, doing 8d6 lightning damage + the Rotten Faith's 96 damage and fear effect.
but they don;t put that in his stats why? If I plan to put vecna in my next campaign and I pull up his stats it doesn't list any of this.They also say in the adventure that you can increase the challenge of Vecna through a list of methods.
again not in his stat block... why not write that out... remember this was supposed to be "MORE CLEAR" not more hidden traps.Having him cast lightning bolt as a 9th level spell by default or something is thus totally valid.
no it isn't you choose 1 and if you choose lightning bolt you are underperforming for the CR... remember the thing the new stat block was supposed to avoid.It isn't confusing, its a fun tactic to naughty word with people.
I have plenty... I even said "With work I could make this a threat" in the other thread... but I don't see why we hide and make that work necessary, especially when the new way was supposed to be better.Have some imagination, I know you've been in this game longer then I have.
heck I have to look up the damage of the spells anyway (so it didn't remove needing to look up spell)