D&D (2024) New stealth rules.

Chaosmancer

Legend
But what was your actual point? You were trying to argue against a stealth rule where ending your turn outside of cover breaks stealth, I think? Such a rule would not prevent the scenario you described, where a character sneaks down an empty hall and doesn't stop being hidden, so I don't understand the argument you were trying to make.

No, I was not arguing against that rule. I was saying that while I like that as a general rule, I would want to make sure specific scenarios (which could be argued to still fit within that rule, via "cover") are still allowable.

Something like clinging to the ceiling as a patrol passes under you should still be good enough, in the right circumstances, even though you technically have no cover.

The poster then commented on how all of my examples involved only quick breaks from cover, and I wanted to emphasize that the time out of cover isn't necessarily important, because being alone in an area but without cover within that area shouldn't necessarily break stealth. You would argue that is not being without cover, and that is fine, I won't disagree with you on that, but I wanted to make that point more explicit rather than rely on shared understanding.
 

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Chaosmancer

Legend
There is a difference between sneaking and hiding. Hiding implies staying in one position. You don't say, I'm going to hide down the hallway past the guards. That's why I don't ask for the check again if you don't move, because you are still hiding. That's how you would set up an ambush for a patrol (thus gaining surprise on your first turn, and getting advantage on your first attack).

What 2024 has done with Hide, Influence, and Search is to give players a way to ask for a specific roll with their action. The DM still has the ability to call for a check based on what the players say they are doing in response to the scene the DM has described (basic order of play, which, when you are in an exploration scene, would happen when the PCs say they are going to try and sneak past the guards. If they instead say they want to hide and wait for the guards to pass them by, that would be the Hide action.

But we don't have multiple skills. It is all the single stealth skill. The game has not differentiated between "hiding" and "sneaking" in at least a decade and possibly two decades.
 

Chaosmancer

Legend
Right. So this is the reason why people keep bringing up "PC keeps rerolling" etc with this, whilst they wouldn't with other skills. Yes, normally it is the GM that calls for rolls, but they have codified hiding into a specific action that invokes a skill roll. So this to me implies that the player can keep clicking their hide button every six seconds as long as the clearly specified conditions are met.

Champion Fighters at level 3 can move half their speed after getting a critical hit. Since "attack" is a specific action, would you allow a champion fighter to repeatedly attack a wall until they score a crit, allowing them to move down a hallway that is 70 ft long and full of some danger, in a single "turn"? Or would you say that you can't just keep attacking a wall until you get a crit to increase your movement speed, because that doesn't make any sense?

I mean. per your logic here, the existence of that ability implies that the champion can do exactly that.
 

OB1

Jedi Master
But we don't have multiple skills. It is all the single stealth skill. The game has not differentiated between "hiding" and "sneaking" in at least a decade and possibly two decades.
No, but a single skill can be applied to multiple situations. The Hide action is one way to apply the Stealth skill, not the only way. Are you saying that you can't try and stealth past the guards if you don't start in 3/4 cover or in a heavily obscured area? The Hide action has specific prerequisites and provides a specific condition. I can call for a Dex (Stealth) check anytime the players describe they are doing something where that skill would be appropriate to determining an uncertain outcome.
 

Chaosmancer

Legend
How then to resolve the apparent contradiction between what the rules say they are supposed to do, and the lack of mechanics to actually do so?

There is no rules contradiction. The designers just didn't feel like they needed to specify that someone attempting to hide is also attempting to be quiet. Just like they didn't specify that using perception is not merely sight, but also sound and smell.
 

Chaosmancer

Legend
No, but a single skill can be applied to multiple situations. The Hide action is one way to apply the Stealth skill, not the only way. Are you saying that you can't try and stealth past the guards if you don't start in 3/4 cover or in a heavily obscured area? The Hide action has specific prerequisites and provides a specific condition. I can call for a Dex (Stealth) check anytime the players describe they are doing something where that skill would be appropriate to determining an uncertain outcome.

If you didn't start off unseen by the enemy, how are you sneaking past them?
 

So if in the middle of combat, you're trying to sneak around to get to the Altar of Doom to remove the Demon Crystal so that Oban the Destroyer can't be summoned, and it takes several turns to get to the altar, you would need to hide each turn, which seems reasonable to me because the circumstances of each attempt at hiding would be slightly different. This takes all of the subjectivity over if you are found or not out of the equation. Keep succeeding on the checks, and the enemy doesn't notice you headed for the Altar.
So for this example, I'd approach it from the opposite direction.

Your rogue is trying to get to the Altar of Doom, and a couple turns in the head priest realizes that there are only three people fighting, when there are supposed to be four.

"Where's the fourth interloper? Everyone! Some little rat is trying to stop the ritual! Find him!"

And now the enemy are making Search checks to try to find you. They are trying to beat your Stealth check, though you might get a bonus if you manage to stay behind cover.

That, to me, feels better than a constant series of Hide checks. The threat is the enemies actions, and how much they can dedicate to Searching vs remaining engaged with the fight. If they Search, it's harder for you, but easier for the rest of the party. Likewise, the rest of your party can do things to keep the cultists' attention on them, and unable to dedicate time to Searching.

Essentially, it's a dynamic that involves everyone, not just one person rolling over and over. The Hide roll is just the start of the action, not the action in and of itself.

@Kinematics but how do you determine when you are found?
And this is indeed a good question.

I would say that if you are clearly visible, then you are found if you are identified as an enemy or target (as I described in a previous post). If you are not clearly visible, then it takes an active Search check. If you are not identifiable, then it takes an active Search check.

That said, there are lots of things I can see affecting that. For example, what about someone affected by an ability that causes them to have disadvantage if they attack anyone by the source of that effect? (For example, the barbarian's Lion totem.) In other words, it forces a near-exclusive focus on the source of that effect. Would that not also apply disadvantage to their general awareness?

What about people who are getting knocked around in combat? The Push mastery, or the barbarian's Forceful Blow from Brutal Strike, or a warlock's Repelling Blast? Or even just being grappled? Those all seem like things that would make it much more difficult to see what's going on around you clearly enough to identify a skulking individual.

Basically, there are lots of things that can impact an enemy's ability to Search or find, and that increases the involvement of everyone at the table. There are not so many things that impact the basic Hide, and that check is largely isolated to the person hiding.

So I feel like it's a worse choice all around in terms of rules.

We've done a lot of white room discussion in the thread, but not a lot of thinking about how the players' actions interact with the rest of the group, and what leads to more interesting play.

But again, and this is important, if the intent is to be stealthy while moving (slip past the guards, sneak up to a campsite, etc) you aren't Hiding. In those cases, you're making a Dex (Stealth) roll to determine the outcome of what you are trying to do. That could be one roll that covers several minutes of time, with the results being either you succeeded, or you failed.

On the other hand, if you hear guards coming down the hallway and take the Hide action, then wait for them to be within 30' of you, it's only one check. You can either let them move past you, or attack, in which case you'd have advantage on initiative and get advantage on that first attack you make when you come out of cover.
Well, sort of, but not entirely? You're using the Hide action to gain the Invisible condition, not merely to "hide". The direct benefits of that condition are that you gain advantage on attack, and enemies have disadvantage on attacks against you. The implied benefit is that the enemy is not aware of where you are, or hasn't identified you as a threat, and thus isn't able to defend itself as well, or react in time, or bring force to bear in a proper manner.

Thus the Hide action is to put you in a state where the enemy is not sure of where you are, or doesn't recognize you as a threat, allowing you to get the jump on him in the event of combat. This is primarily done by not being seen or heard, since doing things that draw attention to you (making noise, casting spells) end the condition. Being out in the open also tends to end the condition, since that makes it easy to "find" you in most circumstances.

However nothing implies that movement will end the condition. As long as you remain out of sight and don't make noise, you can remain hidden from the warehouse guard all day, following him around the shelves.

On the one with the guards coming down the hallway, that would work mostly the same in either interpretation. You duck into a side room to Hide, hoping they don't notice you. After that you can let them pass and continue on your way, or attack them. But you could also slip out of the room after they pass and follow them. The continued movement wouldn't end the state of them not being aware of you.
 

Champion Fighters at level 3 can move half their speed after getting a critical hit. Since "attack" is a specific action, would you allow a champion fighter to repeatedly attack a wall until they score a crit, allowing them to move down a hallway that is 70 ft long and full of some danger, in a single "turn"? Or would you say that you can't just keep attacking a wall until you get a crit to increase your movement speed, because that doesn't make any sense?

I mean. per your logic here, the existence of that ability implies that the champion can do exactly that.
I guess they technically could, but as there is no actual benefit for doing so (you'd move way farther if you just moved all those turns you spent there hitting the wall and fishing for a crit,) it is not a situation that would actually come up. This is unlike hiding, where the benefit is obvious.

Also, in basic 5e grappling uses athletics. If people use their action to grapple, but fail, do you as a GM tell them that they cannot try again next turn, because they already had a go?
 

OB1

Jedi Master
If you didn't start off unseen by the enemy, how are you sneaking past them?
I'm only saying that there is no need to specifically provide the Invisible condition when sneaking past guards. DM says "You approach the gate to the interior of the Bandit Camp, two guards are busy playing Three Dragon Ante by the oppening, what do you do?" PCs "Let's sneak past them while they're deep in a hand", DM "Great, make a DC20 Dex (Stealth) check, because you'll have to both be quite and time your movement well."

No need for anyone to take the Hide action, no need for the Invisible condition. It's just an ability check to resolve the situation.

If instead, the player's say, "That DC sounds difficult with our heavily armored Paladin. Let's Hide out here instead and watch for a while, and see if there is a better opportunity." Then the players all gain the Invisible condition while they remain in their hiding spot (if they make the check, probably with someone helping the Paladin). They watch for a while, and the DM says "One of the guards thows his cards down, leaps over the table and begins wrestling on the ground with the other guard, obviously angry."

PCs "Great, let's sneak in now."

DM "Okay, that will be a DC10 Dex (Stealth) check."

PCs "Let's go!"
 

Weiley31

Legend
Star Wars: Millennium Falcon on the Death Star

Han, Luke, and the rest used Hide after the Falcon was captured by the Death Star. Using smuggling compartments likely gave them advantage, since those are designed to hide things.

The stormtroopers that boarded to Search the ship failed their Perception checks, and didn't find them.

Being hidden (Invisible) gave them advantage when they jumped the stormtroopers, with both initiative and the attack.

They then had a couple stormtrooper suits. Han and Luke changed into them. In this case, I'd want to call it a Disguise action rather than a Hide action, but it still gives them the Invisible condition.

They can be seen, but they don't lose the Invisible condition. Basically, they are not seen as a threat or outsider or prisoner or whatever else would classify them as an "enemy" to the stormtroopers, so they can move freely as long as they don't do anything to cause someone to re-evaluate their Perception of the intruders.

They lose the Invisible condition when they shoot the guards in the prison center. But, even ignoring that, if we proceed as if that hadn't happened, they lose it when Han fails a Deception check against the officer checking in on the prison room. That failure would have counted as an enemy finding them, ending the Invisible condition. They weren't "seen" (though that's more due to the setting which allows for a communicator system), and the supervisor wasn't actively Searching for them, but it still counts as "finding" them.
That is an INCREDIBLE way/method of defining/putting an example of the non magical version/take of the Invisible condition.

Especially in a non-standard way.
 

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